[Server] Tunnelers' Abyss

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Re: [Server] Tunnelers' Abyss

by Festus1965 » Post

It is the server owners decision and when he had seen the whole log, it is his ... we need no further discussion so far.

IF he trusts some 1 2 or 3 others well known admins here, reading the log, and just delete after read and response an short answer. Ban is ... justified or not.

but as admin, take his decision.

as admins to keep our servers clean from things we don't want - not to loose our basic fun = game - we need stand together.
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Re: [Server] Tunnelers' Abyss

by CalebJ » Post

MINI-SERVERS --- UPDATE

Tunnelers' Outback REDONE
The Outback was redone, I fixed the mapgen to make it more stable. And its much prettier too :-) The travelnet at Spawn has been updated accordingly. Here are some screenshots of the new, beautiful Mini-Server!
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ImageImageImageImage

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Re: [Server] Tunnelers' Abyss

by CalebJ » Post

My 100th post to Josselin's theme park, Triassic Park :)
This is now the biggest build in the server, but hopefully not for long!
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Re: [Server] Tunnelers' Abyss

by KatzEyez » Post

WOW Josselin! I had no idea! :D That's awesome!

This is one of my favorite servers. (I have been on many and will continue to browse the many servers available, however this one is definitely more interesting IMO, with all the mini servers, different stones and plants to see.) There are HV Technic machines here that most servers won't/don't use for various reasons.

I have yet to truly build anything spectacular on here, however, I hope to leave "my mark" here eventually. :)
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Re: [Server] Tunnelers' Abyss

by Hume2 » Post

A heightmap is coming soon! I'm now revealing the heightmap of cetnral 6km × 6km area. Names of continents, islands and mountain ranges will be revealed later.
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Re: [Server] Tunnelers' Abyss

by gpcf » Post

How did you make the height map?

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Re: [Server] Tunnelers' Abyss

by Hume2 » Post

gpcf wrote:How did you make the height map?
I modified the mapgen to generate whole heightmap when the spawnpoint is being searched. The heightmap was generated on my computer using a world with the same seed. In fact, I only used data from mapgen, it doesn't refer to the current state of my world.
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Re: [Server] Tunnelers' Abyss

by Yvanhoe » Post

Hume2 wrote:MINI-SERVERS
So called mini-servers are pieces of land pre-generated by a different mapgen imported to server's map.
Hey, I would love to do something similar, can you detail a bit the tools you used for that?

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Re: [Server] Tunnelers' Abyss

by Hume2 » Post

Yvanhoe wrote:
Hume2 wrote:MINI-SERVERS
So called mini-servers are pieces of land pre-generated by a different mapgen imported to server's map.
Hey, I would love to do something similar, can you detail a bit the tools you used for that?
We used exschem to move the land from a local world to the server. That's all.
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Re: [Server] Tunnelers' Abyss

by CalebJ » Post

Hume2 wrote:
Yvanhoe wrote:
Hume2 wrote:MINI-SERVERS
So called mini-servers are pieces of land pre-generated by a different mapgen imported to server's map.
Hey, I would love to do something similar, can you detail a bit the tools you used for that?
We used exschem to move the land from a local world to the server. That's all.
Fair warning though, these schems took me about 120GB of disc space once I was done ...

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Re: [Server] Tunnelers' Abyss

by Hume2 » Post

I'm now revealing the map of central 12km × 12km area, now with named places.
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Re: [Server] Tunnelers' Abyss

by CalebJ » Post

Great work, Hume2, thanks so much for this :) Will maps be published like this for the mini-servers?

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Re: [Server] Tunnelers' Abyss

by CalebJ » Post

Duplicate: deleted

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Re: [Server] Tunnelers' Abyss

by Hume2 » Post

CalebJ wrote:Great work, Hume2, thanks so much for this :) Will maps be published like this for the mini-servers?
I might generate a map for them by minetestmapper. Making heightmap for them seems me pointless since they would look only like a pile of blobs.
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Re: [Server] Tunnelers' Abyss

by Hume2 » Post

New map:
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Re: [Server] Tunnelers' Abyss

by CalebJ » Post

Thanks, nice to see all the stuff we've accomplished. Now time to develop that barren snow area :)

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Re: [Server] Tunnelers' Abyss

by CalebJ » Post

Some cool things have happened in the last week: last Sunday was our 50th day of runtime, and also the first day we ever had 15 users, which made the server full. So we had to increase the limit up to 20 players. Today (also Sunday), we had 18 users at peak, without a trace of lag, and we were the #10 server in the server list :) Congrats to all us Administrators, and also congratulations to our Moderators (Josselin and LadyK), and *especially*, our loyal players!! This is our biggest accomplishment yet :-)

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Re: [Server] Tunnelers' Abyss

by Hume2 » Post

Please, don't park on railroad crossings!
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Re: [Server] Tunnelers' Abyss

by gpcf » Post

You really should get Och_Noe's level crossings mod: https://git.bananach.space/advtrains_platform.git/

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Re: [Server] Tunnelers' Abyss

by CalebJ » Post

gpcf wrote:You really should get Och_Noe's level crossings mod
I don't think its necessary, I'll consider it though.

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Re: [Server] Tunnelers' Abyss

by ThatGraemeGuy » Post

Any chance you'd consider adding homedecor or any other similar mod that adds a things for decorating your house with?

Basic bench and table from cottages is really all there seems to be.

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Re: [Server] Tunnelers' Abyss

by CalebJ » Post

ThatGraemeGuy wrote:Any chance you'd consider adding homedecor or any other similar mod that adds a things for decorating your house with?
You mean bloatdecor? No, we won't add that. Considering the node count ... no :)

We have the circular saw, moreblocks, and the CNC machine, you can make any decor you want with this combination, I know because I've done it myself. :)
I can help you, if I'm online.

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Re: [Server] Tunnelers' Abyss

by ThatGraemeGuy » Post

ok thanks

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Re: [Server] Tunnelers' Abyss

by CalebJ » Post

I'll be online tomorrow to help :) You're welcome.

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Re: [Server] Tunnelers' Abyss

by Hume2 » Post

Today we had a train in our spleef arena :D
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