[0.4.14] LinuxGaming2 - Shutdown

User avatar
Cooper97
Member
Posts: 52
Joined: Thu Feb 21, 2013 19:55
Location: Germany

by Cooper97 » Post

LazyJ wrote:
brunob.santos wrote:Please Would anyone tell me where I can find this mod permafy?
The permafy mod is a custom-made, in-house mod by Orby. It isn't downloadable from the forums or Github. As such, there isn't much documentation on it and it is frequently experimented with and revised.... still very much a "work in progress". ;)
You can find the permafy mod on pastebin:
http://pastebin.com/vDnpmUcy
Sorry for my bad english. (I am from germany.)

Miner_48er
Member
Posts: 16
Joined: Fri Oct 05, 2012 21:32

by Miner_48er » Post

1 year of Minetest
Come visit our Minetest 0.4.13 Server at: LinuxGaming2.com, port 30000
Screenshots, overview maps, and server info at: http://forum.minetest.net/viewtopic.php?f=10&t=5684

User avatar
LazyJ
Member
Posts: 687
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA

by LazyJ » Post

Miner_48er wrote:1 year of Minetest
1 year anniversary! \0/

August 18th, 2012 our Minetest world went online. There have been a lot of changes since, including a new world during the "big" upgrade and move to a new server.

Keep on mining.

Keep on building.

Keep on creating.

Keep on playing Minetest! ;)
Last edited by LazyJ on Mon Aug 19, 2013 19:52, edited 1 time in total.

RohitM
Member
Posts: 45
Joined: Tue Jul 02, 2013 22:16

by RohitM » Post

A recommendation for the server. Can you add mesecons and pipeworks to a certain degree?
PS. Im a regular here, my username is Rohit.

RohitM
Member
Posts: 45
Joined: Tue Jul 02, 2013 22:16

by RohitM » Post

Also, can you add the mailboxes mod?
viewtopic.php?id=3285

User avatar
LazyJ
Member
Posts: 687
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA

by LazyJ » Post

Thanks for the suggestions, Rohit. :)

We tried Pipeworks in the first few days of the server but the mod had lag problems so it was removed.

Mesecons have been used to create lag machines on other servers so we decided not to install that mod either.

The mailbox mod was looked at earlier; we didn't have as many players back then so it didn't seem as useful. Perhaps it's time to check it out again.

User avatar
BrunoMine
Member
Posts: 1082
Joined: Thu Apr 25, 2013 17:29
GitHub: BrunoMine
Location: SP-Brasil
Contact:

by BrunoMine » Post

I realized that the server is only playable for me when there are few players online.
When was empty. Was reasonable.

A doubt. How can you take a picture viewed from above? To show the entire server space.
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

by Evergreen » Post

brunob.santos wrote:I realized that the server is only playable for me when there are few players online.
When was empty. Was reasonable.

A doubt. How can you take a picture viewed from above? To show the entire server space.
No, just use minetestmapper.py with and extended colors.txt. :P
Back from the dead!

User avatar
BrunoMine
Member
Posts: 1082
Joined: Thu Apr 25, 2013 17:29
GitHub: BrunoMine
Location: SP-Brasil
Contact:

by BrunoMine » Post

Can you show me the topic?
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

by Sokomine » Post

brunob.santos wrote: I realized that the server is only playable for me when there are few players online.
When was empty. Was reasonable.
If you get low fps, that might have another reason and may happen independently of the amount of players online. In such a case, leaving the current area and returning after a few seconds usually helps.
A list of my mods can be found here.

User avatar
LazyJ
Member
Posts: 687
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA

by LazyJ » Post

brunob.santos wrote:Can you show me the topic?
The C++ version (download):
viewtopic.php?id=2896


The Python version (in ../minetes/util flolder):
viewtopic.php?id=49

The C++ version is much faster than the Python verion but when I last tried the C++ version it produced excessive amounts of white space to the side and below of targeted areas beyond a certain point. I don't remember the exact circumstances... it's been so long ago since I last used the C++ version.

