Page 4 of 4

PostPosted: Tue Aug 20, 2013 14:16
by geralddizon15
hello

PostPosted: Tue Aug 20, 2013 14:17
by geralddizon15
how to install that

PostPosted: Tue Aug 20, 2013 17:14
by mauvebic
Shire wrote:Was I banned or something? I can't log on at all.

Edit. It seems the server did ban me, for digging nodes aimlessly in the hopes of building a tower. :[

You got the same number of warnings as anybody else would.

geralddizon15 wrote:how to install that

?

PostPosted: Tue Aug 20, 2013 19:22
by Shire
And so I have to stay banned because I didn't know the server would ban me? That's ridiculous. I mean, Hell, it would have been *fantastic* if one of the "mods" would have told me that the freebuild area was on the same server, else I wouldn't have been so aimless.

PostPosted: Tue Aug 20, 2013 19:47
by mauvebic
So you thought because none of the admins were active you could get away with it? There are signs at spawn pointing the way to freebuild, and trying to dig/place in a protected area gives you warnings, 15 of them before getting banned, sucks for you.

PostPosted: Sun Aug 25, 2013 16:07
by mauvebic
Back up after a few days downtime, in other news:

[h]Changes[/h]
- Added sideways slope
- Added slopes from noncubic mod to mblocks (numbered blocks)
- Stricter protection: non-citizens can only interact in freebuild [28K to 30K, x&z], citizens can interact in their own countries as well as unclaimed territory and freebuild
- moved spawn pad to freebuild

PostPosted: Wed Aug 28, 2013 01:38
by hoodedice
  • Removed me from dome.
  • Changed dome name.
  • Added citizen to dome.


*Sigh*

PostPosted: Wed Aug 28, 2013 02:04
by mauvebic
I added someone because there was little development, and even then, the disk sat unused and i needed it, so i moved Corellia further out.

[h]Changes[/h]
- Cleaned up some superfluous or lesser-used nodes from mblocks, mextra and nightclub (performance reasons)

PostPosted: Wed Aug 28, 2013 16:31
by hoodedice
So what happens to me?

PostPosted: Wed Aug 28, 2013 19:11
by mauvebic
Corellia is between -360 and -240x, same z coordinates.
[h]Changes[/h]
- enabled upside-down placement (6d)
- converted & removed upside-down variant nodes
- re-enabled rotate tool, updated for 6d and protection

PostPosted: Sun Sep 01, 2013 19:39
by twoelk
It seems Corellia has annexed at least parts of my underwater structures :-(

I had been checking the terrain for a possible future connection corridor to the underwater dome but had not really planned to become a part of Corellia as I have over water interests on Aquilea. That is I have been building stuff in several places. I am not really a friend of doing all my building in one restricted place as I like to react to terrain and location. So if I see something interesting somewhere I build something there.

- Hope another structure of mine, my little island, is far enough away to be out of the way for growing nations for a while. That is maybe I should plant a flag and declare it an outpost of Aquilea.

PostPosted: Sun Sep 01, 2013 22:22
by mauvebic
Right now your a part of both nations though if you'd rather have another spot more far out w/ wider territory let me know :-)

PostPosted: Sun Sep 01, 2013 22:35
by hoodedice
ProTip: Don't press the Prison button. Period.

PostPosted: Mon Sep 02, 2013 01:14
by mauvebic
[h]Changes[/h]
- Redefined the nations to be bigger and further out (see OP). Anyone who had stuff in the old nations post the coords here and i'll move them.
- Multinode (limited) enabled for white-listed players
- Added facedir to round columns, removed/converted sideways column
- Added mossy brick texture to mblocks (for castles, ruins, etc.)

PostPosted: Wed Sep 11, 2013 16:31
by mauvebic
[h]Changes[/h]
- Added ~dozen new textures to mblocks
- enabled bookshelfs with new textures
- updated character look
- updated pipes with new look (steampunk)
- reset freebuild, removed default interact priv

PostPosted: Fri Sep 13, 2013 22:27
by Wuzzy
What a strange server. All I can find is water, water and more water. The only structures I could find were around 0,0,100. Along with some sort of floating structure where I had no idea how to get up there … The rest is just water.
Where are all those other structures?

PostPosted: Fri Sep 13, 2013 23:13
by mauvebic
Wuzzy wrote:What a strange server. All I can find is water, water and more water. The only structures I could find were around 0,0,100. Along with some sort of floating structure where I had no idea how to get up there … The rest is just water.
Where are all those other structures?


I've actually been testing new features today on a test (blank) map :/ that's why you couldn't find anything :p

[h]pipes mod changes[/h]
- Added steamgen
- 6D : entry-panels, valves, routing valves, spigots
- Added routing valves (sends flow one way or the other)
- Spigots uses particlespawners, places (liquid) node when facing down
- Removed fountain heads (redundant with 6D spigots)
- Steam-powered gate
[h]new economy mod[/h]
- Added shops (left-click buy, right-click sell [50% price])
- Regular inventory (except for whitelist players)
- Restored default mod nodes and crafts

PostPosted: Wed Sep 18, 2013 21:46
by mauvebic
WaterWorld Mall
Image
Image
Image

PostPosted: Fri Oct 04, 2013 19:52
by LadyMacBeth
Hey everyone I wasn't on the forum before but some of you already know me I'm the admin of this server so if you need info on the server you can ask me :)

PostPosted: Sun Oct 06, 2013 23:46
by paramat
Hi LadyMacBeth, you and mauvebic are talented builders.
mauvebic, i can create a custom lightweight paragen LVM for your server, trees can be generated as saplings which grow later gradually, reducing ongen mapgen time. I can simplify the perlin noises a little, other various speed hacks. Let me know what materials and ores are necessary.

PostPosted: Mon Oct 07, 2013 20:40
by mauvebic
Hmm, well I have trees totally disabled on the mapgen and sell saplings in the mall. As for ores, i have mese, iron, coal, and dilithium, though it may simplify things to put a placeholder and i'll define them :-)

PostPosted: Tue Oct 08, 2013 07:29
by paramat
mauvebic wrote:and sell saplings in the mall

lol that sounds funny
Does the version of paragenv7 lvm i posted on IRC a few days ago work? There are probably bugs.

PostPosted: Sun Oct 20, 2013 20:16
by paramat
mauvebic, there is a way to pre-generate a world to avoid ongen lag in-game on a server, use the 'explore map' mod by Echo: https://forum.minetest.net/viewtopic.php?id=2950
... and set the time between teleports to just over max chunk generation time.

PostPosted: Sun Oct 20, 2013 23:03
by paramat
Uh ... just realised my use of the new perlin map functions is wrong and may create discontinuos terrain, so please don't waste your time testing it :) I need to rewrite ...