[Server] ZombieTest

Gundul
Member
 
Posts: 644
Joined: Thu Aug 27, 2015 10:55
Location: Europe/Asia
GitHub: berengma
IRC: Gundul

Re: [Server] ZombieTest

by Gundul » Fri Jan 03, 2020 05:00

added afk kick.

after 5 min of inactivity you will get kicked.
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
Member
 
Posts: 644
Joined: Thu Aug 27, 2015 10:55
Location: Europe/Asia
GitHub: berengma
IRC: Gundul

Re: [Server] ZombieTest

by Gundul » Sun Jan 05, 2020 12:28

tweaked server settings in minetest,conf for less lag.

Also I wrote my own random spawn mod which is online since now.
New players and after each death you will be respawned in a random
location somewhere on the map.

bed respawn is turned off, so the only way to keep a home spot is by
saving with with the home button in unified_inventory
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
Member
 
Posts: 644
Joined: Thu Aug 27, 2015 10:55
Location: Europe/Asia
GitHub: berengma
IRC: Gundul

Re: [Server] ZombieTest

by Gundul » Thu Jan 09, 2020 11:52

updated water_life mod, now with better spawning and less cpu usage. That should
have an impact on this server resulting in less lag. Especially when more than one player is online.
My servers: Jungle, Lilly in the valley, ZombieTest
 

Termos
Member
 
Posts: 275
Joined: Sun Dec 16, 2018 12:50

Re: [Server] ZombieTest

by Termos » Thu Jan 09, 2020 13:22

Gundul wrote:tweaked server settings in minetest,conf for less lag.

It does seem better now, what settings were they?
 

Gundul
Member
 
Posts: 644
Joined: Thu Aug 27, 2015 10:55
Location: Europe/Asia
GitHub: berengma
IRC: Gundul

Re: [Server] ZombieTest

by Gundul » Fri Jan 10, 2020 11:12

Termos wrote:
Gundul wrote:tweaked server settings in minetest,conf for less lag.

It does seem better now, what settings were they?


This was changed

Code: Select all
  active_block_range = 2
---
before:  active_block_range = 3


max_block_send_distance = 6
---
before: max_block_send_distance = 10


block_send_optimize_distance = 4

before: off


server_side_occlusion_culling = true
---
before: off
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
Member
 
Posts: 644
Joined: Thu Aug 27, 2015 10:55
Location: Europe/Asia
GitHub: berengma
IRC: Gundul

Re: [Server] ZombieTest

by Gundul » Mon Jan 13, 2020 09:05

updated water_life mod and aerotest.

spawn an "/eagle" and see the new radar working in air, while whales use it in water.
My servers: Jungle, Lilly in the valley, ZombieTest
 

Gundul
Member
 
Posts: 644
Joined: Thu Aug 27, 2015 10:55
Location: Europe/Asia
GitHub: berengma
IRC: Gundul

Re: [Server] ZombieTest

by Gundul » Tue Jan 14, 2020 09:33

Fly eagle, fly :)
Image

Also: Interkom mod is back to ZombieTest
My servers: Jungle, Lilly in the valley, ZombieTest
 

Previous

Return to Servers



Who is online

Users browsing this forum: No registered users and 4 guests