SegFault22 wrote:I cannot connect: it says "Couldn't resolve address: Name or service not known". Is the server down, or is it just me?
This should be fixed now, I changed addresses for the server. Try clearing your DNS cache if this is still a problem.
Lovely screenshots, thanks for sharing!
Esteban wrote:Making a *bump* to make this thread visible again. This server is too pretty to be so empty :(
Indeed, it is a bit of a shame. I have a few ideas to make the word a bit more user-friendly.
If anyone else has ideas for encouraging new players, please share them with me!
Esteban wrote: Sokomine wrote:
Spawn is filled by buildings of users that have been inactive for a long time, that not even file of their last login exists. I think that the server would benefit from clearing some of them for new players to build, since one thing that discourages new players is the difficulty of finding a place to build without building far away from the shops and spawn. I'm willing to remove most of my builds to leave space for others. :)
New players tend to look for easily accessible places for building, yes. But that doesn't mean that existing good buildings ought to be torn down. Better offer a new, easily-accessible place for building, with signs directing the new players there. Kind of a new spawn.
A new spawn would be nice, however, I don't know if Craigy has the time for setting a new spawn (building new spawn house and shops nearby). But, if it can be done, It would be the best option. Also, most of the builds I suggested to him were those cobble/wood "just got started" homes built years ago. Others are buildings that are not attended (such as a micro hotel) or unfinished buildings. Thanks for posting your thoughts. :)
Esteban, I still have that list you gave me and I'll work on cleaning the list of those who haven't been online in many months.
A new spawn is definitely an option. Another option is to encourage players to use the travelnets to travel to areas instead of wandering around spawn thinking "huh, no place to build".
jan6 wrote:That's a cool server, could you please install backbacks ? and a better crafting guide? and why not unified_inventory?
The first thing I did when joined was to run to desert and begin to hollow up a pillar, It's going to be a fortress :) and it's the second house that can be considered livable, at the moment I'm hollowing out the second floor, I just hope that nobody will find it before I put protection on it...I wonder how many active players are here?
What's wrong with the crafting guide at the moment? Unified inventory causes problems for our mobile users (they're unable to craft). I'm not sure whether that issue has been resolved or not yet.
As for active players, we're currently trying to resolve this - see above! :)
jan6 wrote:Is it possible to get fly priv? it would make everything so much easier...since I got fast then I assume it is possible, but when?
This server has been around for years without fly priv for players. It would be a large change as the whole world has been built with walking on the ground in mind. Try fast priv :)
jan6 wrote:I found a glitch, if standing in water, even 1 block deep water, and fast-sneaking then it's possible to rapidly decrease hp so you die, it it doesn't then try fast-sneak and scrolling at the same time, found the dying part yesterday, found the scroll part today, and last discovery, it only works with the node replacer and node inspector, maybe some other things too...it's weird because I'm not clicking, so not using and that means that nothing should happen...
tried to make an issue to original, but probably will be ignored...
Looks like a problem with minetest, try to reproduce and submit to the bugs forum.