MineClone 2 0.68.0+ on Minetest 5.3.0

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kay27
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Re: MineClone 2 0.67.0+ on Minetest 5.3.0

by kay27 » Post

Try to rename the topic to make it match server name.
MineClone 2 updated to latest master as usual.
Also here is an experimental branch kay27_nether_portal applied.

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Re: MineClone 2 0.67.2+ on Minetest 5.3.0

by kay27 » Post

Feature branch 'bzoss_player' is added too.
Server was off for some hours due to the power outage, sorry for that.

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Re: MineClone 2 0.67.2+ on Minetest 5.3.0

by kay27 » Post

Added experience from Crafter, respect Oil_boi.
Please let me know if you find any issues with it.

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Re: MineClone 2 0.68.0+ on Minetest 5.3.0

by kay27 » Post

updated to experimental state

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Re: MineClone 2 0.68.0+ on Minetest 5.3.0

by Nicu » Post

Ok, my test brought up quite a few issues, but I will only mention the relevant ones here, and the others in the bug tracker.

Lag is the first issue, because it makes picking up items quite difficult when you're supposed to run for your life. But it's also hard or slow to pick up XP, even when there's no lag, because it's only easy to pick up the XP balls if they drop on you or you jump on them. Other than that, it can take quite a while. And in Minecraft they are attracted to the player from about 2 blocks away, including vertically.

Also related to XP, in Minecraft mobs only drop XP if players or their wolves hurt/kill them. It is convenient to find XP on daylight, when zombies and skeletons die on their own, but the existing implementation could easily be abused with mob farms where you would sit in front of a place where you drop mobs from up high, and collect XP without eating food or hitting them - completely free XP.

Again about XP, the furnaces are not supposed to drop the XP, but store it until a player gets the processed items. This way you can leave your furnace to do its job and get the XP when you get back, instead of being forced to stay next to it until if finishes, just so you don't have that XP de-spawned some time later.

Falling into water (from big heights) is only ok sometimes. For instance, once I fell and my health had no change, when the water depth was 1 block, then I fell into a 3-4 deep water body, and because I didn't press space to swim up, I hit the bottom and I got significant damage (almost half the bar, without armor). But it's great progress, that's for sure.

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Re: MineClone 2 0.68.0+ on Minetest 5.3.0

by Nicu » Post

LOL, my UFO is easily visible on the map. :)) But the next update should display some nice fixes in my area - I covered a few huge holes and added grass blocks and vegetation. ;)

Now back to real issues: the XP collection needs serious fixing. It feels like you can only get it if it touches the players' bottom of their feet or top of their heads. Basically, you have to jump a lot to get the XP. I hope it's not too complicated to fix this. :)

Also, I was wrong in my previous post, about the XP orbs. Quote from Minecraft's wiki:
Experience orbs fade between green and yellow colors and float or glide toward the player up to a distance of 7.25 blocks (calculated from the center of player's feet and the center of the experience orb), speeding up as they get nearer to the player. Experience orbs pulled toward a player are slowed by spider webs. Experience orbs can also be pulled around or away from the player by running water currents.

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Re: MineClone 2 0.68.0+ on Minetest 5.3.0

by Nicu » Post

Oh, one little thing to add. Fishing from the same spot will generate XP orbs under your feet, but you can only collect them after you start jumping on them. Funny and annoying at the same time. :P

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Re: MineClone 2 0.68.0+ on Minetest 5.3.0

by Cartmic » Post

I started project degrief, where I'm building public hostels from what remains of previously griefed houses.

The first of the hostels is just south-west of spawn.
ProjectDegrief1.jpg
(265.68 KiB) Not downloaded yet
ProjectDegrief2.jpg
(432.55 KiB) Not downloaded yet

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Re: MineClone 2 0.68.0+ on Minetest 5.3.0

by goats » Post

Edit: Disregard please. Intact end shrines have been found in ring 2.

Heyyyyyy :D Was the end portal mapgen problem patched on the server? I found a broken shrine with only 2 portal frame bits (with eyes, even :) ) and not much else. No one had been there before, but at least one player was in the general area on the surface, judging by the bed and some torches on a nearby mountain.

Just curious whether or not i should bother looking far away for an intact end portal shrine.

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Re: MineClone 2 0.68.0+ on Minetest 5.3.0

by Cartmic » Post

Hi Kay27,

Mining protection block isn't possible, is this a bug? Because the protection mod is used with MTGame it the blocks can be mined and retrieved.

