[Server] VanessaE's Basic-plus Minetest Server [0.4.16]

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Afton
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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by Afton » Wed Sep 17, 2014 23:12

How do I warp to a specific location? AND where can I get some starter tools...or just some wood at least...
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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by VanessaE » Thu Sep 18, 2014 00:23

There is no teleporting feature added to this server - I tried to keep it fairly vanilla so as not to make it too heavy.

As for wood, just catch me or one of the server admins online next time you sign on and ask for it (you have to be online in order for one of us to give it).
 

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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by Gael de Sailly » Sat Sep 27, 2014 17:26

Could you break the fence at -175 ; 19 ; -194 ? I'm making an interchange to connect the Ring Road to the South Highway.

Could I have this skin ?
 

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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by VanessaE » Sat Sep 27, 2014 18:35

Broke the fence, but I can't install a skin for you because you have dashes in your username. Some obscure bug in Windows builds gets in the way of texture filenames with dashes, causes players to get stuck trying to login.
 

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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by Gael de Sailly » Sat Sep 27, 2014 19:04

VanessaE wrote:… because you have dashes in your username.

It's a pity ! I spent time on it. Is this bug already reported and where does it come from ?
Is it possible to change player's name without losing any data ?
Last edited by Gael de Sailly on Sat Sep 27, 2014 20:19, edited 1 time in total.
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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by Gael de Sailly » Sat Sep 27, 2014 19:12

I've found this bug at https://github.com/minetest/minetest/issues/1125. It has been fixed on February 2nd. I suppose the Minetest version from it you run the server is outdated. Is it possible to update it ?
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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by VanessaE » Sat Sep 27, 2014 23:42

The bug is in the clients, not the server. If I use that feature, old clients get stuck.
 

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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by Inocudom » Sun Sep 28, 2014 01:38

VanessaE wrote:The bug is in the clients, not the server. If I use that feature, old clients get stuck.

People should know better than to use old clients when they can get newer ones, unless their computers choke on the newer ones.
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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by VanessaE » Sun Sep 28, 2014 03:50

The problem is iOS clients and folks who use Kindles. Many of them are still stuck at 0.4.8 or thereabouts, or they otherwise can't seem to figure out how to update their clients, because of Buildcraft and its relatives.

That said, I'm eventually gonna give up on these older clients, but not just yet.
 

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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by Gael de Sailly » Thu Oct 09, 2014 20:37

I've found something strange about glass : we can see through the ground. It wasn't the case a few days ago. I think you've updated minetest_game with the new glass drawtype. On github, amaz1 says that the bug is probably from the server.
Image
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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by VanessaE » Thu Oct 09, 2014 21:37

Indeed, I did. I just pulled last night as part of some routine updates, but just to avoid the glass becoming a big problem, I've rolled the serves' copies of minetest_game back to the pre-fancy-glass previous state. The change will take effect at the morning restart.
 

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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by Gael de Sailly » Tue Oct 21, 2014 19:00

My Minetest crashes at least 6 times, on this server, around 12 pm (French time). It crashed immediately or 1-2 minutes after. I had the latest dev version. I've removed it and installed 0.4.10-stable and it works.

Is it a problem on the server or on the version I used ? I've played yesterday with the dev version and no problem. There was an update this morning.

I'm on Ubuntu 14.04 LTS and I've intalled Minetest from the PPAs.

I've not seen any error message in the debug.txt.
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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by Amaz » Tue Oct 21, 2014 19:13

Gael de Sailly, I also had that happen to me on other servers. I think that the commit tonight fixed it though...
 

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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by VanessaE » Tue Oct 21, 2014 20:40

It was most likely that commit you were on, Gael - I had the same problem, but it's fixed now with RBA's latest commit that went in today.
 

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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by VanessaE » Sun Oct 26, 2014 16:47

Notice to all users of my servers: I have changed the morning restart time to 1:30 am to better coincide with the slowest period my servers seem to experience lately. This change affects all of my servers.
 

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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by Gael de Sailly » Sun Oct 26, 2014 19:46

So 7:30 in France in winter time (lastest Sunday of October [today] to lastest Sunday of March) and 8:30 in summer time ; if there are others European players (except Portugal and British Isles).
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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by Gael de Sailly » Sat Nov 15, 2014 16:10

Gael de Sailly wrote:I've found something strange about glass : we can see through the ground. It wasn't the case a few days ago. I think you've updated minetest_game with the new glass drawtype. On github, amaz1 says that the bug is probably from the server.
Image

This problem happen again now. How is it possible ?
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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by VanessaE » Fri Dec 26, 2014 19:17

For those who haven't noticed, the spawn point on this server has been moved. It now sits about 2 km from its former location, near the end of West St. The old building has been torn down, a new spawn building has been erected at the new location, and already some new structures have been built nearby.

In the process, the server's rules have been simplified.

Happy building!
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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by Sokomine » Mon Dec 29, 2014 05:58

VanessaE wrote:For those who haven't noticed, the spawn point on this server has been moved. It now sits about 2 km from its former location, near the end of West St. The old building has been torn down, a new spawn building has been erected at the new location, and already some new structures have been built nearby.

Very good. Players will now find new, empty land to build on without having to look far, without the existing buildings beeing dammaged in any way (apart from the spawn building itshelf beeing reconstructed). For players who have their house close to the old spawn, a command like /oldspawn would be helpful. Or /spawn 1 or something like that.
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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by Gael de Sailly » Mon Dec 29, 2014 19:49

Sokomine wrote:Players will now find new, empty land to build on without having to look far

I think the players should look themselves away from the spawn. The problem is that many are lazy and do not look.
That is what happens in real life: we have all seen clumped cars in the parking lot and the median just ahead a supermarket, a fair, etc, while the rest of the parking lot is empty! Or people who take the car to go to the next street!
I hate this habit. I'm not happy that we come to move the spawn because the older is overloaded.
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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by Sokomine » Mon Dec 29, 2014 22:48

It's definitely better to have a new place as spawn instead of starting a new map as some less well-tended servers do. And the players joining the vanilla server may be rather new and inexperienced. Beeing able to find a plot soon will help them.
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Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

by Gael de Sailly » Tue Dec 30, 2014 08:09

The distance between the 2 spawns, by the roads, is exactely 2064 blocks.
 

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