[0.4.8] 0gb.us's basic server

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jojoa1997
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by jojoa1997 » Thu Jan 24, 2013 18:56

0gb can you make a command that shows all your claimed areas within your view range. view range as in what you can see without presing 'r' and also make it consider the view to be 360 degrees
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by 0gb.us » Thu Jan 24, 2013 20:19

jojoa1997 wrote:i will be making a hungergames arena. will it be possible for you to set a universal warp point when i finish it so others dont have to walk all the way there. it will be father than -6000,0,6000


As I said a few days ago in the in-game chat, public warp points are not available at this time. Until I can find a minimalistic way to handle that without requiring administrative help setting warp points, while somehow preventing bookmark spamming, I will not be able to add public warp points. And to be honest, I might not even add them if I do find a way. I'm sorry for the hassle.

jojoa1997 wrote:0gb can you make a command that shows all your claimed areas within your view range. view range as in what you can see without pressing 'r' and also make it consider the view to be 360 degrees


I would seriously love to do that, but I have no idea how to do that efficiently. In addition, viewing ranges vary by client based on settings, so there would need to be something more concrete than "as far as the user can see without full view enabled". For example, maybe three chunks away.
 

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by Adarqet » Fri Jan 25, 2013 10:21

If anybody on this server wants to join armed assailants just find me on the server. HQ has not been built so we meet up in my House.
 

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by jojoa1997 » Fri Jan 25, 2013 10:24

Adarqet wrote:If anybody on this server wants to join armed assailants just find me on the server. HQ has not been built so we meet up in my House.
Woot I'm in.
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by Adarqet » Fri Jan 25, 2013 11:16

jojoa1997 wrote:
Adarqet wrote:If anybody on this server wants to join armed assailants just find me on the server. HQ has not been built so we meet up in my House.
Woot I'm in.
okay i will interview you in my house.
 

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Bearbar123
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by Bearbar123 » Sat Jan 26, 2013 01:04

jojoa1997 wrote:here are some pics of the current world from birds eye view. click on them for a better view.


this was when i was building Taikuomi
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by Bearbar123 » Sat Jan 26, 2013 07:58

Hey guys, on the server the Empire need wood and stone so please donate to the church of the Holy Tree
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by jojoa1997 » Sat Jan 26, 2013 12:46

Bearbar123 wrote:Hey guys, on the server the Empire need wood and stone so please donate to the church of the Holy Tree
Bearbar123 wrote:Hey guys, on the server the Empire need wood and stone so please donate to the church of the Holy Tree
and pick up the drop saplings. they create too much lag
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by Chinchow » Sun Jan 27, 2013 03:03

0gb.us I pmed you about a private skin
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by 0gb.us » Sun Jan 27, 2013 12:10

Thanks for reminding me. I downloaded and installed it already, but people were pulling my attention every which way, so I never got the server restarted so it would take effect. Things have calmed down now though, but people are still logged in. I'm going to bed, but as soon as I see it empty, I'll restart.

I need to get a script written up to add a command to schedule a restart for the next time no one is on, so it can be restarted faster next time. I know just how to do it too, I think, with my current setup.
 

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by Bearbar123 » Mon Jan 28, 2013 04:26

Hey, even though this has no rules, i think a good rule would be no vandalism.
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by 0gb.us » Mon Jan 28, 2013 05:06

The rule is that if you don't use /claim to protect your stuff, it is your own fault. I used to have a rules button in the menu that when clicked, said just that. Or rather, it said you needed to use the land claim blocks, a legacy system that is no longer in place.

/claim can be used any number of times for free, so there's no reason not to use it.

I don't like vandals any more than most people, but I believe systems for prevention are a better idea than systems of reparation or retribution. If the land claims are somehow defective, let me know and I will try to fix them, but problems such as this should be fixed with code, not a judicial system.

EDIT: Also, in a way, this server is sort of an experiment in figuring out what players need to survive in a potentially hostile environment. If we can make this work, perhaps there can be more rule-free servers. Rules are always subject to interpretation, which itself poses a problem for both administrators and users.
Last edited by 0gb.us on Mon Jan 28, 2013 05:09, edited 1 time in total.
 

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by jojoa1997 » Mon Jan 28, 2013 10:50

0gb.us wrote:The rule is that if you don't use /claim to protect your stuff, it is your own fault. I used to have a rules button in the menu that when clicked, said just that. Or rather, it said you needed to use the land claim blocks, a legacy system that is no longer in place.

/claim can be used any number of times for free, so there's no reason not to use it.

I don't like vandals any more than most people, but I believe systems for prevention are a better idea than systems of reparation or retribution. If the land claims are somehow defective, let me know and I will try to fix them, but problems such as this should be fixed with code, not a judicial system.