User avatar
LazyJ
Member
Posts: 687
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA

by LazyJ » Post

Known Bug - "Unknown Node" Appearing in the Roads

Several players have brought to our attention that there are "unknown nodes" in the middle of all the asphalt roads. This "unknown node" is streets:asphalt_middle_dashed.

The problem is not with the Streets mod, but with our older, 0.4.6 server... at least from what we've been able to work out so far.

While the precise reason for this bug is not known (and why it is limited to just this one specific node), our tests have shown that it has something to do with *newer*, 0.4.7 Minetest clients connecting to our *older*, 0.4.6 Minetest server. When a backup copy of the world and it's mods was tested in singleplayer mode on a 2013_09_04 daily build of Minetest 0.4.7, the node registered and displayed properly. Since Minetest creates it's own, local, server when running a world in singleplayer mode, it is presumed that it has something to do with our server's version of Minetest.

If you connect to the server with a newer 0.4.7 Minetest client, then the "unknown nodes" *will* appear instead of the proper node.

If you connect to the server with a 0.4.6 Minetest client, then the "unknown nodes" *do not* appear; instead the proper node is displayed as it should.

Screenshot of the streets as seen in a 0.4.7 Minetest client:
Image



Screenshot of the streets as seen in a 0.4.6 Minetest client:
Image
Last edited by LazyJ on Thu Sep 05, 2013 20:24, edited 1 time in total.

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

by webdesigner97 » Post

LazyJ wrote:Known Bug - "Unknown Node" Appearing in Streets Mod

Several players have brought to our attention that there are "unknown nodes" in the middle of all the asphalt streets. This "unknown node" is streets:asphalt_middle_dashed.

While the precise reason for this bug is not known (and why it is limited to just this one specific node), our tests have shown that it has something to do with *newer*, 0.4.7 Minetest clients connecting to our *older*, 0.4.6 Minetest server. When a backup copy of the world and it's mods was tested in singleplayer mode on a 2013_09_04 daily build of Minetest 0.4.7, the node registered and displayed properly. Since Minetest creates it's own, local, server when running a world in singleplayer mode, it is presumed that it has something to do with our server's version of Minetest.

If you connect to the server with a newer 0.4.7 Minetest client, then the "unknown nodes" *will* appear instead of the proper node.

If you connect to the server with a 0.4.6 Minetest client, then the "unknown nodes" *do not* appear; instead the proper node is displayed as it should.

Edit: /me using 0.4.7 stable in direct3d9 mode:

Image

Screenshot of the streets as seen in a 0.4.7 Minetest client:
http://i.imgur.com/brG46nM.jpg



Screenshot of the streets as seen in a 0.4.6 Minetest client:
http://i.imgur.com/SJmpqoQ.jpg
:O I have no idea, but it doesn't seem to be my fault...
Last edited by webdesigner97 on Thu Sep 05, 2013 19:14, edited 1 time in total.

User avatar
LazyJ
Member
Posts: 687
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA

by LazyJ » Post

Howdy, webdesigner97 :)

My apologies, I didn't mean to infere the problem was with your mod. I've edited my post to, hopefully, make that point more clear.

As far as we can tell, so far, the problem seems to be with our server.

I've used older 0.4.7 builds (0.4.7 stable and several daily-builds after that) of Minetest to connect to the server and there was no problem. It wasn't until the more recent (past 7 days or so) daily-builds of 0.4.7 that this unknown block issue started popping up.

Again, it's not a problem with the Streets mod, but with our 0.4.6 server. I'm posting this to inform players that connect to our server with the latest, unstable, releases of Minetest, that we are aware of the issue.

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

by Sokomine » Post

Those unknown blocks will appear whenever you connect with a client more recent than x to a server older than x (don't know the exact time/commit offhand). On Redcrabs server, it did hit the cyan wool. Here, it was one of the asphalt blocks. The reason is that MT got support for more than 4096 registered nodes on a server. The way this was implemented led to one node becoming unknown.
A list of my mods can be found here.

