[Server] Tunnelers' Abyss

CalebJ
Member
Posts: 407
Joined: Sat Dec 29, 2018 19:21
GitHub: KaylebJay
IRC: KaylebJay
In-game: CalebJ
Location: Tunnelers' Abyss

Re: [Server] Tunnelers' Abyss

by CalebJ » Post

Hmmm, it seems that we can not turn off BBCode at this forum, so we can not write a good html-code with a setting of a scale of an image, and we have to create a smaller preview image in addition to an original full-size one.
You can just upload your image to imgur.com, do "Open link in New Tab", and then take that url and use it in your message like so:

Code: Select all

[img]https://imgur.com/FniLUbf.png[/img]
This will give you a more detailed image.

User avatar
56independent_actual
Member
Posts: 452
Joined: Sun May 23, 2021 16:10
IRC: independent56
In-game: 56independent
Location: Girona Province
Contact:

Re: [Server] Tunnelers' Abyss

by 56independent_actual » Post

I see that TA remains the hotbed of innovation and forward-movement it always has been.

One of y'all will become the CEO of minetest, i swear.
Warnig: Al my laguage ekscept English is bad, includig Hungarian (magyàränoлиски), Spanish (esпagnyoл), and Russian (рÿсскïанöл).

pups
Member
Posts: 52
Joined: Sat Jun 19, 2021 17:08

Re: [Server] Tunnelers' Abyss

by pups » Post

This manual is basic, it helps just to start using elements.
It describes only machines and their functions.
The manual does not have recipes that expose obtaining rare metals or similar things.
Seaching of ways to obtain valuable articles in the game is up to players, because it is a part of the playing process!

Also, we imply that players, reading this manual, are familiar with regular technic machines and automation in the game.
And we mean that players have already built an electric plant to supply machines with electricity, because the apparutus concerned with elements require much energy when active.

This manual is true as of November, 2022.


Elements on the TA server.

Image

The main idea of elements is that all items in the game consist of elements.
We can reduce items into elements, and construct items from elements again.
Also, we can transform one elements into others.
Moreover, isotopes can be distinguished from elements!

The elements in the game are standard chemical elements based on Mendeleev's Table.
A player should be acquainted with basics of Chemistry to use elements well.

In order to deal with elements we have the following machines in the game:
1. Material Reducer.
2. Atomic Constructor.
3. Isotope Separator.
4. Decay Accelerator.
5. Particle Accelerator.

Let us look at these machines closely.
Some of them have both HV (High Voltage) and LV (Low Voltage) variants.
Further we will talk only about HV variants.
Also, demand will always be measured in energy units per second, unless otherwise stated.
And, when we talk about demand, we mean that machines have no batteries in their upgrade sockets.


1. Material Reducer.

Image

Demand: 10k.

This machine reduces items of the game world into elements.

Image

You put an item into the machine and take elements out.
Rock, liquid, a plant, ore, most of item types in the game can be reduced.

Ore should be mentioned particularly.
Usually a player uses the Grinder machine to increase yield twice.
It is a good way unless we notice elements.
The fact is that most ores contain traces of foreign matter. Sometimes this minor part is very valuable.
Only the Material Reducer machine can extract trace matter from lumps.
Therefore, in some cases you should use the Material Reducer instead of the Grinder machine to save the wee part of foreign metal.

The crafting guide does not have reducer recipes. A player should compile an extensive map of item conversion to use it during the game. Search of the recipes is a part of the playing process.


2. Atomic Constructor.

Image

Demand: 3k.

This machine constructs items from elements.

Image

You put elements into the machine and take an item out.
Usually you need to place a set of different elements, because the rig has six input sockets and recipes can be quite complex.
A player can obtain ingots, dust, vials, bottles and other items.

You do not need to guess recipes. The crafting guide has all constructor recipes.

Image

Regular metal ingots can be obtained very simply.

Image

The classical recipe of water.

Image

Aspirin restores a player's health after an attack of a spider.

Image

There are more complex recipes.

This machine allows a player to obtain methane, using Hydrogen and Carbon, it is a very good fuel for your Digtron.
Also, you can construct fuel rods for your nuclear reactor.
And many other useful things.

Image

There is a special item to help automation. The item is named "blocker". The blocker resembles a red letter X.
Sometimes a player should insert the blockers into inlet sockets of the machine to avoid overfilling of the sockets.


3. Isotope Separator.

Image

Demand: 20k.

This machine detects isotopes of elements.