EDIT: Also, in a way, this server is sort of an experiment in figuring out what players need to survive in a potentially hostile environment. If we can make this work, perhaps there can be more rule-free servers. Rules are always subject to interpretation, which itself poses a problem for both administrators and users.

@0gb i love your anti vandalism precautions. The only downside is if you are building HUGE structures but then you need to pay the price for big size. Also the way you are just another player by leaving the admin status to no one is awsome because it is just like a couple of friends playing on a local server.
@Everyone if you want to double protect you creations do like me. on a private server i found this awsome spot to build with the seed 0. one problem it is at +-11000,X,+-12000(actually farther but i will not tell cords) so i am making a couple day walk to get there. If a vandal has that determination the let him try to destroy my house cause im gonna protect it so /me hahahaha. finally there is a thing called common curtisy andin my country we have a right to use it.
edit: 0gb if anyone does get a little out ofhand with vandalising and must be punished might i suggest this mod. it adds blocks but are only accessable by /giveme and creative. you set the location for jail in the file and then when in game say i vandalize EVERYTHING and i must be punished (cause i did it 10 times already) then you type /jail jojoa1997 and i go to jail. every 30 seconds i get warped back to the jail spot.
Last edited by jojoa1997 on Mon Jan 28, 2013 10:54, edited 1 time in total.
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by Bearbar123 » Mon Jan 28, 2013 10:58

Okay 0gb...

Guys, on the server i have like 1000000000 things to do with the empire, here is a list.

1)Finish the wall laying out
2)Build the Inn in the town
3)Build all the houses in the town(3.5 done out of 100)
4)Build the walls
5)Gather more tree(ALOT more tree)
6)Finish the first floor of the castle
7)Gather papyrus
8)Finish the second floor of the castle
9)Finish the third floor of the castle
10)Finish the castle
11)Builc the noble houses(0/4 made/started so far)

So if you join the server make a donation to my church, i will post pictures
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by jojoa1997 » Mon Jan 28, 2013 11:00

Bearbar123 wrote:Okay 0gb...

Guys, on the server i have like 1000000000 things to do with the empire, here is a list.

1)Finish the wall laying out
2)Build the Inn in the town
3)Build all the houses in the town(3.5 done out of 100)
4)Build the walls
5)Gather more tree(ALOT more tree)
6)Finish the first floor of the castle
7)Gather papyrus
8)Finish the second floor of the castle
9)Finish the third floor of the castle
10)Finish the castle
11)Builc the noble houses(0/4 made/started so far)

So if you join the server make a donation to my church, i will post pictures

You forgot to add build a hunger games starting area. please add a pool of water in the courtyard or somewhere for me to build it.
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by Chinchow » Mon Jan 28, 2013 12:09

Bearbar am I a noble?
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by Bearbar123 » Tue Jan 29, 2013 04:56

Yea, you, 0gb, Jo, and Adarqet, since i'm building the castle mostly i'm claiming the queenship
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by RabbiBob » Tue Jan 29, 2013 10:08

0gb.us wrote:bobblocks
....
mesecons (Not the full plugin pack, just the single plugin. It's a dependency of bobblocks, but the full pack causes too much lag on my low power server.)


If you are using v0.0.6 of BobBlocks, edit blocks.lua and remove everything (all the way to the end of the file) below the following lines:

Code: Select all
-- MESECON
-- Add jeija to bobblocks\default.txt and paste the below in at the bottom of bobblocks\blocks.lua


and then remove mesecons from the depends.txt file. This will remove the switching ability and you won't need the mesecons mod anymore. v0.0.7 gets a little more tricky, however you can remove all instances of the following and it'll revert back to a non-dependency.

Code: Select all
mesecons = {conductor={
            state = mesecon.state.on,
            offstate = "bobblocks:redblock_off"
        }}
 

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jojoa1997
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by jojoa1997 » Tue Jan 29, 2013 10:58

Bearbar123 wrote:Yea, you, 0gb, Jo, and Adarqet, since i'm building the castle mostly i'm claiming the queenship

you should make a king statue out of cobble to represent the late king
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by Adarqet » Tue Jan 29, 2013 12:56

i shall be the mercernary or the Guard.
 

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by jojoa1997 » Tue Jan 29, 2013 13:29

I am a noble explorer. Bearbar123 when I come on please share the area with me or 0gb could change the code to have the area shared with me since we aren't really on at the same time. Also 0gb could you dive me a download link of your warp mod
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by 0gb.us » Wed Jan 30, 2013 02:36

RabbiBob wrote:...


