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Re: [Server] VanessaE's Creative Server [git]

Posted: Mon Mar 07, 2016 21:36
by MiladyMalady
Hello there! I just had a quick question, if you don't mind: what's the mod you use to to add berry bushes and pie baking on your server, and do you know where I could find it? Thanks in advance!

Re: [Server] VanessaE's Creative Server [git]

Posted: Mon Mar 07, 2016 21:39
by VanessaE
That's the "bushes_classic" component of my Plantlife modpack. Should be usable separately from the rest of the pack, but it depends on biome_lib.

Re: [Server] VanessaE's Creative Server [git]

Posted: Tue Mar 08, 2016 03:23
by garywhite
I know this may be a long shot, but I was wondering if it would be possible to apply to be a moderator? I am very responsible and have never griefed on a Minetest server.


garywhite

Re: [Server] VanessaE's Creative Server [git]

Posted: Tue Mar 08, 2016 09:23
by VanessaE
I don't need anymore moderators/admins at this time.

Re: [Server] VanessaE's Creative Server [git]

Posted: Thu May 12, 2016 02:32
by cheapie
Here are some random screenshots of some of the stuff that's been built on this server...

Image
The intersection of North Street and W North Ring Road. This is the largest intersection on the server.

Image
Inside the library on Elk Road.

Image
The Cheapie Systems HQ.

Image
The Bulldog Incorporated HQ. Bulldog Inc. is Cheapie Systems' main competitor, along with smaller companies such as Redstone Electric.

Image
A Bulldog Cafe. This is the largest restaurant chain on the server.

Image
The L.A.P. Technical Building, one of the several buildings leasing floors.

Re: [Server] VanessaE's Creative Server [git]

Posted: Thu May 12, 2016 12:17
by twoelk
mmmh, a library accross the street from my appartement building, a dream come true. (sigh) ...

That really is an impressive town that has grown around that road junction. A bit too much high-rise, modern and over-regulated-traffic-control for my taste but a wonderfull showcase of what is possible.

If it only wasn't encroaching so much on "my realm" and it's surroundings. ;-P
Cheapie, you may not have known but there had been a river, that I had dug to connect the lakes under what seems to have evolved as town center. The river was there first! Just as part of the lake connection in front of my temple-like gatehouses was dug manually for the dramatic effect.
Well the river is pretty much gone and the lake is gradually been build over - such is development.

(double sigh)

[stern-voice]
And now for some rant!
(to the mods on VE-C)

I don't like that road that runs north south along my red castle and pretty much destroys the purpose of the carefully hidden entrance to my caverns at all.

That was protected area and I would like that respected!

The buildings were placed there und constructed regarding certain views and dramatic effects. I know not many use far view on that server and even without it, it has become barely playable for me

and yet

the views are designed and I have done many hours of landscaping to create them.

Please don't destroy that!
[/stern-voice]

Re: [Server] VanessaE's Creative Server [git]

Posted: Thu May 12, 2016 15:21
by cheapie
Which road would that be? I don't remember seeing a red castle, but I can see about rerouting roads if necessary.
Update: I've talked to twoelk and ended up removing the road in question.

Also, you must have done a pretty good job on that river if it was indistinguishable from natural water. At least I didn't notice a river anywhere.

As far as your "realm" goes, that being there is why development hasn't really gone any further north than the fire station. It's mostly moving east along W North Ring Road now.

Re: [Server] VanessaE's Creative Server [git]

Posted: Wed Jul 13, 2016 05:56
by greeter
Greetings.

I found what appeared to be minor grief, although this is something that could have just as easily happened by accident. While navigating on one of the streets, I noticed a basalt node used to denote a street line appeared to have been dug up. I don't recall precisely where this was now, as I'm very new to the server and have since left the area. However, I replaced the basalt node that I thought should be there. I hope this is ok.

Re: [Server] VanessaE's Creative Server [git]

Posted: Fri Aug 19, 2016 06:22
by VanessaE
The spawn on this server has been moved out east of the East Street/Ring Road intersection. As such, the area surrounding the old spawn (accessible via the "Gridknot" and "Cityknot" Travelnet networks) has been renamed to "Central City".

There's ~800 meters of new roads and LOTS of empty land out that way. Please feel free to continue to expand the road system (please keep to the same style), and HAVE FUN building!

Re: [Server] VanessaE's Creative Server [git]

Posted: Fri Aug 19, 2016 21:55
by Sokomine
VanessaE wrote: The spawn on this server has been moved out east of the East Street/Ring Road intersection. As such, the area surrounding the old spawn (accessible via the "Gridknot" and "Cityknot" Travelnet networks) has been renamed to "Central City".
That's a very good idea. I even think you ought to move it further out. Much further :-)

It is great that the map wasn't just thrown away - that spawn was moved and buildings are safe and still there - as they have been for a very long time. That is what I wish for on a server - stability (as in: durability), protection of buildings, and a server admin who cares.

Still, the way the server(s) developed was not perfect. There is sometimes a clash in building styles. There are those which shape and even construct nature, those which make use of the existing landscape, and those which build something huge where mapgen is plain simply in the way. Neither is any better than the other - it's just a diffrent way of dealing with the environment. And the result is odd, mixed and chaotic. Also structures with vastly diffrent styles may not fit well togehter. A medieval farm inside a futuristic town *might* work as a single oddity, but if it's all thrown wildly togehter, it does look strange. Mapgen and lack of integration into it was also a problem on the new map of the survival server. Diffrent structures where just too close to each other. The smaller structures where nicely integrated.

Maybe a way out of this might be to do it a bit like we did it on Redcrabs server: Found a new town now and then. A town with some basic rules. Those rules need not be laws - instructions/hints of the city founder as to how he/she thinks the place ought to develop would be fine. One area could be devoted to pixelart, one to large monuments (doesn't mean there can't be monuments elsewhere - but this place could be flat and ready-to-build-on), another could be a nature preservate where you have to prove that your house didn't harm any butterflies :-), another one could be a huge city for skyscrapers and the like, another one historic buildings of one period of time, or cities where one material or color is dominant, elsewhere mesecon labs could spring to life, or just experiments beeing created. Most players could fit well into the "here's a road; build your nice cozy town-house alongside"-town type. But even those might enjoy a new themed town from time to time as it provides new ideas and challenges.

And there's something else I desperately wish for: Please no technology that requires frequent node updates close to spawn! No mesecon machines, no technic or pipework networks, not even digilines. Not around spawn for about 1 km or more. A travelnet that leads to a place with such machines is fine. But spawn is for meeting. It needs to be fast. A wall with a couple of signs giving instructions about the place is fine. That ought to be the central part of each settlement so that players can adjust their building style to what's fitting there. And it might be better to have just a small platform without too much exciting decoration - the new spawn is already a step in the right direction, although it's still not plain and clean enough in style for my liking. A small plaza around spawn and some not too complex, yet nice buildings around it - and behind those, nature from mapgen - could also work well. All places for building would then be accessible through the travelnets.

There's so much about these servers that I do like. The rules are sensible, the servers long-lived, griefers not beeing tolerated, buildings saved, creativity valued more highly than strict adherence to survival aspects, a very good technical base, excellent support... I still miss the survival server :-/

Re: [Server] VanessaE's Creative Server [git]

Posted: Sat Aug 20, 2016 01:40
by Michael Eh?
This is WHY I choose to build my projects SO far out from the norm. Room to grow... far away from other neighbours to box me in.

One of things I hated on Gameboomed was the admin encouraged others building on other peoples builds... I even caught Bad Coomand directing an user to build directly on the roof of my grand hotel. I got so fed up with another group that refused to move and building over roadways after weeks of asking them to leave that I boxed up their buildings in chests in front of them after they destroyed a water fountain. (I had to get an mod for water source since bucket was disable.)

Re: [Server] VanessaE's Creative Server [git]

Posted: Sat Aug 20, 2016 03:34
by VanessaE
Oh that's just nuts. You can be sure I won't tolerate THAT sort of behavior of players on my servers. Hell, I hate it when people build on top of just an ordinary road, nevermind someone else's structure.

That said, when I moved the spawn, I checked the overview map of the server to make sure I wasn't about to extend into/over something important, but we did have to tear down a couple of dilapidated, abandoned structures in an effort to clear out the "junk" in the new area. To give an idea how old this area is, it still has wild cotton all over the place. :-)

Re: [Server] VanessaE's Creative Server [git]

Posted: Thu Sep 01, 2016 13:32
by Me Me and Me
Can you add Mesecons modpack?
Blinky Plants, Delayers, and Light Stones, could be useful for making animated billboards :)

Re: [Server] VanessaE's Creative Server [git]

Posted: Thu Sep 01, 2016 13:45
by VanessaE
This server already has mesecons.

Re: [Server] VanessaE's Creative Server [git]

Posted: Fri Sep 02, 2016 18:09
by iZacZip
Hello. This isn't exactly related to VE-Crtv, but I couldn't find any other place to tell this.

This is about IRC - I was banned from ShadowBot because I kept on leaving/joining. (My computer executed the command "/cycle" too many times. I seriously need to get a new keyboard.)
Could an operator unban me? I'm not sure if this was supposed to happen or...?

Thanks!

Re: [Server] VanessaE's Creative Server [git]

Posted: Fri Sep 02, 2016 21:20
by VanessaE
Should be fixed now.