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

by webdesigner97 » Post

LazyJ wrote:Howdy, webdesigner97 :)

My apologies, I didn't mean to infere the problem was with your mod. I've edited my post to, hopefully, make that point more clear.

As far as we can tell, so far, the problem seems to be with our server.

I've used older 0.4.7 builds (0.4.7 stable and several daily-builds after that) of Minetest to connect to the server and there was no problem. It wasn't until the more recent (past 7 days or so) daily-builds of 0.4.7 that this unknown block issue started popping up.

Again, it's not a problem with the Streets mod, but with our 0.4.6 server. I'm posting this to inform players that connect to our server with the latest, unstable, releases of Minetest, that we are aware of the issue.
lol, I didn't think that ;) I just saw this topic and wanted to see this bug.

User avatar
Misty
Member
Posts: 51
Joined: Sun Jun 16, 2013 02:09

by Misty » Post

Hi all

Glad to have found this topic.
I'm enjoying the server and am trying to figure out which map image to download.
Certified 100% signature Virus free.

wii78012
New member
Posts: 5
Joined: Sat Apr 20, 2013 14:42

by wii78012 » Post

My friend says she can't place blocks anywhere and she tried getting back in and out and it did not work she now has 3 accounts on your server the one that are broken is:unicorn78011,unicorn78012

User avatar
LazyJ
Member
Posts: 687
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA

by LazyJ » Post

wii78012 wrote:My friend says she can't place blocks anywhere and she tried getting back in and out and it did not work she now has 3 accounts on your server the one that are broken is:unicorn78011,unicorn78012
I did some checking and the both of those accounts have had the interact priv revoked.

The logs show unicorn greifed the Mind's Market Tower, (lavalamps, brown wool) and glass from Dudeman and Maxx's house.

Unicorn will have to talk to an admin, in game, about the conditions of having her interact privs restored.
minetestserver_2013_08_03.log:14:36:35: ACTION[ServerThread]: unicorn78012 digs default:torch at (416,21,659)
minetestserver_2013_08_03.log:14:36:35: ACTION[ServerThread]: unicorn78012 digs default:torch at (415,21,659)
minetestserver_2013_08_03.log:14:36:41: ACTION[ServerThread]: unicorn78012 digs default:glass at (420,15,652)
minetestserver_2013_08_03.log:14:36:43: ACTION[ServerThread]: unicorn78012 digs default:glass at (420,15,653)
minetestserver_2013_08_03.log:14:36:46: ACTION[ServerThread]: unicorn78012 digs default:glass at (420,15,655)
minetestserver_2013_08_03.log:14:36:47: ACTION[ServerThread]: unicorn78012 digs default:glass at (420,15,656)
minetestserver_2013_08_03.log:14:36:51: ACTION[ServerThread]: unicorn78012 digs default:glass at (420,15,659)
minetestserver_2013_08_03.log:14:36:53: ACTION[ServerThread]: unicorn78012 digs default:glass at (420,15,661)
minetestserver_2013_08_03.log:14:36:55: ACTION[ServerThread]: unicorn78012 digs default:glass at (420,15,658)
minetestserver_2013_08_03.log:14:36:56: ACTION[ServerThread]: unicorn78012 digs default:glass at (420,15,657)
minetestserver_2013_08_03.log:14:37:01: ACTION[ServerThread]: unicorn78012 digs default:glass at (417,15,648)
minetestserver_2013_08_03.log:14:37:02: ACTION[ServerThread]: unicorn78012 digs default:glass at (416,15,648)

