[0.4.14] LinuxGaming2 - A Server for Builders

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LazyJ
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Post

Thorton wrote:Which client should I download to be able to use it?
Howdy Thorton ;)

Try to get the newest client you can. The server is running the development version of MT 0.4.14 released 2016_09_14. sfan5 and krock seem to be keeping up more current builds for Windows (32 bit and 64 bit - both work). If you are using Linux, the repository versions may be too old (but worth a try). If so, you'll either have to wait for an updated PPA or compile yourself. If you are running Ubuntu or Debian, compiling Minetest is easy, just follow the instructions in Minetest's README.txt file.

sfan5's Windows builds:
https://forum.minetest.net/viewtopic.php?f=42&t=1523

krock's Windows builds:
https://forum.minetest.net/viewtopic.php?f=42&t=9515

Minetest's Download page:
http://www.minetest.net/downloads/

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by bdjnk » Post

LazyJ wrote:
Thorton wrote: Which client should I download to be able to use it?
The server is running the development version of MT 0.4.14 released 2016_09_14.
This is interesting. When attempting to join the server it fails with the following message:
Protocol version mismatch. Server enforces protocol version 28. We support protocol versions between version 25 and 27.
I'm running version 0.4.14 from the stable archlinux package. Furthermore, networkprotocol.h tagged 0.4.14 includes only up to protocol version 27.

It appears protocol version 28 was added in a commit to "make plant drawtypes more fun", which is not included yet in a stable release.

Please let me know if I'm just confused, and thanks so much for all the hard work.

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by Thorton » Post

Same problem here. I've been downloading all mentioned versions and cannot login.

ok it lunched.

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by Miner_48er » Post

bdjnk wrote:
LazyJ wrote:
Thorton wrote: Which client should I download to be able to use it?
The server is running the development version of MT 0.4.14 released 2016_09_14.
This is interesting. When attempting to join the server it fails with the following message:
Protocol version mismatch. Server enforces protocol version 28. We support protocol versions between version 25 and 27.
I'm running version 0.4.14 from the stable archlinux package. Furthermore, networkprotocol.h tagged 0.4.14 includes only up to protocol version 27.

It appears protocol version 28 was added in a commit to "make plant drawtypes more fun", which is not included yet in a stable release.

Please let me know if I'm just confused, and thanks so much for all the hard work.
Try compiling a the dev version. You should have all the packages and the instructions are here. https://github.com/minetest/minetest

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by wilkgr76 » Post

[post removed]
Last edited by wilkgr76 on Wed Sep 28, 2016 09:52, edited 1 time in total.
N/A

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Post

Update: The domain name has finally been redirected to the new VPS's IP so now you can log into the Minetest server and IRC using the "linuxgaming2.com" address again.

bdjnk, MIner's correct, you'll have to compile from source. The archlinux link you provided shows the last update was back in May 2016; the server is running the MT engine release of 2016_09_14. As I mentioned in my earlier post, the Linux distributions' repositories are usually out-of-date and not all PPA's are kept up on a regular basis. I run Linux Mint 18 on my home machine; checking Linux Mint's repositories and they have MT 0.4.13. The Windows builds aren't always kept recent either but usually close enough (for those Windows users reading this).

LinuxGaming uses the strict protocol check which is why you received that message about the server using 28 but your client is using 25-27. The strict protocol check helps to block the knock-off, MT apps until they start catching up by updating their engine code.

Since the MT app was first released the majority of kids that use the apps typically demand to be given stuff upon log in and also demand that someone constantly entertain or babysit them. When I read the logs I see a lot of app-names, like "Whittmore4582", trying to dig things at spawn - griefing - as soon as they log in. Some may be little kids just holding down on a button, happy to see something move, while others appear to be more deliberate and determined in their attempts to grief.

Not all kids who use the Minetest apps are like this, some do make an effort to actually play the game.