Image

A player loads plain elements and obtains elements with the Mass Number mark.
One chemical element can often be separated into several different isotopes.
The goal of this action is to prepare elements for further co-operation with other machines.

You should read Wikipedia articles about Mendeleev's Table and Nuclear Physics, if you can not understand information above.


4. Decay Accelerator.

Image

Demand: 30k.

This machine converts one elements into others.

However, sometimes this rig can alter an isotope while the element remains the same.

Image

This apparatus can work only with isotopes.
A player should derive isotopes from an element before using this rig.

A player inserts an isotope and eventually obtains some other isotope. These isotopes can be quite different chemical elements.
A new obtained isotope can be loaded into the machine again and so on. Thus a player can form pretty long decay chains of elements.

Be aware, that this machine works very slowly. Depending on the element and filling of the inlet socket, an isotope can decay for several minutes. So, be patient.
However, the larger mass of material is loaded, the faster decay is going. Therefore, a player should load as many isotopes as possible in order to increase performance of the machine.

Also, it should be mentioned, that only radioactive elements can decay.

The crafting guide does not have decay recipes. A player should compile an extensive map of decay chains to use it during the game. Reseach of the decay chains is a part of the playing process.

Mostly, this machine serves for obtaining nuclear fuel.


5. Particle Accelerator.

Image

Demand: 100k.

This machine converts one elements into others.

Image

This apparatus can work only with isotopes.
A player should derive isotopes from an element before using this rig.

This is the most notable machine in the world of elements.
It bombards trial isotopes with Helium-4 ones, converting the former into new elements.

This machine has two inlet sockets.
A player should place a trial isotope into either inlet socket.
And He-4 isotope should be placed into the rest inlet socket.
After that the machine begins to work.
He-4 and trial isotopes disappear, and a new element arises in an outlet socket.
Sometimes He-4 can miss the mark! In this case a new element is not born and you get digits 0 or 1 by chance in an outlet socket.
The chance of the miss is quite high, therefore He-4 is a very valuable isotope in the game.

Mainly, this machine serves for obtaining rare elements that can not be found inside items of the game world.
However, you can obtain any element using this wonderful apparatus. It is up to you how to spend He-4.
Theoretically, if you had sufficient quantity of He-4, you could obtain any element of Mendeleev's Table in the game.


Conclusion.
1. Investigate items of the game world, using the Material Reducer machine. Eventually you should compile a map of items and elements.
2. Research the Decay Accelerator machine and create a chart of decay chains.
3. Study the Particle Accelerator machine and find out its main principle of action, using Mendeleev's Table. This principle will help you much in terms of creating new elements in the game.


That is all the manual so far, thank you for reading:) Play the minetest and have fun:)
Last edited by pups on Thu Nov 16, 2023 08:39, edited 12 times in total.

CalebJ
Member
Posts: 407
Joined: Sat Dec 29, 2018 19:21
GitHub: KaylebJay
IRC: KaylebJay
In-game: CalebJ
Location: Tunnelers' Abyss

Re: [Server] Tunnelers' Abyss

by CalebJ » Post

Awesome manual, pups, thanks for putting time into this! If you're open to suggestions, a manual about the "Encyclopedia" might be very useful, as I think it is something many players overlook even though they have many manuscripts from award prizes.

Lol 56indepedent, good to see you still around. You should hop in-game sometime to innovate with us :)

CalebJ
Member
Posts: 407
Joined: Sat Dec 29, 2018 19:21
GitHub: KaylebJay
IRC: KaylebJay
In-game: CalebJ
Location: Tunnelers' Abyss

Re: [Server] Tunnelers' Abyss

by CalebJ » Post

Image
Also, houses made of honey can be found underground, another way to make honey without bees.

pups
Member
Posts: 52
Joined: Sat Jun 19, 2021 17:08

Re: [Server] Tunnelers' Abyss

by pups » Post

So, if we talk about honey, I would like to expose player ProTest's honey farm fulfilled in a modern style.

Image

CalebJ
Member
Posts: 407
Joined: Sat Dec 29, 2018 19:21
GitHub: KaylebJay
IRC: KaylebJay
In-game: CalebJ
Location: Tunnelers' Abyss

Re: [Server] Tunnelers' Abyss

by CalebJ » Post

Here is Micaiah's bee farm on April 1st:
Image

pups
Member
Posts: 52
Joined: Sat Jun 19, 2021 17:08

Re: [Server] Tunnelers' Abyss

by pups » Post

Why is the server named Tunnelers' Abyss?