minetestserver_2013_08_03.log:15:07:48: ACTION[ServerThread]: unicorn78012 digs wool:brown at (421,49,768)
minetestserver_2013_08_03.log:15:07:49: ACTION[ServerThread]: unicorn78012 digs wool:brown at (421,49,769)
minetestserver_2013_08_03.log:15:07:50: ACTION[ServerThread]: unicorn78012 digs wool:brown at (421,49,770)
minetestserver_2013_08_03.log:15:07:56: ACTION[ServerThread]: unicorn78012 digs wool:brown at (422,49,771)
minetestserver_2013_08_03.log:15:08:00: ACTION[ServerThread]: unicorn78012 digs wool:brown at (423,49,771)
minetestserver_2013_08_03.log:15:08:02: ACTION[ServerThread]: unicorn78012 digs wool:brown at (423,49,773)
minetestserver_2013_08_03.log:15:08:05: ACTION[ServerThread]: unicorn78012 digs wool:brown at (422,49,773)
minetestserver_2013_08_03.log:15:08:13: ACTION[ServerThread]: unicorn78012 digs wool:brown at (420,49,773)
minetestserver_2013_08_03.log:15:08:16: ACTION[ServerThread]: unicorn78012 digs default:obsidian_glass at (419,49,773)
minetestserver_2013_08_03.log:15:08:17: ACTION[ServerThread]: unicorn78012 digs lavalamp:yellow at (419,50,773)
minetestserver_2013_08_03.log:15:08:20: ACTION[ServerThread]: unicorn78012 digs wool:brown at (419,49,772)
minetestserver_2013_08_03.log:15:08:22: ACTION[ServerThread]: unicorn78012 digs wool:brown at (419,49,771)
minetestserver_2013_08_03.log:15:08:25: ACTION[ServerThread]: unicorn78012 digs wool:brown at (419,49,770)
minetestserver_2013_08_03.log:15:08:26: ACTION[ServerThread]: unicorn78012 digs wool:brown at (419,49,766)
minetestserver_2013_08_03.log:15:08:27: ACTION[ServerThread]: unicorn78012 digs wool:brown at (419,49,765)
minetestserver_2013_08_03.log:15:08:29: ACTION[ServerThread]: unicorn78012 digs wool:brown at (419,49,764)
minetestserver_2013_08_03.log:15:08:29: ACTION[ServerThread]: unicorn78012 digs wool:brown at (419,49,762)
minetestserver_2013_08_03.log:15:08:31: ACTION[ServerThread]: unicorn78012 digs default:obsidian_glass at (419,49,761)
minetestserver_2013_08_03.log:15:08:32: ACTION[ServerThread]: unicorn78012 digs wool:brown at (419,49,763)
minetestserver_2013_08_03.log:15:08:33: ACTION[ServerThread]: unicorn78012 digs lavalamp:yellow at (419,50,761)
minetestserver_2013_08_03.log:15:09:20: ACTION[ServerThread]: unicorn78012 digs wool:brown at (421,49,761)
minetestserver_2013_08_03.log:15:09:20: ACTION[ServerThread]: unicorn78012 digs wool:brown at (430,49,768)
minetestserver_2013_08_03.log:15:09:22: ACTION[ServerThread]: unicorn78012 digs wool:brown at (426,49,773)
minetestserver_2013_08_03.log:15:09:23: ACTION[ServerThread]: unicorn78012 digs wool:brown at (427,49,773)
minetestserver_2013_08_03.log:15:09:28: ACTION[ServerThread]: unicorn78012 digs wool:brown at (428,49,773)
minetestserver_2013_08_03.log:15:09:31: ACTION[ServerThread]: unicorn78012 digs lavalamp:yellow at (430,50,773)
minetestserver_2013_08_03.log:15:09:32: ACTION[ServerThread]: unicorn78012 digs default:obsidian_glass at (430,49,773)
minetestserver_2013_08_03.log:15:09:33: ACTION[ServerThread]: unicorn78012 digs wool:brown at (430,49,772)
minetestserver_2013_08_03.log:15:09:33: ACTION[ServerThread]: unicorn78012 digs wool:brown at (430,49,771)
minetestserver_2013_08_03.log:15:09:34: ACTION[ServerThread]: unicorn78012 digs wool:brown at (430,49,770)
minetestserver_2013_08_03.log:15:09:35: ACTION[ServerThread]: unicorn78012 digs wool:brown at (430,49,769)
minetestserver_2013_08_03.log:15:09:45: ACTION[ServerThread]: unicorn78012 digs wool:brown at (429,49,773)
minetestserver_2013_08_03.log:15:09:48: ACTION[ServerThread]: unicorn78012 digs default:obsidian_glass at (428,49,771)
minetestserver_2013_08_03.log:15:09:49: ACTION[ServerThread]: unicorn78012 digs lavalamp:yellow at (428,50,771)
minetestserver_2013_08_03.log:15:09:50: ACTION[ServerThread]: unicorn78012 digs wool:brown at (428,49,770)
minetestserver_2013_08_03.log:15:09:51: ACTION[ServerThread]: unicorn78012 digs wool:brown at (428,49,769)
minetestserver_2013_08_03.log:15:09:52: ACTION[ServerThread]: unicorn78012 digs wool:brown at (428,49,768)
minetestserver_2013_08_03.log:15:13:44: ACTION[ServerThread]: unicorn78012 digs doors:door_wood_t_2 at (355,3,837)
minetestserver_2013_08_03.log:15:13:46: ACTION[ServerThread]: unicorn78012 digs doors:door_wood_t_1 at (354,3,837