Well this is embarrassing. Due to the server's new mostly vanilla status, bobblocks is no longer installed. Bobblocks is definitely one of may favourites because it is so simple and adds more lighting options, and trap grass is fun to play with, but it is not vanilla enough to use in this new world. I am sorry.

I'll have to keep that in mind for future worlds though. There are certain staples that are nice to have on most worlds, and bobblocks is one of them.

jojoa1997 wrote:Also 0gb could you dive me a download link of your warp mod


I have told you countless times in the in-game chat that the warping thing is not finished, and not ready for release. Also as I said, the problem is Windows compatibility. You run Windows, so my non-compatible work in progress is not compatible with your system, and is no good to you.

I was going to release a Linux-only version soon, for until I could find a Windows solution, but after our last conversation, I don't think that is a good idea. I told you about one of the biggest flaws in the current version when used on Windows, which is a flaw easily exploited by trolls to do major damage. You insisted that it was okay, and that you plan to install it anyway on your Windows system. Clearly, I cannot trust people to take "not compatible" for an answer, and I refuse to be responsible for knowingly providing a tool for trolls. I'm tired of arguing. That plugin is now for my server's use only, and will not be released at any time in the foreseeable future.
 

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by jojoa1997 » Wed Jan 30, 2013 02:43

0gb.us wrote:
RabbiBob wrote:...


Well this is embarrassing. Due to the server's new mostly vanilla status, bobblocks is no longer installed. Bobblocks is definitely one of may favourites because it is so simple and adds more lighting options, and trap grass is fun to play with, but it is not vanilla enough to use in this new world. I am sorry.

I'll have to keep that in mind for future worlds though. There are certain staples that are nice to have on most worlds, and bobblocks is one of them.

jojoa1997 wrote:Also 0gb could you dive me a download link of your warp mod


I have told you countless times in the in-game chat that the warping thing is not finished, and not ready for release. Also as I said, the problem is Windows compatibility. You run Windows, so my non-compatible work in progress is not compatible with your system, and is no good to you.

I was going to release a Linux-only version soon, for until I could find a Windows solution, but after our last conversation, I don't think that is a good idea. I told you about one of the biggest flaws in the current version when used on Windows, which is a flaw easily exploited by trolls to do major damage. You insisted that it was okay, and that you plan to install it anyway on your Windows system. Clearly, I cannot trust people to take "not compatible" for an answer, and I refuse to be responsible for knowingly providing a tool for trolls. I'm tired of arguing. That plugin is now for my server's use only, and will not be released at any time in the foreseeable future.

first of all i wasnt thinking about other people taking advantage of it. i forgot people would do stuff like that. i was thinking it would be by accident. second i posted that before we had the discussion. third what about saving the info in the player file or is that case insensitive too.
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by 0gb.us » Wed Jan 30, 2013 03:34

jojoa1997 wrote:first of all i wasnt thinking about other people taking advantage of it. i forgot people would do stuff like that. i was thinking it would be by accident. second i posted that before we had the discussion. third what about saving the info in the player file or is that case insensitive too.


No worries. It's not your fault, it just a reminder of why I shouldn't release it.

Minetest uses an awesome but hacky workaround that makes things work, despite Windows's case insensitivity. I actually stumbled upon it on accident when renaming files on Ubuntu, but that is neither here nor there.

I don't think data can be appended to the player files without making them unreadable to Minetest. Also, getting the data back out to use would be a pain.

Minetest's hacky workaround involves keeping exsra stuff in memory to keep it as clean as it is though, so I can't use the same thing while keeping the minimal memory stance the warps currently work with (they load a player's warp points when they log in, and unload them when they log out).

I'm currently considering an even hackier workaround, but that has issues as well. I don't want to use hacky workarounds on Linux, where they aren't needed, as they take extra processing power, an make the file names messy. I can easily detect this by creating a file, then checking for the presence of a FILE. But then, worlds created on Windows will not be compatible with Linux, further hampering compatibility. What to do, what to do ... Then again, Linux worlds already can't be directly transferred to Windows anyway, if there is a player named "Example" and another player named "eXAMPLE". So maybe this is good enough.

Speaking of hacky workarounds, I'm tired of hacking the skins file. So it's not going to happen any more. I've created a list of users with custom skins, which is imposed on every server restart (the server is restarted daily to back up the data). So if you have had a custom skin installed, or will in the future, and you take it off, you will later revert back to the custom skin. If you want to take it off for good, let me know and I will install the skin and remove your name from the custom skin list. If any of that was unclear, it mostly doesn't matter. Custom skins are still available.
 

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jojoa1997
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by jojoa1997 » Wed Jan 30, 2013 04:02

what about getting the players name and password in the file. then there wont be any messups in case sensitivity. also if someone knows my password then they could log in and use the warps anyways
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