Players demanding stuff, demanding privs, wanting someone to be their constant and personal entertainer and babysitter isn't new; it just seems to be much more prevalent among the app users. It has gotten so bad that server-ops have been asking the devs for a way to consistently block the MT apps, both unofficial versions and the official version, but the distinction between an app and a PC can easily be worked around.

One idea would be to add an icon to the Minetest Server List to indicate which servers cater to the MT apps. At least that way the app-users that pay attention to the icons would know which servers they would more likely to have fun on.

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by 24/7minetester » Post

Cannot connect- gives 'Connection timed out.' WHY?????

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Post

24/7minetester wrote:Cannot connect- gives 'Connection timed out.' WHY?????
I don't know riff. The MT server may have been shutdown while you tried to connect. The MT server will be off and on at various times as Miner and I work on stuff.

Update: Overview maps updated to 2016_10_02.

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by wilkgr76 » Post

LazyJ wrote:
24/7minetester wrote:Cannot connect- gives 'Connection timed out.' WHY?????
I don't know riff. The MT server may have been shutdown while you tried to connect. The MT server will be off and on at various times as Miner and I work on stuff.

Update: Overview maps updated to 2016_10_02.
How about DNS updates? Doesn't it take like up to 24 hours or smth until it is updated for everyone?
N/A

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by gtest » Post

@LazyJ @Miner_48er
Congratulations on the successful server move! Performance is much improved, no lag issues so far.
Your efforts are most appreciated!

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Post

gtest wrote:@LazyJ @Miner_48er
Congratulations on the successful server move! Performance is much improved, no lag issues so far.
Your efforts are most appreciated!
Thanks gtest ;)

Update: Links to the 2016_10_02 overview maps have been fixed. Another thanks to gtest for catching that.

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Post

Update: Overview maps updated to 2016_10_08.

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Post

Update: Overview maps updated to 2016_10_16.

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Post

Update: Overview maps updated to 2016_11_26.

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by 24/7minetester » Post

I've noticed that the server's been a ghost town. Nobody's really been on, especially since the update to the 0.4.14-dev version. Do you have other plans for the server?

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by Worldblender » Post

24/7minetester wrote:I've noticed that the server's been a ghost town. Nobody's really been on, especially since the update to the 0.4.14-dev version. Do you have other plans for the server?
Yeah, I've noticed that, too, with the occasional players coming on once a while. I've offered at least to one of the admins LazyJ in the past to help him with this server by keeping minetest_game and the installed mods fresh and updated. But he declined my offer multiple times, so I'm left wondering about what will happen next.
Change with free/libre/open source software seems to happen so quickly; I usually can keep up with most changes, but when it comes to the most radical ones, those are very hard to adapt if you held onto too much old stuff. :P In the coming days, I'll have a lot of time to help out with this server if my offer gets accepted again.

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Post

riff-24/7minetester, Worldblender, and to anyone else concerned, I have not changed my plans for the server, LinuxGaming is steadfastly staying online.

The server being a "ghost-town" is nothing new. LinuxGaming has been pronounced to be dead by many players in the past and yet LinuxGaming has out lasted most players and out lasted many other Minetest servers. Over the years I've seen a lot of Minetest servers that focused on high player count and popularity come and go. Such servers were usually obnoxious, chaotic, "kiddie daycare center" servers full of melodrama and high-maintenance players who throw tantrums and rage quit whenever staff, admins, or the server-op doesn't personally babysit each drama queen. I much prefer a calm, quiet Minetest server for grownups to relax in and that is the what LinuxGaming has matured into.

Another reason for so few new players is that the strict protocol check is enabled specifically to block Minetest app users because the "app-kids" made such tremendous pests of themselves. And not just on LinuxGaming; the app-kids have become such a problem for other Minetest servers that other server-ops have asked the MT devs to come up with a way to block the Minetest app from connecting to Minetest servers that do not want to deal with the app-kids. As yet, using a recent dev release of Minetest in conjunction with the strict protocol check is the only way to block most (not all but most) of the app-kids.