This is a good theme for discussion and interesting image publication.

I propose to begin disclosing this theme.
Feel free to continue with your thoughts and images too.

The server has a very rich underground world with its own rock biomes.
In order to explore this world you have to dig a lot of tunnels.

The universal answer on any question is: dig a tunnel!

Do you want marble? Do you want malachite? Dig a tunnel.
Do you want uranium? Do you want emeralds? Dig a tunnel.
Do you want a dinosaur's DNA? Dig a deep tunnel!
Do you want farming? Dig a tunnel.
Do you want travelling? Dig a tunnel.

And the server has proper tools. Besides dynamite, mining drills and lasers.

Digtron! The underground black-smoky iron shark!
It can crunch rock over and over, through thousands of metres without tiredness.
Just hurry up to fuel up!
Most tunnels have been dug by these mechanical predators.

Image

Quarry machine! The robust horse of the underground world.
It can excavate wonderful amount of rock.

Image

If you want an abundant harvest, you build an underground farm.

Image

If you want a rapid railway, you dig mountains right through!

Image

That is why the server is named Tunnelers' Abyss:)

Post your pictures and tell your stories too.

CalebJ
Member
Posts: 407
Joined: Sat Dec 29, 2018 19:21
GitHub: KaylebJay
IRC: KaylebJay
In-game: CalebJ
Location: Tunnelers' Abyss

Re: [Server] Tunnelers' Abyss

by CalebJ » Post

I have an alternate but similar theory: that players are inadvertently drawn to the tunnel-shaped caverns while in the server, hence ending in an abyss of tunnelers. It is not known what symptoms could follow (tunnel vision? tunnel mindset?) We can see many screenshots here which support that theory.

Tunneling as a communication protocol (internet) can also be used to bypass firewalls - maybe some hints here??
It is also known that there was a dutchman in TA who got lost in a maze of tunnels. It is not currently known what happened to him.

A dark tunnel.
Image
A player walking through a tunnel.
Image
A player deciding to create his own tunnel rather than walk through existing tunnels!
Image
A gargantuan tunnel accessible from the surface.
Image
Dingos even prefer to hang out in tunnels.
Image
And when the server was down, an alternate tunnel game was provided!
Image

Draw your own conclusions :D

pups
Member
Posts: 52
Joined: Sat Jun 19, 2021 17:08

Re: [Server] Tunnelers' Abyss

by pups » Post

Bureaucracy on the TA server:)

Image

CalebJ
Member
Posts: 407
Joined: Sat Dec 29, 2018 19:21
GitHub: KaylebJay
IRC: KaylebJay
In-game: CalebJ
Location: Tunnelers' Abyss

Re: [Server] Tunnelers' Abyss

by CalebJ » Post

I saw this sign as well and was quite frustrated .. fortunately, nakama told me that I had an exemption! Nooone can enter except me and those who pass through the welfare office :))

doggo
New member
Posts: 1
Joined: Wed Dec 14, 2022 08:34
In-game: doggo

Re: [Server] Tunnelers' Abyss

by doggo » Post

My city will have many of these regulatory conditions. My areas are usually roleplay styled.

CalebJ
Member
Posts: 407
Joined: Sat Dec 29, 2018 19:21
GitHub: KaylebJay
IRC: KaylebJay
In-game: CalebJ
Location: Tunnelers' Abyss

Re: [Server] Tunnelers' Abyss

by CalebJ » Post

We celebrated Argentina's World Cup defeat of France today (which happened to seal the victory for pseudonyme's sleep schedule), causing the server to crash many times and finally go down for repairs, which lasted about 4 minutes before the celebrations resumed at Spawn. :)
Image

pups
Member
Posts: 52
Joined: Sat Jun 19, 2021 17:08

Re: [Server] Tunnelers' Abyss

by pups » Post

This manual covers rather basic information about electricity in the game.
It is meant to help beginners to understand electric net construction and start using electric machines.

Although the manual describes only a geothermal electric plant, a player can comprehend how to build all other types of electric plants considering the geothermal one.

This manual is true as of December, 2022.


Electricity on the TA server.

Image


Introduction.

In plain language, a player needs electricity in the game to make useful tools like a furnace work.

Electricity, in essence, is just a new type of fuel in the game besides the classical chemical type of fuel as coal or wood.

Electricity is eventually cheaper and more convenient type of fuel than the chemical one.
Although electricity requires relatively complex structures and many resources for crafting, players should choose this type of energy for their further game, and use the chemical type of fuel only at the beginning of the game.

