[Server 5.6] Mercurio - Minetest Game survival with Ethereal, Nether, Draconis and more! [2022][BR]
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[Server 5.6] Mercurio - Minetest Game survival with Ethereal, Nether, Draconis and more! [2022][BR]
Minetest Game server I made to play with my kids and that has grown a lot with several suggestions.
Server is: mars.ronoaldo.dev.br
Port: 30000
Discord: https://r.ronoaldo.net/mercurio
Github: https://github.com/ronoaldo/mercurio
Password is required. I have set it up as survival mode. Kindly leave your feedback in the thread!
The mods used are listed in the server Docker file on Github. Mods can be also downloaded from the main branch build artifacts in the Actions tab.
Veja o tópico em Português: viewtopic.php?f=24&t=26389
Server is: mars.ronoaldo.dev.br
Port: 30000
Discord: https://r.ronoaldo.net/mercurio
Github: https://github.com/ronoaldo/mercurio
Password is required. I have set it up as survival mode. Kindly leave your feedback in the thread!
The mods used are listed in the server Docker file on Github. Mods can be also downloaded from the main branch build artifacts in the Actions tab.
Veja o tópico em Português: viewtopic.php?f=24&t=26389
Last edited by ronoaldo on Sat Aug 13, 2022 15:36, edited 16 times in total.
- pampogokiraly
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Re: [Server 5.4.0] Mercurio: Minetest with my personal selection of mods (looking for feedback)
I didn't have a lot of time (I mean... I didn't really had any time other than five minutes), but I still noticed two things:
- Something puts "diz" to the beggining of every message which is a little bit annoying.
- The craftguide mod has some sort of bug, that it displays every possible mesecon, which fills up like three pages. This is weird bc it isn't happening on my local servers!
All praise the Bacon God! The one and only god in MineTest
- Festus1965
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Re: [Server 5.4.0] Mercurio: Minetest with my personal selection of mods (looking for feedback)
Don't try to be every one like it ...
We have about 500 gamer, and so we would need about 550 servers, to make sure everyone find what he want and like !
We have about 500 gamer, and so we would need about 550 servers, to make sure everyone find what he want and like !
Human has no future (climate change)
If urgend, you find me in Roblox (as CNXThomas)
If urgend, you find me in Roblox (as CNXThomas)
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Re: [Server 5.4.0] Mercurio: Minetest with my personal selection of mods (looking for feedback)
My bad! I did something in the minetest.conf for message formatting. I'll fix that. About the craft guide, it seems to be from default install I guess. I'll take a look at it and perhaps replace with another mod, thanks for pointing out!pampogokiraly wrote: ↑Mon Mar 01, 2021 20:28I didn't have a lot of time (I mean... I didn't really had any time other than five minutes), but I still noticed two things:
- Something puts "diz" to the beggining of every message which is a little bit annoying.
- The craftguide mod has some sort of bug, that it displays every possible mesecon, which fills up like three pages. This is weird bc it isn't happening on my local servers!
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Re: [Server 5.4.0] Mercurio: Minetest with my personal selection of mods (looking for feedback)
Thanks! That makes a lot of sense!Festus1965 wrote: ↑Mon Mar 01, 2021 21:59Don't try to be every one like it ...
We have about 500 gamer, and so we would need about 550 servers, to make sure everyone find what he want and like !
I am also looking for feedback on how the server setup is. If it is good to play, if it has any connection issues or the like. Also, since I "merged" some mods I liked, it may happen to raise unexpected behavior.
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Re: [Server 5.4.0] Mercurio: Minetest with my personal selection of mods (looking for feedback)
If you like it, then it is good, as then you might be able and willing to admin it.
To find problem, pl;ay everything you build in as a test. As when you find problems you might best be able to remember where it comes from (mods have and interactions)
make sure the installation of mods will still work under heavy load with about 20 gamer,
as of hardware, conf-settings and mods work together
nothing of them 3 might be the bottleneck - balanced
When that is working maybe I can try with 20 gamer login to see what happen when you get famous, and you might have no time anymore to fix this later. But I am far (high ping) so my results here in Thailand are not what local gamer in Southamerica might have.
