Hello,
I am running a minetest server 5.0.3 under Debian 10 in creative mode for company team building activities.
We made a first try today. It all went good except two things:
1) The server falled 1 time. It completely shut down and all players have been kicked out with an error message.
2) 1 player experienced some kind of freeze on screen with a bad refreshing experience of the screen.
3) 1 player was "in the dark", only the name of others players appeared on screen and had to reconnect several times.
Based on the logs below, would anyone have any idea of what happened to the server and how to fix so it never happen again?
Many thanks,
Stéphane.
2020-09-15 14:10:35: ACTION[Server]: stephane [] joins game. List of players: Nicoleta Fred Yohan stephane
2020-09-15 14:10:35: [Server]: static int ModApiServer::l_get_player_information(lua_State*): peer was not found
2020-09-15 14:10:35: ACTION[Main]: Server: Shutting down
2020-09-15 14:10:35: ACTION[Server]: stephane leaves game. List of players:
2020-09-15 14:10:35: ACTION[Server]: Yohan leaves game. List of players:
2020-09-15 14:10:35: ACTION[Server]: Fred leaves game. List of players:
2020-09-15 14:10:35: ACTION[Server]: Nicoleta leaves game. List of players:
2020-09-15 14:10:36: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback on_joinplayer(): ...games/minetest/games/minetest_game/mods/default/init.lua:23: attempt to index local 'info' (a nil value)
2020-09-15 14:10:36: ERROR[Main]: stack traceback:
2020-09-15 14:10:36: ERROR[Main]: ...games/minetest/games/minetest_game/mods/default/init.lua:23: in function <...games/minetest/games/minetest_game/mods/default/init.lua:16>
2020-09-15 14:10:36: ERROR[Main]: /usr/share/games/minetest/builtin/game/register.lua:429: in function </usr/share/games/minetest/builtin/game/register.lua:413>
Server shuts down in the middle of a game?
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Re: Server shuts down in the middle of a game?
Yep, that is a bug that has persisted for a long time in Minetest, I guess we will have to wait for 5.4.0. And the other issues you talk about are likely just because your clients have a slow connection to the server, are you running it on a local network or over the internet ?
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