A regular furnace requires fuel for operations. A player have to collect wood, leaves, cacti, coal in order to make a furnace cook potatoes, bricks, glass, iron ingots, and other food and building materials.

Once you craft an electric furnace, you do not need to worry about fuel anymore.
A constant flow of electric energy will be your fuel from this moment.
And your furnace is named a machine now.

Any machine works always faster than its non-electrical variant if such one exists.
Also, a machine usually produces more outlet items from one inlet item than the workbench does.

Electricity allows a player to exploit many useful machines.
Grinder. This machine converts cobble into gravel, and gravel into sand.
Therefore, a player does not need to collect sand marring beautiful river banks and ocean beaches.
Workshop. This machine repairs hand tools (pick-axes, shovels, swords, and others) like the classical pair of an anvil and a hammer does.
Sawmill. This machine converts wood trunks into wood planks producing more planks from a trunk than the crafting grid of the workbench does.
You can find out the rest machines viewing the crafting guide in the game.

A source of electric energy in the game can be geothermal process, sunlight, or nuclear reaction.

An electric net works by generating and consuming a certain amount of energy every second.
Usually you have a persistent flow of energy from an electric generator via an electric cable.
The electric flow has a capacity, that is energy units per second.
The higher the capacity is, the more machines you can use at your workshop.

Electric power in the game divides into two tiers.
These are LV (Low Voltage) and HV (High Voltage) electric power variants.
Machines and cables divide into two corresponding types due to the tiers.
Generators can output LV or HV power. And consumers can use LV or HV power.
HV machines are more complex and expensive than LV ones. But HV machines work faster and use automation additions.
A player can turn LV power into HV power (and vice versa) using a converter apparatus.

From the beginning of the game a player should successively exploit all types of energy and tools in the game.
First a player has to use regular tools with chemical fuel energy. Then a player can craft LV electric tools. And further a player reaches HV electric apparatus.

It should be mentioned that you may always use the Public Machines near the Spawn in order to learn electric apparatus and facilitate your beginning of the game.

It is not recommended building too large electric nets.
Due to the map loading process of the minetest game, settings of the server, and players' disposition on the map, a large electric net can have glitches.


Geothermal power plant.

A player should begin to learn electricity in the game by building and using a geothermal power plant.

The operation concept of the geothermal station is easy. When a geothermal cell touches lava and water simultaneously, electric power can be drawn from the cell via an electric cable.

One geothermal cell outputs 800 energy units per second.
This value is capacity of the generator. Also this capacity is named supply.
And, for example, one LV furnace consumes 200 energy units per second (while active).
This value is capacity of the consumer. Also this capacity is named demand.
An electric net should always have supply that exceeds demand. Otherwise all consumers of the net cease working until a player adds more generators into the net or turns off some consumers.

In order to build your first electric power plant you need: several geothermal cells (three cells are enough for the beginning), one switching station, an LV furnace (as a consumer), several LV cables (twenty items seem to be enough), a bucket of sea water, a bucket of lava.

Image

A simple geothermal station presents three pillars: a sea water pillar and a lava pillar between which a pillar of geothermal cells is found.
The geothermal cells have to connect together with an LV electric cable.
A few items of an LV cable should connect the geothermal pillar with a switching station.
Note that you must involve only one switching station into a single electric net.
Then you should extend an LV cable further from the switching station and connect it with consumers. In our case a consumer is an LV furnace.

Image

A switching station is a very important apparatus.
It manages distributing of energy within an electric net.
Therefore an electric net can not function without a switching station.

When you aim the game cursor at a switching station, a text prompt appears and reports Supply and Demand parameters of the electric net.
So you can find out how much energy your generators output and how many machines you can add to your electric net without upgrading of capacity.

Image

In our case, when we have three geothermal cells, the switching station shows Supply equal to 2400 (800x3) energy units per second.
If you put some iron ore into the LV furnace, it becomes active and the switching station shows Demand equal to 200 energy units per second.


Supply converter.

In order to obtain HV energy from LV energy (and vice versa) a player have to use a converter machine.

Image

The side near the yellow rectangle accepts electric power, while the side near the yellow triangle outputs electric power.
In our case the converter accepts LV electric power from a white cable and outputs HV electric power into a black-yellow cable.

A converter has a menu, which you can open with a right-click.
In the menu you can set a value of capacity to draw from an electric net, that is "Input Power" text field.
Capacity that a converter will output into another electric net equals the drawing value but ten per cent.
So, for example, if you set "Input Power" equal to 1000, you will obtain only 900 in another net.
Ten per cent of "Input Power" are lost due to the efficiency coefficient of the machine.