RohitM
Member
Posts: 45
Joined: Tue Jul 02, 2013 22:16

by RohitM » Post

Lazy, The server, as of now, just shut down. A bunch of unknown people joined and then in the chat it said server shutting down. I crashed and I cant rejoin, did you want this to happen or did you not expect this?

RohitM
Member
Posts: 45
Joined: Tue Jul 02, 2013 22:16

by RohitM » Post

from what I saw, the people were new to the server but it seemed too simultaneous to be a coincidence.
Some other people on the server at the time of shutdown was GangaSmoking and Don. I don't think they had to do with the shutdown.
Last edited by RohitM on Sat Sep 21, 2013 15:38, edited 1 time in total.

User avatar
LazyJ
Member
Posts: 687
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA

by LazyJ » Post

RohitM wrote:Lazy, The server, as of now, just shut down. A bunch of unknown people joined and then in the chat it said server shutting down. I crashed and I cant rejoin, did you want this to happen or did you not expect this?
Howdy, Rohit :)

Did I want the server to crash?

No.

Do I expect the server to crash?

Unfortunately, yes. Minetest server crashes happen quite often.

There is an auto-restart script in place that usually reboots Minetest when it hiccups. Sometimes, however, the crash is more severe and requires Orby's code magic to fix. A lot of "unhandled exceptions", "nil values", and "PlayerArgsEnd" in Minetest and the mods have been the usual culprits, not any players themselves.

RohitM
Member
Posts: 45
Joined: Tue Jul 02, 2013 22:16

by RohitM » Post

Ok.
Thank god it wasn't hackers :)

User avatar
Leroy
Member
Posts: 261
Joined: Thu Oct 18, 2012 23:43
Location: Antarctica

by Leroy » Post

Help! someone has destroyed my house and my permafy removed!!!

Image
UBUNTU BRO!

User avatar
LazyJ
Member
Posts: 687
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA

by LazyJ » Post

Leroy wrote:Help! someone has destroyed my house and my permafy removed!!!
Howdy, Leroy :)

Griefing:
I checked a backup copy of the world and replaced the desert stone, furnaces, trees, and water sources taken from your shack.

Permafy Loss:
I can't determine what happened there. I repermafied your build. Doors won't hold their permafy, that is a known issue. If you open or close your door it will lose it's permafy. Same goes for dirt, grass, snow on dirt... any block that changes position (doors open/close) or state (dirt/dirt_with_grass) as part of it's funciton, automatically loses it's permafy. Hopefully our coders will figure out how to fix that someday.
Last edited by LazyJ on Mon Sep 23, 2013 15:51, edited 1 time in total.

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests