bloster's survival server
Posted: Sat Dec 28, 2013 15:22
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It was caused by dfferent network interface eth0 and eth0:0 .Froggy wrote:Earlier, you said that you couldn't get the server on the public list. Is there anything in particular that you did to get it up there? I've got a problem with this.
now is one minute, too long time make the spawn invaded by bones.Krock wrote:1 bad thing: the bones get "old" instantly, would be there a possiblility to set that time to 5 or 10 minutes?
Ping was about 136 seconds! Is there any infinite loop or wtf?bloster wrote:now is one minute, too long time make the spawn invaded by bones.
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$ ping 91.121.42.240
PING 91.121.42.240 (91.121.42.240) 56(84) bytes of data.
64 bytes from 91.121.42.240: icmp_req=1 ttl=57 time=30.5 ms
64 bytes from 91.121.42.240: icmp_req=2 ttl=57 time=30.2 ms
64 bytes from 91.121.42.240: icmp_req=3 ttl=57 time=29.9 ms
64 bytes from 91.121.42.240: icmp_req=4 ttl=57 time=30.2 ms
64 bytes from 91.121.42.240: icmp_req=5 ttl=57 time=30.5 ms
You might need to ping your port, where minetest runs on... no idea what the reason for this lag is.bloster wrote:I noticed the lag, and i will find a solution for this problem, but :Code: Select all
$ ping 91.121.42.240 PING 91.121.42.240 (91.121.42.240) 56(84) bytes of data. 64 bytes from 91.121.42.240: icmp_req=1 ttl=57 time=30.5 ms 64 bytes from 91.121.42.240: icmp_req=2 ttl=57 time=30.2 ms 64 bytes from 91.121.42.240: icmp_req=3 ttl=57 time=29.9 ms 64 bytes from 91.121.42.240: icmp_req=4 ttl=57 time=30.2 ms 64 bytes from 91.121.42.240: icmp_req=5 ttl=57 time=30.5 ms
Thanks but the bones destroy non-walkable nodes (that's not a problem) but they stack over and over around my housebloster wrote:New IP address, no more lag.
My thoughts/suggesions about this:SegFault22 wrote:And change Spawn to be better?
>Attempts login
>ERROR: Access Denied. Reason: Too many users.
repairedKrock wrote:the bones destroy non-walkable nodes
Maybe but this server is already very popular, i will add liste of mod is on,by banner you mean the motd ?SegFault22 wrote:Could you update the main topic post, to be more inviting/descriptive? And change Spawn to be better? That would be awesome for both the users and the server popularity.
I could even make you a cool banner if you want one.
Better than a "Intel(R) Xeon(R) CPU E3-1220 V2 @ 3.10GHz" will be hard to find, also i never made a donate service.SegFault22 wrote:Eventually, it would be practical to set up a "donate" device, for people to donate to the server to pay for whatever is needed (More RAM, better processor, etc.)
Just client don't refresh quickly the list of servers.SegFault22 wrote:EDIT:
>17/20 users
>3 slots free
>Attempts login
>ERROR: Access Denied. Reason: Too many users.
I just set to 30 players, hope that will make no lag...pdvrosado wrote:Awesome server, my favourite It's only bad that only supports 20 players, and sometimes we can't enter due to being full.
Maybe because the server is on minetest 0.4.8, i don't see any other raison, i will upgrade to 0.4.9.pdvrosado wrote:Anyways, my girlfriend can't break blocks, she can only add them to the game, is there a way to allow her the ability to break blocks? Her user for minetest is Century
my user is pdvrosado, I have no such problem. I'm running 4.8 on ubuntu 12.04 and she's running minetest 4.9 on windows 7. If someone could solve this, that would be great
bloster wrote:repairedKrock wrote:the bones destroy non-walkable nodesMaybe but this server is already very popular, i will add liste of mod is on,by banner you mean the motd ?SegFault22 wrote:Could you update the main topic post, to be more inviting/descriptive? And change Spawn to be better? That would be awesome for both the users and the server popularity.
I could even make you a cool banner if you want one.
Better than a "Intel(R) Xeon(R) CPU E3-1220 V2 @ 3.10GHz" will be hard to find, also i never made a donate service.SegFault22 wrote:Eventually, it would be practical to set up a "donate" device, for people to donate to the server to pay for whatever is needed (More RAM, better processor, etc.)
Just client don't refresh quickly the list of servers.SegFault22 wrote:EDIT:
>17/20 users
>3 slots free
>Attempts login
>ERROR: Access Denied. Reason: Too many users.I just set to 30 players, hope that will make no lag...pdvrosado wrote:Awesome server, my favourite It's only bad that only supports 20 players, and sometimes we can't enter due to being full.
Maybe because the server is on minetest 0.4.8, i don't see any other raison, i will upgrade to 0.4.9.pdvrosado wrote:Anyways, my girlfriend can't break blocks, she can only add them to the game, is there a way to allow her the ability to break blocks? Her user for minetest is Century
my user is pdvrosado, I have no such problem. I'm running 4.8 on ubuntu 12.04 and she's running minetest 4.9 on windows 7. If someone could solve this, that would be great
(sorry for my poor english)
Same happened to a guy which I saw ingame... wait.. somehow I've the feeling you were that.Hybrid Dog wrote::C I want to test it but someone stole my player. I should have set a password like the one did who stole my player.bloster wrote:ok, now portal work, and i added travelnet.
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~minetest configuration
# from how far client knows about objects
active_object_send_range_blocks = 2
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
active_block_range = 2
# From how far blocks are sent to clients (value * 16 nodes)
max_block_send_distance = 3
# From how far blocks are generated for clients (value * 16 nodes)
max_block_generate_distance = 3