Re: [Server] VanessaE's Creative Server [git]

Posted: Sat Oct 01, 2016 10:48
by Technory
Vannesa How You Host Your Server And Your IRC Server Tell Me Plzzzzzzz

Re: [Server] VanessaE's Creative Server [git]

Posted: Sat Oct 01, 2016 14:23
by VanessaE
My servers are hosted on a dedicated machine in an OVH Datacenter in Ontario, Canada.

It operates in a manner similar to connecting your home computer to your internet service, but without a router or wifi or switch or whatever getting in the way, e.g. I don't have to mess with stupid stuff like NAT or port forwarding or firewalls I have no control over.

I run the software that makes them work, configured as best as I can make it, confined to one area of the computer's file system, with restricted user privileges. Each piece of software that makes the Minetest worlds, the IRC daemon, the Web server, etc. work runs separately and does not interfere with anything else (though clearly some services benefit others by their existence e.g. Minetest instances use the web server to push their assets to clients).

Re: [Server] VanessaE's Creative Server [git]

Posted: Sat Oct 29, 2016 17:10
by macsimski
Hi Vanessa.

Nice server and i have been building a nice home in a mountain near west ring road. lately I have been upgrading the metro and station and tracks. hope you like it.

But now some sad news: my house is grieved by a user named crazy. how do I report this or change it back? I think i protected the zone, but is seems that i failed. my house is around 1446.6, 12.2,-621.7

Re: [Server] VanessaE's Creative Server [git]

Posted: Mon Oct 31, 2016 16:53
by Andrey01
cheapie wrote:Here are some random screenshots of some of the stuff that's been built on this server...

Image
The intersection of North Street and W North Ring Road. This is the largest intersection on the server.

Image
Inside the library on Elk Road.

Image
The Cheapie Systems HQ.

Image
The Bulldog Incorporated HQ. Bulldog Inc. is Cheapie Systems' main competitor, along with smaller companies such as Redstone Electric.

Image
A Bulldog Cafe. This is the largest restaurant chain on the server.

Image
The L.A.P. Technical Building, one of the several buildings leasing floors.
The server is very beautiful and have the many different buildings!But how to protect your buildings from griefing?

Re: [Server] VanessaE's Creative Server [git]

Posted: Thu Nov 17, 2016 16:37
by Andrey01
VanessaE, how to protect my buildings?What is for marker?

Re: [Server] VanessaE's Creative Server [git]

Posted: Thu Nov 17, 2016 17:33
by VanessaE
Don't use the markers, they are confusing (sorry, Sokomine :P ). Basically you have to mark the area you want to claim, and then you claim it. There's more detail in the Areas Mod topic, but the short version is simple:
  • Go to one corner of your property, say the southwest corner, and dig down to a few meters below the lowest point in your structure (e.g. below the basement floor).
  • /area_pos1
  • Go to the diagonally-opposite corner, say northeast, and fly or build a tower up high enough to get to a few above your building.
  • /area_pos2
  • /protect <some description here> e.g. /protect Andrey01s stuff

Re: [Server] VanessaE's Creative Server [git]

Posted: Sun Nov 20, 2016 16:38
by Andrey01
VanessaE wrote:Don't use the markers, they are confusing (sorry, Sokomine :P ). Basically you have to mark the area you want to claim, and then you claim it. There's more detail in the Areas Mod topic, but the short version is simple:
  • Go to one corner of your property, say the southwest corner, and dig down to a few meters below the lowest point in your structure (e.g. below the basement floor).
  • /area_pos1
  • Go to the diagonally-opposite corner, say northeast, and fly or build a tower up high enough to get to a few above your building.
  • /area_pos2
  • /protect <some description here> e.g. /protect Andrey01s stuff
Thank you for saying!

Re: [Server] VanessaE's Creative Server [git]

Posted: Sat Dec 03, 2016 04:44
by Sokomine
VanessaE wrote: Don't use the markers, they are confusing (sorry, Sokomine :P )
Tsss :-) But I guess it depends. For some people it might be easier to just use the commands (especially if beeing used to them). As long as the areas mod (or a descendant of it) is installed, there's a good chance to get the building protected one way or another, and all is well :-)

Re: [Server] VanessaE's Creative Server [git]

Posted: Fri Dec 16, 2016 16:33
by Andrey01
1.Hi, Vanessa, in that server new map?Because i look at map in first post it one, and in the server - other map
2."VanessaE`s creative-building server" - is that analog of server "VanessaE`s dreambuildrer creative server"?, as i understand "creative-building server" you had created earlier, than "dreambuilder creative server", because first server the most buildingest, and second server the least buildingest.
Maybe i badly explain and write english and that`s why possible you won`t understand what i`ve written