Image

The maximum capacity that a converter can draw equals ten thousand energy units per second. If you want to pick more capacity than 10k, you have to use several converter machines simultaneously. So your two nets will connect together through several converters at once, it is a normal situation.

Any single electric net must have its own switching station. And the switching station must be only one per one net.
Therefore you must add a new switching station into a new net after you have added a converter and thus have created the new net.
Later, if you need several converters to increase capacity, you must not add a new switching station with every new converter, because your second net has already had its own switching station.


Battery box.

Image

This machine is a consumer and a generator simultaneously.
It exists in both LV and HV implementations.

There are two functions of this machine.
1. It accumulates excessive electric power and then returns the stored energy into the net when generators can not master a while of peak consumption.
2. It charges electric hand tools.

A battery box has a certain maximum volume of energy that can be saved.
When you aim the game cursor at the machine, you can see a text prompt with information about a stored volume and a maximum volume.
Also, a battery box has capacity of accumulating and returning processes, that is approximately 10 per cent of the maximum volume.
For example, if a battery box has a maximum volume of 200k energy units, it can output into the net only 20k energy units per second.
So, if your net lacks capacity of 30k energy units per second during peaks, you have to mount at least such two battery boxes.

Image

A player can open the menu of a battery box with a right-click.
The figure by way of the big colour pillar with the legend "Power level" in the menu shows a current amount of accumulated energy.
A battery box has the "Charge" socket and the "Discharge" socket.
The former accepts electric hand tools for charging, the latter accepts articles keeping electric energy and capable of discharging for the sake of electric net needs.

In order to charge an electric hand tool, you have to put the tool into the "Charge" socket.
While the tool is being charged, you can watch the growing colour stripe near the tool indicating the saturation with energy.
Some tools have such a large volume that you can not watch the filling process by eye due to a low charging speed.

An electric tool is not subject to wear, unlike a regular hand tool. It means an electric tool will never vanish.
When an electric tool exhausts the energy, it just ceases working. And you have to charge it with a battery box machine. Then the tool can work again.

There are many useful electric hand tools in the game.
Spray painter. It can paint sides of blocks with a thin layer of a dye.
Chainsaw. This tool serves for fast obtaining of wood.
Mining drill and Mining laser. These are advanced mining tools with interesting features.
Energy crystal. This article can store much electric energy to supply a digtron or even a single small electric net.
And others.


Conclusion.

The geothermal power plant described in the foregoing text is basic and very simple. A player should investigate the question and invent more complex variants of the plant. Also a player may travel on the game map and learn other players' buildings and factories. It will help to understand and solve most troubles in the game.

There are several types of electric power plants in the game.
Solar and nuclear energy can be used to obtain electricity besides geothermal power. Players should study how to build plants of other types on their own. That is not difficult having already had knowledge about the geothermal plant construction.

We should enumerate some notable electric generators to whip up a player's interest:
Hybrid solar panel. It uses solar energy to obtain electricity.
This generator can work even at night-time producing 50 per cent of its day-time capacity.
But this rig can not supply your deep underground base, because it can not work lower than the sea-level that is elevation zero in the game.
RTG (Radioisotope thermoelectric generator). It uses nuclear power to obtain electricity.
A player loads certain radioactive elements into the generator to make it produce electric power.


That is all the manual so far, thank you for reading:) Play the minetest and have fun:)
Last edited by pups on Tue May 30, 2023 13:42, edited 7 times in total.

CalebJ
Member
Posts: 407
Joined: Sat Dec 29, 2018 19:21
GitHub: KaylebJay
IRC: KaylebJay
In-game: CalebJ
Location: Tunnelers' Abyss

Re: [Server] Tunnelers' Abyss

by CalebJ » Post

Great manual, pups, hopefully it will help players to easier start with electricity and technic machines. Coincidentally, we just added a new power source, the Wind Turbine, which will allow players to harness wind energy, but will also be highly unpredictable, as it is dependent on wind speed.