Human has no future (climate change)
If urgend, you find me in Roblox (as CNXThomas)
If urgend, you find me in Roblox (as CNXThomas)
Re: [Server 5.4.0] Mercurio: Minetest with my personal selection of mods (looking for feedback)
I joined and explored the world for a while. The only issue I found was the mesecon wire taking about 3 pages of the craft guide as noted before. Apart from that, everything seems fine. Is this going to be a long-term server or just a test server ?
You might want to monitor RAM usage, since you are running ethereal it can fill up your RAM quickly if players explore a lot.
You might want to monitor RAM usage, since you are running ethereal it can fill up your RAM quickly if players explore a lot.
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Re: [Server 5.4.0] Mercurio: Minetest with my personal selection of mods (looking for feedback)
Thank you for the feedback!Minix wrote: ↑Tue Mar 02, 2021 00:17I joined and explored the world for a while. The only issue I found was the mesecon wire taking about 3 pages of the craft guide as noted before. Apart from that, everything seems fine. Is this going to be a long-term server or just a test server ?
You might want to monitor RAM usage, since you are running ethereal it can fill up your RAM quickly if players explore a lot.
About the craft guide issue: this seems to be a bug in the Minetest Game 5.4 built-in craft guide, and this should be fixed soon. Issue tracking is here: https://github.com/minetest/minetest_game/issues/2843
This is going to be a long-time server, I plan to run it for a long time and to track the game/mods upgrades as they happen and as long as they don't break anything in the world. My interest is to work on the game development and hosting services too. (side note: coding and managing the game server is more fun to me than actually playing lol)
I have some swap space setup to prevent kernel OOM killing the server due to memory pressure, but as the usage grows, I'll upgrade the machine resources (CPU/Memory/Storage). There are some ways to monitor very carefully resource consumption using some metrics and dashboard's so I'l take a look at them too!
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Re: [Server 5.4.0] Mercurio: Minetest with my personal selection of mods (looking for feedback)
Server Update
New mods:
New mods:
- anvil
- travelnet
- 3d_armor by stu (Rev 6476)
- anvil by FaceDeer (Rev 5696)
- areas by ShadowNinja (Rev 5030)
- basic_materials by VanessaE (Rev 6297)
- bonemeal by TenPlus1 (Rev 6572)
- calendar by Wuzzy (Rev 5062)
- currency by VanessaE (Rev 6300)
- draconis by ElCeejo (Rev 5743)
- ethereal by TenPlus1 (Rev 6515)
- hbarmor by Wuzzy (Rev 1275)
- hbhunger by Wuzzy (Rev 5444)
- homedecor_modpack by VanessaE (Rev 6630)
- hudbars by Wuzzy (Rev 4615)
- inventory_icon by Wuzzy (Rev 469)
- lumberjack by joe7575 (Rev 6465)
- markers by Sokomine (Rev 306)
- mesecons by Jeija (Rev 6684)
- mob_core by ElCeejo (Rev 6070)
- mobkit by Termos (Rev 6391)
- mobs by TenPlus1 (Rev 6453)
- mobs_animal by TenPlus1 (Rev 6486)
- mobs_monster by TenPlus1 (Rev 6335)
- mobs_npc by TenPlus1 (Rev 6348)
- nether by PilzAdam (Rev 6177)
- nether_mobs by rael5 (Rev 6364)
- protector by TenPlus1 (Rev 6779)
- respawn by cronvel (Rev 2406)
- show_wielded_item by Wuzzy (Rev 1859)
- skinsdb by bell07 (Rev 6383)
- smartshop by AiTechEye (Rev 903)
- telegram by neko259 (Rev 925)
- telegram_mt by ronoaldo (Rev 1)
- tpr by Traxie21 (Rev 6060)
- travelnet by mt-mods (Rev 6505)
- tsm_pyramids by Wuzzy (Rev 3355)
- unified_inventory by RealBadAngel (Rev 6863)
- unifieddyes by VanessaE (Rev 6296)
- water_life by Gundul (Rev 6471)
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Re: [Server 5.4.0] Mercurio: Minetest Game survival with Ethereal, Nether and Draconis
Updated the original post to reflect the current serve mods and changed the title to reflect the server purpose better!
