King-Arthurs Land - [location: EUROPE/Germany] - [24/7]

fgr
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King-Arthurs Land - [location: EUROPE/Germany] - [24/7]

by fgr » Thu Oct 04, 2012 19:01

King-Arthur's Land server.

Server specs:
IP: minetest.king-arthur.eu
Port: UDP 30000
Map generation: every day 2 am, updating map on forum during early business hours.
IRC: if you like to get in touch with us you can use our irc webchat to be found here

Test Server 0.4.12-dev
Mods will be tested on a different server before rolling them out. So if you request a mod, please be patient, we need first to test them on the test server and to our mods for compatibility. This reduces a downtime for the public server.

Minetest Version: 0.4.12-dev

Current Moderators:
addi
eythen

co-Moderator for granting privs:
Sokomine

The board of our server can be direct access here

Server Rules
Our Server rules can be read here

You don't need to ask for privs, please take care of the following steps.
  • In order to play at our server, you need to have a valid registered account at our board
  • The registered nick is the given ingame nick for the game, so please be carefully while registering
  • We send you a activation link to activate your board account, which will be used to give you automated interact privs to our server
  • Your ready to play - we wish you fun.

Disclaimer: we do apologize if you feel drained to register on our board. But we still care about the builds of our players. Our server does not have any land protection mod active to restrict griefing or take overs. We publish a server for less to anyone who is interested to settle and build up. Having this state of the art gameplay gives you much more interactivity with other players (node protection wont allow to build close each other).
Last edited by fgr on Thu Jul 02, 2015 14:50, edited 6 times in total.
 

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addi
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Location: Black-Forest, Germany
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by addi » Sun Oct 07, 2012 05:03

hi

realy nice server!
its possible to get build privs?

salli
toller server!
bekomme ich die genehmigung zum bauen?

^^

LG
mfg

addi
(ingame name)
 

envoyxiphos
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by envoyxiphos » Sun Oct 07, 2012 05:16

Hey I am currently connecting to the server and it is not letting me connect. :/
 

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addi
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by addi » Sun Oct 07, 2012 05:18

you was online,(i saw you at the spawn point) but you timed out?!
 

envoyxiphos
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by envoyxiphos » Sun Oct 07, 2012 05:22

addi.
want to connect to my server?
 

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addi
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by addi » Sun Oct 07, 2012 05:31

wich adress?
at your servers (here in the forum) i read only "Connecting to server..." :/
 

fgr
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by fgr » Sun Oct 07, 2012 10:07

You can have build privs if you respect the other nodes and structures ;-)

currently we're only at the evening GMT 8pm at the server. But if you request we can adhoc grant build privs.

The connection timeout is a odd thing and it seems a server / mod buggy problem?

When will you be there to grant the privs?
 

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Zeg9
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by Zeg9 » Sun Oct 07, 2012 10:31

Hello,
Could you grant me interact ? I will respect ;)
Thanks in advance
Last edited by Zeg9 on Sun Oct 07, 2012 11:52, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

fgr
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by fgr » Sun Oct 07, 2012 10:40

can you join ? i am right there...
 

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Zeg9
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by Zeg9 » Sun Oct 07, 2012 11:52

Sorry, I was eating.
Addi gave me it anyway, thanks :)
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

fgr
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by fgr » Sun Oct 07, 2012 13:04

We have recognised the rimeout issue here, which doenst belongs to the connection.

Currently the server runs at a 10Mbit connection with Ubuntu 12.04 LTS. We think its more a game habbit, that the people who trys to connect times out.

Were going to investigate this and we'll keep you noticed of the timeout thing.

Thanks for your patience.
 

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Zeg9
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by Zeg9 » Sun Oct 07, 2012 13:07

Maybe it's just that people press escape at the loading page...
First connection is always a bit long and a lot of people are impatient.
It seems doing this doesn't close correctly the connection, so players that are on the server see a read timeout.
Hope this helps ;)
Last edited by Zeg9 on Sun Oct 07, 2012 13:09, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

fgr
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Posts: 86
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by fgr » Sun Oct 07, 2012 13:17

Thanks for your input! ... We also noticed, that this *feature* ;-) more common with windows clients. Using a ubuntu client does not serve that much timeouts, --- almost?
Last edited by fgr on Sun Oct 07, 2012 13:17, edited 1 time in total.
 

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Semmett9
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Location: Gallifrey

by Semmett9 » Sun Oct 07, 2012 13:52

Hello is it OK if i can have build privs for your server. This is the first time i have logged onto the sever
Infinatum minetest has moved to Minetest.ThatRsPiServer.co.uk and now uses HTTPS

You might like to try some of my Mods and Texture packs.
Find all of the latest things on my website-Infinatum Minetest
 

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addi
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by addi » Sun Oct 07, 2012 13:55

ok you can build

but please destroy nothing here!
 

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addi
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by addi » Sun Oct 07, 2012 15:43

its possible to remove the default doors and the doorsplus mod?
because the xDoors² mod wont work.

xyz wrote:This mod is designed to replace (again) default doors. Unlike xDoors those doors consist of 2 nodes and have correct texture. They're also much smarter: place one door near another (like on picture, firstly you place left one, then right one) and it'll rotate to create "double doors".

Image

Code license: WTFPL
Texture license: same as default doors textures (CC BY-SA 3.0)

Changelog:
  • 1 — initial release

Notice: You should remove default "doors" mod, "doorsplus", "xdoors", etc. to make this mod work correctly.

Download
 

fgr
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by fgr » Sun Oct 07, 2012 18:30

ok, as requested we removed the mods : doors, doorsplus and kept xdoors2 in place. hope that solves the problem, all doors needed to replace due "unknown objects".

Feedback is highly appreciated to get things smoother.

Thanks .-)
 

fgr
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by fgr » Mon Oct 08, 2012 14:27

Sorry guys i had to restart the minetestserver. The CPU IO was above 100% ...
 

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addi
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by addi » Mon Oct 08, 2012 21:25

allways when i try to login to this server, my mintest client crashes.
with conecting to other server i have no problems.

edit: sorry now it works :)

[img=screenshot]http://adrido.koding.com/abgesturtzt.png[/img]
Last edited by addi on Mon Oct 08, 2012 21:26, edited 1 time in total.
 

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Semmett9
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by Semmett9 » Wed Oct 10, 2012 22:32

I have taken Three screenshots of the sever.

Image 1 : http://i.imgur.com/ZE03O.png?1
Image 2 : http://i.imgur.com/0FbPi.png?1
New (Found image)
Image 3 : http://i.imgur.com/AlATN.jpg?1

Hope you enjoy.

Thank you for that \/
Last edited by Semmett9 on Thu Oct 11, 2012 18:58, edited 1 time in total.
Infinatum minetest has moved to Minetest.ThatRsPiServer.co.uk and now uses HTTPS

You might like to try some of my Mods and Texture packs.
Find all of the latest things on my website-Infinatum Minetest
 

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addi
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by addi » Thu Oct 11, 2012 02:58

we have realy great skyline!
Semmet9 wrote:

I have taken two screenshots of the sever.

Image 1 : Image
Image 2 : Image


Hope you enjoy.
 

fgr
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by fgr » Thu Oct 11, 2012 07:50

Really nice! Its getting nice in that world here ... i have the next idea ... this would be more a digging action ... more into our webirc chat ....
 

fgr
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by fgr » Thu Oct 11, 2012 09:41

server is atm offline. ill keep you posted if it comes back, sorry.
 

fgr
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by fgr » Thu Oct 11, 2012 21:42

Server is back online ... happy digging.

PS: Map is from 5 am today ... sorry ..
 

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addi
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