Image

CalebJ
Member
Posts: 407
Joined: Sat Dec 29, 2018 19:21
GitHub: KaylebJay
IRC: KaylebJay
In-game: CalebJ
Location: Tunnelers' Abyss

Re: [Server] Tunnelers' Abyss

by CalebJ » Post

A new Advertising Hub has been opened by TomBuilder and nakama! You can access it on TN #210 at the Teleport Hub; it is also accessible at many major cities, such as Fractal Plains, Grapeyard Superb, and Dragon Forest. Contact nakama/TomBuilder or an admin to get a booth.
Image

CalebJ
Member
Posts: 407
Joined: Sat Dec 29, 2018 19:21
GitHub: KaylebJay
IRC: KaylebJay
In-game: CalebJ
Location: Tunnelers' Abyss

Re: [Server] Tunnelers' Abyss

by CalebJ » Post

Happy New Year!
Image

pups
Member
Posts: 52
Joined: Sat Jun 19, 2021 17:08

Re: [Server] Tunnelers' Abyss

by pups » Post

A picture of the week.
An arbalest tower on guard of doggo's town at sunset.

Image

pups
Member
Posts: 52
Joined: Sat Jun 19, 2021 17:08

Re: [Server] Tunnelers' Abyss

by pups » Post

An event of the last weekend was melum's ice baby dragon.

First it was just a cube of ice:)

Image

Then it became a little dragon:)

Image

It is sleeping after a hearty breakfast:)

Image

We do need a manual about dragons on the TA server.

How to obtain a spawn egg of a dragon.
How to hatch a dragon from the egg.
How to feed a dragon.
How to ride a dragon.
What kinds of dragons exist in the game.
And so on.

We hope that melum will write a manual later.

pups
Member
Posts: 52
Joined: Sat Jun 19, 2021 17:08

Re: [Server] Tunnelers' Abyss

by pups » Post

A discovery of the week is TomBuilder's wonderful town.

I would like to conduct a short review of this remarkable place.

The town is designed in a style of the old, 19th centure industry.
A lot of various bricks and stone blocks were spent for the building process.
The town has been raised in a very realistic and lifelike manner.

We can see even smoke above a chimney.

Image

A very beautiful bridge over a railroad line.

Image

Another chimney with smoke in the sky. The place seems to be a kind of a railroad depot.

Image

A square beside industrial buildings. And, of course, another smoking chimney in the centre:)

Image

A town street at sunset.

Image

A very beautiful pond.

Image

A building on a river.

Image

I like this house the most:)
It is notable that the door of the little wing leads into a very realistic abandoned, old mine.
Alas, the mine is not a part of this review:)

Image

That is all the survey, thank you for reading:) Play the minetest and have fun:)
Last edited by pups on Tue May 30, 2023 13:46, edited 1 time in total.

CalebJ
Member
Posts: 407
Joined: Sat Dec 29, 2018 19:21
GitHub: KaylebJay
IRC: KaylebJay
In-game: CalebJ
Location: Tunnelers' Abyss

Re: [Server] Tunnelers' Abyss

by CalebJ » Post

TomBuilder's place is simply amazing, easily one of the most masterful places on the server if not the most!

I enjoyed exploring the mine with nakama earlier. The mine is difficult to traverse and appears to have some secrets planned. The almost vertical mining shaft and broken railway is also very peculiar, surely there is some weight behind this :-)

There are also some extraordinary secret areas under TomBuilder's island castle and the City Builder Contest town him and JacObi made. No hints, though!

pups
Member
Posts: 52
Joined: Sat Jun 19, 2021 17:08

Re: [Server] Tunnelers' Abyss

by pups » Post

The careful maintenance:)

Image

Image
Last edited by pups on Mon Mar 06, 2023 13:58, edited 1 time in total.

pups
Member
Posts: 52
Joined: Sat Jun 19, 2021 17:08

Re: [Server] Tunnelers' Abyss

by pups » Post

A record for the chronicle of the TA server:)

First walls of Moria are being raised by TomBuilder.

Image

A reference: "Moria, also named Khazad-dum, is an ancient subterranean complex in Middle-earth, comprising a vast labyrinthine network of tunnels, chambers, mines and halls under the Misty Mountains, with doors on both the western and the eastern sides of the mountain range".

pups
Member
Posts: 52
Joined: Sat Jun 19, 2021 17:08

Re: [Server] Tunnelers' Abyss

by pups » Post

Dragons have visited Moria. No one dwarf has been hurt:)

Image

CalebJ
Member
Posts: 407
Joined: Sat Dec 29, 2018 19:21
GitHub: KaylebJay
IRC: KaylebJay
In-game: CalebJ
Location: Tunnelers' Abyss

Re: [Server] Tunnelers' Abyss

by CalebJ » Post

Some additional images from the new and popular underground town that Tom is building (with contributors), Moria.
Image
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 11 guests