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Re: [Server 5.4.0] Mercurio: Minetest Game survival with Ethereal, Nether and Draconis
Server Update
As we prepare to create a nice spawn point, we also added some extra features to our server:
New mods!
As we prepare to create a nice spawn point, we also added some extra features to our server:
New mods!
- xdecor: nice forniture to our constructions
- awards: cool progression awards towards the survival game
- mtimer: display real time and world time!
- 3d_armor by stu (Rev 6476)
- anvil by FaceDeer (Rev 5696)
- areas by ShadowNinja (Rev 5030)
- awards by rubenwardy (Rev 6092)
- basic_materials by VanessaE (Rev 6297)
- bonemeal by TenPlus1 (Rev 6572)
- calendar by Wuzzy (Rev 5062)
- currency by VanessaE (Rev 6300)
- draconis by ElCeejo (Rev 5743)
- ethereal by TenPlus1 (Rev 6515)
- hbarmor by Wuzzy (Rev 1275)
- hbhunger by Wuzzy (Rev 5444)
- homedecor_modpack by VanessaE (Rev 6630)
- hudbars by Wuzzy (Rev 4615)
- inventory_icon by Wuzzy (Rev 469)
- lumberjack by joe7575 (Rev 6465)
- markers by Sokomine (Rev 306)
- mesecons by Jeija (Rev 6684)
- mob_core by ElCeejo (Rev 6070)
- mobkit by Termos (Rev 6391)
- mobs by TenPlus1 (Rev 6453)
- mobs_animal by TenPlus1 (Rev 6486)
- mobs_monster by TenPlus1 (Rev 6335)
- mobs_npc by TenPlus1 (Rev 6348)
- mtimer by Linuxdirk (Rev 4889)
- nether by PilzAdam (Rev 6177)
- nether_mobs by rael5 (Rev 6364)
- protector by TenPlus1 (Rev 6779)
- respawn by cronvel (Rev 2406)
- show_wielded_item by Wuzzy (Rev 1859)
- skinsdb by bell07 (Rev 6383)
- smartshop by AiTechEye (Rev 903)
- telegram by neko259 (Rev 925)
- telegram_mt by ronoaldo (Rev 1)
- tpr by Traxie21 (Rev 6060)
- travelnet by mt-mods (Rev 6505)
- tsm_pyramids by Wuzzy (Rev 3355)
- unified_inventory by RealBadAngel (Rev 6863)
- unifieddyes by VanessaE (Rev 6296)
- water_life by Gundul (Rev 6471)
- xdecor by jp (Rev 6719)
Re: [Server 5.4.0] Mercurio: Minetest Game survival with Ethereal, Nether and Draconis
I think you need to update the map you included. I think I located spawn on it, but there is nowhere near as much development shown in that area as I know there to be. Also, the area in which I'm building is not included on your map. I'm enjoying the server, though.
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Re: [Server 5.4.0] Mercurio: Minetest Game survival with Ethereal, Nether and Draconis
Good point! I'll update it. I'm willing to show case some player builds actually. Can you give me the x,y,z coordinates for your build? Until I have a full map viewer like Pandorabox.io, I'll keep the forum thread with some build showcase top view.SpinKitty wrote: ↑Sun Aug 15, 2021 04:56I think you need to update the map you included. I think I located spawn on it, but there is nowhere near as much development shown in that area as I know there to be. Also, the area in which I'm building is not included on your map. I'm enjoying the server, though.
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Re: [Server 5.4.0] Mercurio: Minetest Game survival with Ethereal, Nether and Draconis
Mega Server Update on August, 20
This update includes several new mods!!! Join now and check it out!
This update includes several new mods!!! Join now and check it out!
Re: [Server 5.4.0] Mercurio - Minetest Game survival with Ethereal, Nether and Draconis [2021][BR]
I like the combination of mods here. Would be nice to have information about strengths/stats of the armors/weapons/tools. If left at default values they are very unbalanced (e.g. Obsidian Mese is much easier to obtain than nether tools and they are stronger than nether tools). Also I see a sprint meter but I haven't been able to sprint so I'm not sure how to use that. I believe nether was left at default values so it seems that it begins around -5000 and stops around -10000. There are some unknown nodes there and then everything is pretty boring lower than that since it all looks the same.