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Re: MineClone 2 0.68.0+ on Minetest 5.3.0

by kay27 » Post

Many thanks to you all.
About the protection, currently I'm not sure, I'll compare the behavior with MT game myself.
About the shrines and portal frames - yep, there was a bug for long time and the it was fixed but I can't re-run map generating process... I can restore the scructures by a script but... just not sure :)
About public places, please write the coordinates of outdated protectors if you want them to be removed.
Nicu :) TYSM, I should do and check many things, just hope not to forget, my first priority is carts.
P. S. I try to keep merged the latest state of Elias Fleckenstein's branch, fix some things

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Re: MineClone 2 0.68.0+ on Minetest 5.3.0

by goats » Post

Shrines: No worries, just maybe a sign at spawn or something to let players know that the first ring is glitched and to start looking farther out than 4000 nodes from origin.
Or can the inner shrines be destroyed so that eye of ender does not go to them? Or... heck, i would repair them manually if i had the portal frames to do it. Seems like a project.

Protection: Yeah i too noticed that protector block or a protected chest cannot be picked up, they simply disappear. Never seen that behavior anywhere before. :D :D

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Re: MineClone 2 0.68.0+ on Minetest 5.3.0

by Nicu » Post

To make it official, I quit this server yesterday. Someone managed to destroy part of my house, and my sheep and mooshrooms were all missing from my farm. So until the protectors will work or only reasonable people play on that server, I won't spend more time there. It's supposed to be fun, not annoying.

I know there's a glitch in the protected doors, as I've seen myself someone entering my sheep farm about a week ago, while I had a few visitors, but I don't remember who it was. But it makes no difference, as I can't tell if did the damage was done by someone or the protectors are buggy and somehow a lightning did it - but I doubt lightnings can destroy the bottom part of the house. I fixed it before I left, just because I wanted to leave something complete behind me, instead of a mess. I gave dani_aios access to all my protectors and he's allowed to use everything as he sees fit.

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Re: MineClone 2 0.68.0+ on Minetest 5.3.0

by Nicu » Post

Another note on XP, for consideration, coming from the Minecraft wiki:
The player also loses any experience accumulated, reverting the level back to 0 (unless /gamerule keepInventory true is typed in if commands are enabled) and drops experience orbs with a precise total value of player last level × 7 experience points (with a maximum of 100). After reaching between levels 7 and 8, the player always drops only 100 experience points regardless of level.
Not that the XP would have to be identical to that of Minecraft, but as long as you can't recover 100% of your XP, the players won't consider dying as their first option instead of healing with items - because currently it's cheaper to just die and collect everything right back. :) It's a bit too convenient in my opinion.

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Re: MineClone 2 0.68.0+ on Minetest 5.3.0

by kay27 » Post

Nicu, sorry for the issue with your creations. This world was grieved several times :( There are still bugs exist, even if we do the best to fix what we already found. I'll check the logs, for exploring what really happened.

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Re: MineClone 2 0.68.0+ on Minetest 5.3.0

by kay27 » Post

Actually I can prevent some action like placing lava above some reasonable level and etc... but could it be called the survival mode still? not sure... sorry again, it's always so sad

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Re: MineClone 2 0.68.0+ on Minetest 5.3.0

by Nicu » Post

The big question is: what are the protectors supposed to do in the first place? When their role will be properly defined, implemented and documented, we'll be able to stop assuming how they protect and start relying on their intended functionality.

But I protected a lot of areas around my house and only my mobs went missing and my house was damaged - nothing else. I mean what are the chances that out of all things that are flammable/destructible by weather, only those would be affected? Nothing else around got damaged - trees, crops, vegetation. And the way I made my house would've required a lightning to hit from the bottom, because that's where most of the damage was done to my house, which has a dirt platform above it. That's why it looked targeted.

I didn't have issues with other players, and I fixed about 20% of the old grieved area. Maybe someone was proud of the destruction and got offended that I made that area look good again, or someone else wanted to have some weird fun, or the weather simply targeted me in a very unusual way. No need to waste time doing detective work, though. When the protectors will be bug-free and we'll know for sure what they can and cannot do, we'll be able to take that into account.

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Re: MineClone 2 0.68.0+ on Minetest 5.3.0

by goats » Post

Looks like Protector Redo from TenPlus1, so you can download the mod and read it. I don't know if kay27 has modified it other than possibly ensuring it works for mcl2 on their server.

Checking logs makes sense because who wants a griefer on their server. (There are certainly some... interesting... players there.)

As for placing lava, maybe if one could only place lava over a certain height if they themselves place it in an area they protect. Adding a decent-sized protected border area helps, but not so much if someone builds a mountain on which to place water or lava. (Which can also lag out the server.)

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Re: MineClone 2 0.68.0+ on Minetest 5.3.0

by kay27 » Post

So sorry again - it was too late to get logs... I increased the number of logs for rotation, so next time I'll have the info. But this time I've nothing to explore... I suspect the lava still.

First spawn point at 0,20,0 was destroyed with TNT. I made a fix for protection against TNT. TenPlus1 warns that his mod won't work with MCL2 so it was added first time as a test. I found a minor problem with translation which was fixed by the author. Also there was a problem with endermen fixed by Rootyjr. Last time I added protection for pistons. But the works isn't finished. Please open issues if protection doesn't work

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