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King-Arthurs Land - [location: EUROPE/Germany] - [24/7]

Posted: Thu Oct 04, 2012 19:01
by fgr
King-Arthur's Land server.

Server specs:
Port: UDP 30000
Map generation: every day 2 am, updating map on forum during early business hours.
IRC: if you like to get in touch with us you can use our irc webchat to be found here

Test Server 0.4.12-dev
Mods will be tested on a different server before rolling them out. So if you request a mod, please be patient, we need first to test them on the test server and to our mods for compatibility. This reduces a downtime for the public server.

Minetest Version: 0.4.12-dev

Current Moderators:

co-Moderator for granting privs:

The board of our server can be direct access here

Server Rules
Our Server rules can be read here

You don't need to ask for privs, please take care of the following steps.
  • In order to play at our server, you need to have a valid registered account at our board
  • The registered nick is the given ingame nick for the game, so please be carefully while registering
  • We send you a activation link to activate your board account, which will be used to give you automated interact privs to our server
  • Your ready to play - we wish you fun.
Disclaimer: we do apologize if you feel drained to register on our board. But we still care about the builds of our players. Our server does not have any land protection mod active to restrict griefing or take overs. We publish a server for less to anyone who is interested to settle and build up. Having this state of the art gameplay gives you much more interactivity with other players (node protection wont allow to build close each other).

Posted: Sun Oct 07, 2012 05:03
by addi

realy nice server!
its possible to get build privs?

toller server!
bekomme ich die genehmigung zum bauen?



(ingame name)

Posted: Sun Oct 07, 2012 05:16
by envoyxiphos
Hey I am currently connecting to the server and it is not letting me connect. :/

Posted: Sun Oct 07, 2012 05:18
by addi
you was online,(i saw you at the spawn point) but you timed out?!

Posted: Sun Oct 07, 2012 05:22
by envoyxiphos
want to connect to my server?

Posted: Sun Oct 07, 2012 05:31
by addi
wich adress?
at your servers (here in the forum) i read only "Connecting to server..." :/

Posted: Sun Oct 07, 2012 10:07
by fgr
You can have build privs if you respect the other nodes and structures ;-)

currently we're only at the evening GMT 8pm at the server. But if you request we can adhoc grant build privs.

The connection timeout is a odd thing and it seems a server / mod buggy problem?

When will you be there to grant the privs?

Posted: Sun Oct 07, 2012 10:31
by Zeg9
Could you grant me interact ? I will respect ;)
Thanks in advance

Posted: Sun Oct 07, 2012 10:40
by fgr
can you join ? i am right there...

Posted: Sun Oct 07, 2012 11:52
by Zeg9
Sorry, I was eating.
Addi gave me it anyway, thanks :)

Posted: Sun Oct 07, 2012 13:04
by fgr
We have recognised the rimeout issue here, which doenst belongs to the connection.

Currently the server runs at a 10Mbit connection with Ubuntu 12.04 LTS. We think its more a game habbit, that the people who trys to connect times out.

Were going to investigate this and we'll keep you noticed of the timeout thing.

Thanks for your patience.

Posted: Sun Oct 07, 2012 13:07
by Zeg9
Maybe it's just that people press escape at the loading page...
First connection is always a bit long and a lot of people are impatient.
It seems doing this doesn't close correctly the connection, so players that are on the server see a read timeout.
Hope this helps ;)

Posted: Sun Oct 07, 2012 13:17
by fgr
Thanks for your input! ... We also noticed, that this *feature* ;-) more common with windows clients. Using a ubuntu client does not serve that much timeouts, --- almost?

Posted: Sun Oct 07, 2012 13:52
by Semmett9
Hello is it OK if i can have build privs for your server. This is the first time i have logged onto the sever

Posted: Sun Oct 07, 2012 13:55
by addi
ok you can build

but please destroy nothing here!

Posted: Sun Oct 07, 2012 15:43
by addi
its possible to remove the default doors and the doorsplus mod?
because the xDoors² mod wont work.
xyz wrote:This mod is designed to replace (again) default doors. Unlike xDoors those doors consist of 2 nodes and have correct texture. They're also much smarter: place one door near another (like on picture, firstly you place left one, then right one) and it'll rotate to create "double doors".


Code license: WTFPL
Texture license: same as default doors textures (CC BY-SA 3.0)

  • 1 — initial release
Notice: You should remove default "doors" mod, "doorsplus", "xdoors", etc. to make this mod work correctly.


Posted: Sun Oct 07, 2012 18:30
by fgr
ok, as requested we removed the mods : doors, doorsplus and kept xdoors2 in place. hope that solves the problem, all doors needed to replace due "unknown objects".

Feedback is highly appreciated to get things smoother.

Thanks .-)

Posted: Mon Oct 08, 2012 14:27
by fgr
Sorry guys i had to restart the minetestserver. The CPU IO was above 100% ...

Posted: Mon Oct 08, 2012 21:25
by addi
allways when i try to login to this server, my mintest client crashes.
with conecting to other server i have no problems.

edit: sorry now it works :)


Posted: Wed Oct 10, 2012 22:32
by Semmett9
I have taken Three screenshots of the sever.

Image 1 :
Image 2 :
New (Found image)
Image 3 :

Hope you enjoy.

Thank you for that \/

Posted: Thu Oct 11, 2012 02:58
by addi
we have realy great skyline!
Semmet9 wrote:

I have taken two screenshots of the sever.

Image 1 : Image
Image 2 : Image

Hope you enjoy.

Posted: Thu Oct 11, 2012 07:50
by fgr
Really nice! Its getting nice in that world here ... i have the next idea ... this would be more a digging action ... more into our webirc chat ....

Posted: Thu Oct 11, 2012 09:41
by fgr
server is atm offline. ill keep you posted if it comes back, sorry.

Posted: Thu Oct 11, 2012 21:42
by fgr
Server is back online ... happy digging.

PS: Map is from 5 am today ... sorry ..

Posted: Fri Oct 12, 2012 23:32
by addi
just another screen