Consider migrating from protectors to areasprotector (I think that needs a better name :-p )
https://cheapiesystems.com/git/areasprotector/
I'm personally not a fan of Protector simply because it doesn't work with Areas. Warning: I don't think it will migrate existing areas protected with only protector blocks
Caverealms Lite adds lots of variety for lower caves. You will need to edit the Y values to keep nether from overlapping with it though.
https://notabug.org/TenPlus1/caverealms_lite
Also Techpack offers some great automation and is resource friendly.
https://github.com/joe7575/techpack
Drawers offers great storage capabilities but I've heard that it can cause lag for mobile devices
I have a fork of Drawers that works with techpack (requires my techpack addon tubelib_tweaks)
https://github.com/0siribix/tubelib_tweaks
https://github.com/0siribix/drawers
And lastly I have a Blink mod that I think is good for Survival and/or PvP servers. It is short distance teleport kind of like an ender pearl but reusable.
viewtopic.php?t=27163
Consider migrating from protectors to areasprotector (I think that needs a better name :-p )
https://cheapiesystems.com/git/areasprotector/
I'm personally not a fan of Protector simply because it doesn't work with Areas. Warning: I don't think it will migrate existing areas protected with only protector blocks
Caverealms Lite adds lots of variety for lower caves. You will need to edit the Y values to keep nether from overlapping with it though.
https://notabug.org/TenPlus1/caverealms_lite
Also Techpack offers some great automation and is resource friendly.
https://github.com/joe7575/techpack
Drawers offers great storage capabilities but I've heard that it can cause lag for mobile devices
I have a fork of Drawers that works with techpack (requires my techpack addon tubelib_tweaks)
https://github.com/0siribix/tubelib_tweaks
https://github.com/0siribix/drawers
And lastly I have a Blink mod that I think is good for Survival and/or PvP servers. It is short distance teleport kind of like an ender pearl but reusable.
viewtopic.php?t=27163
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Last edited by 0siribix on Sun Sep 19, 2021 22:42, edited 1 time in total.
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Re: [Server 5.4.0] Mercurio - Minetest Game survival with Ethereal, Nether and Draconis [2021][BR]
Thank you very much for the input. I'll consider the suggestions for the next update 😊0siribix wrote: ↑Mon Sep 13, 2021 03:57I like the combination of mods here. Would be nice to have information about strengths/stats of the armors/weapons/tools. If left at default values they are very unbalanced (e.g. Obsidian Mese is much easier to obtain than nether tools and they are stronger than nether tools). Also I see a sprint meter but I haven't been able to sprint so I'm not sure how to use that. I believe nether was left at default values so it seems that it begins around -5000 and stops around -10000. There are some unknown nodes there and then everything is pretty boring lower than that since it all looks the same.
screenshot_20210912_225049.png
Consider migrating from protectors to areasprotector (I think that needs a better name :-p )
https://cheapiesystems.com/git/areasprotector/
I'm personally not a fan of Protector simply because it doesn't work with Areas. Warning: I don't think it will migrate existing areas protected with only protector blocks
Caverealms Lite adds lots of variety for lower caves. You will need to edit the Y values to keep nether from overlapping with it though.
https://notabug.org/TenPlus1/caverealms_lite
Also Techpack offers some great automation and is resource friendly.
https://github.com/joe7575/techpack
Drawers offers great storage capabilities but I've heard that it can cause lag for mobile devices
I have a fork of Drawers that works with techpack (requires my techpack addon tubelib_tweaks)
https://github.com/0siribix/tubelib_tweaks
https://github.com/0siribix/drawers
And lastly I have a Blink mod that I think is good for Survival and/or PvP servers. It is short distance teleport kind of like an ender pearl but reusable.