A large part of the problem is the bratty kids, however, a smaller part of the problem is the Minetest app itself. I have the current Google Play, *official* version of the Minetest app on my android phone and the app is still too rough around the edges to connect with a phone and effectively play Minetest on such a small screen. The larger screens of tablets may make the interface easier but no matter how polished the Minetest app eventually becomes it will not cure the problem of ungrateful, bratty kids annoying the grownups on the server. Nothing will except for bans on the server side and old fashioned parenting on the kids' side.

As for fresh and updated minetest_game and mods, LinuxGaming is my project and I want to tailor it in my own fashion, in my own time. I don't want to have to review code submissions and deal with committee decisions so I will not be accepting offers of help - they are appreciated but will not be accepted.

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by greeter » Post

Image

Look what I found on your server today at 2:38am Pacific Standard Time. Anyone who wants to see it can visit it at -9685, 15, -10616.

Image

Had to grab a selfie before I left.

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by wilkgr76 » Post

greeter wrote:[.img]http://i.imgur.com/iqI76dZ.png[/img]

Look what I found on your server today at 2:38am Pacific Standard Time. Anyone who wants to see it can visit it at -9685, 15, -10616.

[.img]http://i.imgur.com/jF4bZ1Q.png[/img]

Had to grab a selfie before I left.
Hope you protected it! <g>
N/A

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by greeter » Post

wilkgr76 wrote:
greeter wrote:[.img]http://i.imgur.com/iqI76dZ.png[/img]

Look what I found on your server today at 2:38am Pacific Standard Time. Anyone who wants to see it can visit it at -9685, 15, -10616.

[.img]http://i.imgur.com/jF4bZ1Q.png[/img]

Had to grab a selfie before I left.
Hope you protected it! <g>
First thing I did after uploading the screen shots :-D Don't want that kitty going anywhere.

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Post

Update: Overview maps updated to 2017_01_02.

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by wilkgr76 » Post

Server's telling me that my password is typed incorrectly despite the password being typed correctly. Can you help?
EDIT: Fixed. Just needed to wait a bit and it fixed itself
N/A

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Post

Update: Overview maps updated to 2017_01_16.

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by WhiteOwl » Post

I played on yalls server for about 3-4 years and it inspired me to make my own. my user on your server is boybryon2278. i liked it although i think i didnt really do much on it. but i helped other people out. even though i use a hosting site. even though now yall have less people on nowadays i think its still good. i get on it maybe every once in a while. keep up the good work. i will even advertise your server on mine so maybe it can get more active again. although my server is only a day old. bu when anyone joins mine the first sign they will see will say. if you want to play on a really good server try linuxgamming2.com. hope to see you keep up the good work.

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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Post

WhiteOwl wrote:I played on yalls server for about 3-4 years and it inspired me to make my own. my user on your server is boybryon2278. i liked it although i think i didnt really do much on it. but i helped other people out. even though i use a hosting site. even though now yall have less people on nowadays i think its still good. i get on it maybe every once in a while. keep up the good work. i will even advertise your server on mine so maybe it can get more active again. although my server is only a day old. bu when anyone joins mine the first sign they will see will say. if you want to play on a really good server try linuxgamming2.com. hope to see you keep up the good work.
Howdy WhiteOwl ;)

Good to hear you have started your own server. The more server-ops Minetest has, the more experience, from the user side of things, they can relay to the devs.

Thanks for the offer of advertising LinuxGaming2 on your server but I would caution against it. It may lead to players posting signs to other servers and it would look like everyone who has visited your server is trying to tell new comers to avoid your server and go somewhere else.

I'm not worried about the low activity on LinuxGaming2. I've been at this long enough to know that having lots of players coming through brings its own set of headaches. Building in a calm, quiet Minetest server like LinuxGaming2 is nice way to slow down and unwind after a chaotic, frazzled day at work.

Take care and good luck with your new server ;)

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