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[down] onpon4's Unmoderated Survival Server

Posted: Tue Mar 26, 2013 19:23
by onpon4
Minetest version: 0.4.7 stable
Minetest Game: minetest
Creative: No
Damage: Yes
PvP: Yes
Address: - (Note: this changes periodically; check http://servers.minetest.net/ first to see if it changed.)
Port: -

This is just a personal server I'm running on one of our computers. In general, it'll be up 24/7. I don't have any sort of scripts or macros running that will start it up if it goes down, so if it's down, let me know and I'll put it back up.

There are no rules about destruction of property, no protected areas, or anything like that, and I won't grant any such thing. I also am not going to be controlling the server in any way. Anything goes. No rules on griefing, either; if someone is griefing you, kill them. If you choose to build, you are responsible for safeguarding your creations from other players, not me.

The name of the server admin is Lucifer rather than onpon4 so that I don't have any extra privileges when playing. Chances are you'll never see Lucifer, though he might come in certain extreme circumstances.

Mods:
ambience
beds
boats
campfire
carts
charcoal
claygen
compass
computer
doors
fences
firestone
fireworks
fishing
flint
intweak
inventory_plus (inventory++)
item_drop
itemframes
Mesecons modpack
mobs
nether
quartz
skins
spawneggs
streets modpack
throwing
treecapitator
ufos
worldedit_commands
zcg
ZMobs modpack

Posted: Wed Mar 27, 2013 17:51
by onpon4
I've added the dirtmen, sandmen, rockmen, and oerkki from the Simple Mobs mod.

Posted: Wed Mar 27, 2013 22:21
by Casimir
onpon4 wrote:Mods:
no_itemdrop
Sorry to say: I found that there is a bug that crashes the game when a falling node tries to replace one that is buildable_to. So I don't recommend using it on a server.

edit: Sorry again. It seems not to be a problem of the mod. Without it crashes too. (I'm confused.)

Posted: Wed Mar 27, 2013 23:12
by onpon4
Casimir wrote:Sorry to say: I found that there is a bug that crashes the game when a falling node tries to replace one that is buildable_to. So I don't recommend using it on a server.

edit: Sorry again. It seems not to be a problem of the mod. Without it crashes too. (I'm confused.)
Hm, well, I haven't seen any crashes.

Posted: Wed Mar 27, 2013 23:43
by Traxie21
Are you going to add this to the public server list?

Posted: Thu Mar 28, 2013 01:05
by onpon4
Traxie21 wrote:Are you going to add this to the public server list?
Sure, if I find out how to do that. I wasn't even aware of a public server list (or rather, I'm still not aware of it).

Posted: Thu Mar 28, 2013 03:12
by Traxie21
Mulltiplayer tab: Show Public button.


Server (minetest.conf):
server_announce=1

Posted: Thu Mar 28, 2013 03:18
by onpon4
Traxie21 wrote: Mulltiplayer tab: Show Public button.
That doesn't exist:

Image
Traxie21 wrote: Server (minetest.conf):
server_announce=1
I've already got that set. I saw it in the config file and decided to set it to 1 to see what it did, but not seeing anything on my laptop (see above), I figured it must not be doing anything. Apparently I was right.

Posted: Thu Mar 28, 2013 03:20
by Traxie21
Ohhh, you need to compile both Client and server with cURL installed.
Thats the problem.

Posted: Thu Mar 28, 2013 03:29
by onpon4
...Shouldn't that kind of thing be mentioned in the readme? There's no mention of any optional dependencies anywhere. Just an example apt-get command with what must be the bare minimum to compile Minetest.

I guess I'll have to recompile, then...

Posted: Thu Mar 28, 2013 03:41
by jojoa1997
You have to go to the advanced tab. The multiplayer tab is for connecting to servers.

Posted: Thu Mar 28, 2013 03:51
by onpon4
Well, I recompiled on both my laptop and the desktop computer running the server with cURL (package curl) installed, but I'm not seeing any results. The Multiplayer tab looks exactly the same as before on my laptop.
You have to go to the advanced tab. The multiplayer tab is for connecting to servers.
I know how to host a server... it's already up. That's why I posted a topic saying I'm hosting a server. My only issue here is that it's not on the server list, and I can't see the server list.

Posted: Thu Mar 28, 2013 03:56
by jojoa1997
On the advanced tab where you have creative or damage chosen you need to choose the option under them.

Posted: Thu Mar 28, 2013 04:02
by onpon4
jojoa1997 wrote:On the advanced tab where you have creative or damage chosen you need to choose the option under them.
Well, first off, there isn't such an option, and that's sort of my problem: what I have apparently doesn't support that, either because the source listed in the downloads page as "0.4.5" is an old build or (much more likely) because of the way I compiled it. But second off, that's not how I'm running my server. I'm running it from the command line with minetestserver, and the relevant option is set to 1 in the config file.

Posted: Thu Mar 28, 2013 04:30
by onpon4
As I suspected, it was libcurl I needed, not cURL. In my case, I installed libcurl4-gnutls-dev, though I'm sure "libcurl3-dev" (which links to libcurl4-openssl-dev) would have worked just as well. The server ought to be "public" in a couple minutes.

Seriously, Minetest's documentation needs some serious work. The only clue that libcurl is something Minetest uses is the cmake output.

Posted: Thu Mar 28, 2013 12:05
by Calinou
You also need to set some settings:

Code: Select all

# Name of server
server_name = Minetest server
# Description of server
server_description = mine here
# Domain name of server
server_address = game.minetest.net
# Homepage of server
server_url = http://minetest.net
# Automaticaly report to masterserver
server_announce = 1

Posted: Thu Mar 28, 2013 12:08
by Traxie21
^Not all required, but helpful.

Also, creative mode?

Posted: Thu Mar 28, 2013 13:50
by onpon4
Traxie21 wrote:Also, creative mode?
No. This isn't supposed to be a creative server.

Posted: Thu Mar 28, 2013 13:55
by Traxie21
Looked like it was.

Posted: Thu Mar 28, 2013 14:29
by onpon4
Traxie21 wrote:Looked like it was.
Alright, I've changed the title again so it's more clear. What I intended with this server was for it to be a ruleless survival game. This means you have to make your own rules and enforce them, as in the real world.

Posted: Thu Mar 28, 2013 17:23
by susidio
takes a long time to connect been waiting for about ten minutes now

Posted: Thu Mar 28, 2013 17:37
by onpon4
susidio wrote:takes a long time to connect been waiting for about ten minutes now
Did you try to connect from the public server list, or from the IP address I listed in the OP? My IP address has changed since then (I'll correct this), so if you typed the IP address manually, you wouldn't be able to connect, but the address is correct if you choose from the server list.

If you did choose from the server list, something must be wrong. I also notice that a lot of people's connections have been timing out...

Posted: Tue Apr 23, 2013 22:38
by onpon4
Alright, I've started this server up again. Keeping it at 0.4.5 for now, I'll update it to 0.4.6 or 0.4.7 at a later date (I'm waiting to see what happens with the Simple Mobs and MOB Framework mods).

Posted: Thu Apr 25, 2013 17:55
by ch98
Add mudslide mod. I think it is good for survival server. It should work with 0.4.5 too. (I don't see anything that doesn't work)Mudslide Mod

Posted: Thu Apr 25, 2013 18:12
by onpon4
I haven't tried that mod, but it sounds like it's not much more than a random auto-griefer. It doesn't sound fun to me.