viewtopic.php?t=27163
- DrFrankenstone
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Re: [Server 5.4.0] Mercurio - Minetest Game survival with Ethereal, Nether and Draconis [2021][BR]
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Re: [Server 5.4.0] Mercurio - Minetest Game survival with Ethereal, Nether and Draconis [2021][BR]
I'll go into that position and try to debug those nodes. Is there a way to "fix" that somehow? I'm using nether mod defaults but the map was created when server started, but never "cleaned up" after all the upgrades and infrastructure moves. Thanks for helping debug those issues :)DrFrankenstone wrote: ↑Mon Sep 20, 2021 04:01The unknown nodes under the nether is either an engine bug or a nether bug. A workaround is to have the bottom of the nether set to -11072 (i.e. chunk aligned)
(I've added a ticket for it here, and asked about it here)
Re: [Server 5.4.0] Mercurio - Minetest Game survival with Ethereal, Nether and Draconis [2021][BR]
I could probably find that easily. It happens when you have nodes in-game that were removed or renamed in an update. Probably can resolve by adding an alias or otherwise re-defining those nodes
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Re: [Server 5.4.0] Mercurio - Minetest Game survival with Ethereal, Nether and Draconis [2021][BR]
Just noticed now. Thanks! I'll follow up on those linked issues :)DrFrankenstone wrote: ↑Mon Sep 20, 2021 04:01The unknown nodes under the nether is either an engine bug or a nether bug. A workaround is to have the bottom of the nether set to -11072 (i.e. chunk aligned)
(I've added a ticket for it here, and asked about it here)
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Re: [Server 5.4.1] Mercurio - Minetest Game survival with Ethereal, Nether and Draconis [2021][BR]
Also created a project since now I have several issues (added most from the thread, including the bugs and suggestions):
https://github.com/users/ronoaldo/projects/1
https://github.com/users/ronoaldo/projects/1
Re: [Server 5.4.1] Mercurio - Minetest Game survival with Ethereal, Nether and Draconis [2021][BR]
great, i will join this server as it seems very cool and i love the real time map! awesome.
i have a small list of mods request if not already included. hang glider, sailboat, climbing rope and rope with hook, as i love to climb big mountains and then hang glide from them.
not sure the mapgen, but tunneler's abyss have their own sweet ass mapgen called terrainbrot which creates oceans and huge tall mountains, bigger than any included mapgen from the MT engine. carpathian is the only default mapgen which is capable of making oceans, but still not like terrainbrot. terrainbrot is free software.
i have a small list of mods request if not already included. hang glider, sailboat, climbing rope and rope with hook, as i love to climb big mountains and then hang glide from them.
not sure the mapgen, but tunneler's abyss have their own sweet ass mapgen called terrainbrot which creates oceans and huge tall mountains, bigger than any included mapgen from the MT engine. carpathian is the only default mapgen which is capable of making oceans, but still not like terrainbrot. terrainbrot is free software.
Wanting to be someone else is a waste of who you are. – Kurt Cobain
Re: [Server 5.4.1] Mercurio - Minetest Game survival with Ethereal, Nether and Draconis [2021][BR]
😲chef trip wrote: ↑Wed Sep 29, 2021 06:15not sure the mapgen, but tunneler's abyss have their own sweet ass mapgen called terrainbrot which creates oceans and huge tall mountains, bigger than any included mapgen from the MT engine. carpathian is the only default mapgen which is capable of making oceans, but still not like terrainbrot. terrainbrot is free software.
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Re: [Server 5.4.1] Mercurio - Minetest Game survival with Ethereal, Nether and Draconis [2021][BR]
Nice! I've added your mods to the project roadmap! The roadmap is not fully in priority order maybe I'll add a voting mod so we can choose next additions! I'm monitoring perf. in order to avoid adding too much LAG (from the server side at least).chef trip wrote: ↑Wed Sep 29, 2021 06:15great, i will join this server as it seems very cool and i love the real time map! awesome.
i have a small list of mods request if not already included. hang glider, sailboat, climbing rope and rope with hook, as i love to climb big mountains and then hang glide from them.
not sure the mapgen, but tunneler's abyss have their own sweet ass mapgen called terrainbrot which creates oceans and huge tall mountains, bigger than any included mapgen from the MT engine. carpathian is the only default mapgen which is capable of making oceans, but still not like terrainbrot. terrainbrot is free software.
Mapgen is v7. I personally like this mapgen because of the way it kind of works for caves. Would terrainbot be able to work on mapgen v7?
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