[0.4.14] LinuxGaming2 - A Server for Builders

LazyJ
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Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Fri Apr 20, 2018 20:02

greeter wrote:Something I've noticed about connecting to the server.

If your internet uses IPv6 to try to connect to the minetest server, the connection fails. It doesn't help that linuxgaming2.com has an AAAA DNS entry. You can connect by manually entering the IPv4 address of the server. I'm not sure if the minetest server on LG2 is configured for IPv6 or if minetest in general can't support it, but there's something about it that keeps the connection from working properly.


Howdy greeter ;)

The AAAA DNS... I hadn't given it much thought. My guess is it was just part of the deal when I bought the domain name. (Info tidbit for others reading this who may not know: "AAAA DNS" is for the, somewhat newer, IPv6 Internet protocol and "A DNS" is for older, standard IPv4 Internet protocol.)

As for LinuxGaming's Minetest server's IPv6 setting, that has been disabled for a couple years now for a few reasons.

1. From what I've read and experienced over the years, Minetest's network code is not so good. It has improved, here and there, but still needs more development and refinement. I disabled the IPv6 for the Minetest server, figuring it would be one less thing for Minetest to fumble and lag while trying to handle or one less thing to contribute to a crash. I realize this means players who use IPv6 exclusively will not be able to connect to LinuxGaming's Minetest server and I'm OK with that. I'd much rather error on the side of caution and have LG continue to be fairly stable, as it has proven to be through the years.

2. LinuxGaming's physical server is located in the US. The US still uses IPv4, predominantly. My thinking is that there will be far more IPv4 junctions than IPv6 junctions available for Minetest clients to pass through, thus increasing their chances of getting on a stable connection.

3. A few years ago I checked into IPv6 and found that it was not used, relatively, as much as IPv4. When I researched it again today, the heavy majority of the balance is still on the IPv4 side; not only in the US but globally as a whole. IPv6 has been in development for the past 30 years and *still* is far in the minority; I doubt that the balance will shift for many more years to come. This leads me to believe it is quite likely that there are more Minetest players using IPv4 than IPv6.

Considering the stuff above, it seems prudent to stick with just IPv4 for now.


~~~


Update: The overview maps have been updated to 2018_04_20.
 

LazyJ
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Posts: 536
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA

Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Sat Apr 28, 2018 02:01

Update: Bugfix

I managed to hammer-out a bug that would cause the server to crash if torches or dartboards, that had been rotated by the screwdriver, were dug. There is catch though... any other nearby torches or dartboards that have also been rotated by the screwdriver will fall if one of them is dug. Not a perfect solution but better than a crash.
 

LazyJ
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Posts: 536
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA
 

LazyJ
Member
 
Posts: 536
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA

Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Wed May 02, 2018 22:51

Heads-up: Server will be off-line for a bit this Friday.

I received an email from the VPS company saying they will be doing work on their end that will take some of their customers off-line for a bit. LinuxGaming2 is among those customers affected.

The email said the work is scheduled for Friday, May 4, 2018 at 12pm UTC (8am Eastern/5am Pacific). They think it shouldn't take more than two hours to complete the work. The last time they did this it only took about 30 minutes. I plan to manually shut things down a few minutes before then so the Minetest server will save and shutdown properly.
 

LazyJ
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Posts: 536
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA

Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Fri May 04, 2018 12:04

Update: The VPS is down for maintenance so the MT server, IRC server and LG's webpage are offline for a bit.

Update 2: Things are up and running again. \o/
 

LazyJ
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Posts: 536
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA
 

LazyJ
Member
 
Posts: 536
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA
 

LazyJ
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Posts: 536
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA
 

Annee
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IRC: Annee
In-game: Annee
 

LazyJ
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Posts: 536
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA

Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Sun Jun 03, 2018 03:40

Annee wrote:https://www.dropbox.com/s/p9bhbh03t35y5mj/Mintestbug.png?dl=0

Help! I cann't remove my bed. I can remove only half of my bed.

Annee


Howdy Annee ;)

I put the bed in a chest and repaired the floor.
 

Annee
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Posts: 4
Joined: Wed Nov 01, 2017 15:38
IRC: Annee
In-game: Annee
 

LazyJ
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Posts: 536
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA
 

LazyJ
Member
 
Posts: 536
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA

Re: [0.4.14] LinuxGaming2 - A Server for Builders

by LazyJ » Sat Jun 23, 2018 12:03

Heads-up:

The VPS host says LG has some pending upgrades that will take about 2hrs (maybe less). I've shutdown the MT server and after the backup is done downloading I'll shut down the rest of LG's stuff so the upgrade process can be done.

VPS Update Changes:
  • Storage goes from 96 GB → 160 GB
  • Transfer goes from 4000 GB → 5000 GB
  • Outbound Mbits goes from 1000 Mbits → 5000 Mbits


Side Note: Annee, I connected your road to the main road by Disney Center. ;)


Update: Thing's didn't quite go to plan but got done none the less. LG is up and running again. If no other surprises come up, I'll have updates for the overview maps later this afternoon.
 

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