[Server] ZombieTest

CalebJ
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Re: [Server] ZombieTest

by CalebJ » Fri Aug 30, 2019 00:58

I can confirm, they are not kill-able at the moment. Had to test :)
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Re: [Server] ZombieTest

by Stix » Fri Aug 30, 2019 03:38

CalebJ, the you cant kill zombies like normal mobs, you have to be within a couple blocks of a zombie, have a stone sword or better, and use only full swings, one direct hit on their noggin (the top of their head) is an instant kill, no other way to dmg them.
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Re: [Server] ZombieTest

by CalebJ » Fri Aug 30, 2019 03:59

The Stix, thanks for the help. I already know that, and confirmed my test based on this information. If you don't believe me, test it yourself - with a mese sword. I have done exactly this already, unless 2 blocks is not close enough. :)
I await Gundul to look into it. Most likely, it is something internal from the new updates. Maybe I'm just a n00b, but runs isn't.
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Re: [Server] ZombieTest

by Gundul » Fri Aug 30, 2019 04:35

CalebJ wrote:The Stix, thanks for the help. I already know that, and confirmed my test based on this information. If you don't believe me, test it yourself - with a mese sword. I have done exactly this already, unless 2 blocks is not close enough. :)
I await Gundul to look into it. Most likely, it is something internal from the new updates. Maybe I'm just a n00b, but runs isn't.

It is like Stix said. No problem with the zombies even after last petz update to fix bumping dead bodies.
Maybe a wooden sword does not work. Never tried it for myself. But your mese sword will kill them.
Full punch means one strong strike with your sword while haircross on zombies head. Then wait until sword is back.
Do not left click repeatedly and fast. Have a short break after each strike.
It is a bit tricky in the beginning, and many people get a bit nervous beeing too near to a zombie :D
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Re: [Server] ZombieTest

by CalebJ » Fri Aug 30, 2019 04:37

I will now test it. Thank you for the helpful information. :-)

EDIT: It works! But ... just like CTF, it is not a thing for noobs. It takes some practice, I see. Hopefully runs can do it now, with that info. :)
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Re: [Server] ZombieTest

by Gundul » Sun Sep 15, 2019 12:42

The newest highscores:

Image
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Re: [Server] ZombieTest

by Gundul » Mon Sep 16, 2019 18:35

SHARKS !

new mobkit dev and zombiestrd dev are online :)

Image

the highscore list takes a little break until I find some time to add
it to the new zombiestrd mod
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Re: [Server] ZombieTest

by Gundul » Sat Sep 21, 2019 10:53

The highscorelist is back and every kill is counted again.

Each killed zombie counts one point, each time you get killed by a zombie makes you lose 5 points.
Each time you got killed by an other player you will lose 10 points.
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Shark waters

by Gundul » Sat Sep 28, 2019 06:41

Shark Waters


updated mobkit and zombiestrd.
Think twice before taking a bath, sharks come in packs sometimes
and also in deepwater.
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Re: [Server] ZombieTest

by Gundul » Thu Oct 03, 2019 09:56

updated Petz mod, now with dolphins !
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Re: [Server] ZombieTest

by Termos » Fri Oct 04, 2019 12:09

Dolphins are really hard to come by, I've yet to see one.
 

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Re: [Server] ZombieTest

by Gundul » Sun Oct 06, 2019 12:06

updated petz with better spawning
added whales
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Re: [Server] ZombieTest

by Gundul » Sun Oct 13, 2019 09:04

added random messages to provide help and useful hints

every 2min a random hint will be shown
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Re: [Server] ZombieTest

by Termos » Fri Oct 25, 2019 09:48

Gundul wrote:added random messages to provide help and useful hints

Is this one included?
"zombies can be snuck upon from behind"
 

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Re: [Server] ZombieTest

by Gundul » Fri Oct 25, 2019 16:14

Termos wrote:
Gundul wrote:added random messages to provide help and useful hints

Is this one included?
"zombies can be snuck upon from behind"

Now it is :)
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Re: [Server] ZombieTest

by Gundul » Fri Nov 01, 2019 08:58

updated petz mod.

See who is stronger: Mr. pumpkin or zombies :)
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Down

by Gundul » Tue Nov 05, 2019 19:20

after compiling minetestserver from sources I get this now

minetest/src/script/cpp_api/s_base.cpp:89: static int ScriptApiBase::luaPanic(lua_State*): A fatal error occurred: LUA PANIC: unprotected error in call to Lua API (attempt to call a nil value)
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Re: [Server] ZombieTest

by ftl » Wed Nov 06, 2019 03:44

@Gundul If you roll back the petz mod, can you still compile minetestserver from source? Can you successfully compile minetestserver without the petz mod?
 

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Re: [Server] ZombieTest

by Gundul » Wed Nov 06, 2019 05:24

ftl wrote:@Gundul If you roll back the petz mod, can you still compile minetestserver from source? Can you successfully compile minetestserver without the petz mod?

compiling minetest is independend from what you have in your mod folder
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Re: [Server] ZombieTest

by Gundul » Wed Nov 06, 2019 05:30

Server is up again.

Fallback to previous installed minetest version
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Re: [Server] ZombieTest

by Gundul » Sat Nov 09, 2019 16:44

today set

active_object_send_range_blocks = 6

for better mob experience. Also updated water_life mod
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