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Re: [Server] Tunnelers' Abyss

PostPosted: Mon Aug 12, 2019 20:38
by CalebJ
Errr ... okay, I wish I could be there sooner :D Can't wait to start losing at spleef again ... and with trains, now I can simply ride my way to fate :)

Re: [Server] Tunnelers' Abyss

PostPosted: Fri Aug 16, 2019 14:34
by CalebJ
We have just hit 20 players, the server's max, and without lag! Also, we were bumped into the #5 server place - after only 69 days of runtime! A hearty congratulations to all our players, but especially Hume2 and the rest of our staff for the work we have put into the server. Congrats on this great achievement!

Re: [Server] Tunnelers' Abyss

PostPosted: Wed Aug 21, 2019 22:30
by CalebJ
NEWS FLASH

DRAGONS IN DRAGON FOREST
In Dragon Forest today, one of the server's three main towns, the dragons finally figured out where their home was. In total, 7 dragons were found and 3 others reported but not found. One was seen in Fractal Plains by CalebJ, but was never seen again. Most were killed after the local townfolk declared war on the creatures.
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Obviously, the townfolk were upset about it. One of them said "why is there a dragon in my backyard???", insisting that he was trying to get in through the window and eat her diamonds. The main leader of the revolt against the dragons, was ironically the user DRAGONZ, who insisted "not kill dragon, this a dragon forest!", but ended up killing two dragons anyways. Of course, people in other towns were jealous ... "Bah, I've never found a dragon egg, not even one".

Local reporter The_Pink_Pen thinks that the animals have formed a collaborative force and the next attack will be Bigfoot at Xargs Echo. This is of great debate, however, in the community, and subject to extreme theory.

CALEBJ FINALLY WINS SPLEFF WITH AI
After many days of losing Spleff to DRAGONZ, 24 hours, 7 days a week, CalebJ finally found the solution: make a miniature of himself that can detect where rivals are and dig the snow underneath them. Also, in-case one CalebJ falls, then the other has an equal chance of winning. After making this superb AI, CalebJ won a game, much to the rival's surprise.
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CalebJ's new creation, nicked "Caleb Jr.", is still not released to the public. Researchers are still debating how this will affect the sport of Spleff.

Re: [Server] Tunnelers' Abyss

PostPosted: Fri Aug 30, 2019 03:00
by Vikthor
Me and Marik built a new town, Castletown!

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You can come and visit the Twilight Castle, which has lots of shops, public machines and interesting places!

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Enjoy the view from the balcony! Next picture covers the backyard, named Sakura Garden, during sunset

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There are lots available around the castle, so anyone can build their own medieval themed building.

See you around!

Re: [Server] Tunnelers' Abyss

PostPosted: Fri Aug 30, 2019 14:01
by Hume2
We have a new map
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Re: [Server] Tunnelers' Abyss

PostPosted: Mon Sep 02, 2019 06:47
by Josselin
EDIT: Train map, correct as of today.

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Glorious spawn valley

PostPosted: Mon Sep 02, 2019 08:03
by texmex
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Re: [Server] Tunnelers' Abyss

PostPosted: Thu Sep 19, 2019 19:05
by Hume2
Today I'm opening a new track from Big Vosek to Desert Trap, a new destination in Prim's Land. It's 4.2 km long single-rail track. It is operated by a new line Erosion Trap which leads from Red Erosion to Desert Trap.

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Let's hope that it will work and the trains won't jam anywhere...

Re: [Server] Tunnelers' Abyss

PostPosted: Wed Oct 09, 2019 19:39
by SpyBot27
I tried to join the server ( note ive never played on it) and it keeps saying invalid password, so I was wondering if there was a password or if im doing something wrong.

Re: [Server] Tunnelers' Abyss

PostPosted: Wed Oct 09, 2019 21:21
by SpyBot27
SpyBot27 wrote:I tried to join the server ( note ive never played on it) and it keeps saying invalid password, so I was wondering if there was a password or if im doing something wrong.

Nevermind I figured it out