Page 1 of 7

[Server] VanessaE's Basic-plus Minetest Server [5.1.0-dev]

Posted: Tue Jan 21, 2014 01:20
by VanessaE

VanessaE's Basic-Plus Minetest server, port 30005

IRC: Freenode channel #ve-minetest-servers

Admins: VanessaE, ShadowNinja, kaeza, cheapie, bulldog1 (and others as needed)

Server Status:

For detailed statistics regarding the performance of the server hardware, see ... stats.html


This server runs Minetest from the official Github repository, and requires version 5.0.1 or newer.

This server has several mods - but not TOO many. Pretty much good-for-building mods, plus some stuff that's for admin purposes and a couple of things that help to safeguard the server, plus a couple of things to make the game a little more interesting (see below). :-)

This server was formerly known as "VanessaE's Mostly-Vanilla".

The total size of this server's media and assets is about 13 MB, so expect a minute or two to download it all, unless you already have most of it from elsewhere.

Default privileges: fast, shout, home, zoom

This server runs in survival mode. Damage is enabled (so mobs, lava, etc. can kill), but PvP, fire, TNT and bones are disabled. Griefing absolutely will not be tolerated, and will result in rollback and ban if confirmed. This server runs the newplayer-rules mod, so to get interact, read the rules and plug the keyword contained therein into the space provided for it in the form.

If you need to use buckets for any reason, contact an admin/moderator and request the "spill" privilege.

This server has an extra mod which disallows entirely-numeric and "Guest1234" types of names. Please choose a proper username when you sign on.

This server shuts down briefly for backups at 5:00 am US Eastern time (11:00 am CET).

Software Version

This server runs a Minetest build taken from git sources. To build properly here, you will need a Minetest client build newer than 2017-01-23. Older client versions will probably work, but will display some items incorrectly.

This server runs Minetest and minetest_game from the official Github repositories, running under Debian.

Building on this server:

You can build anything you want, anywhere you want, with the following guidelines: Near the spawn, please stick to serious, high-class structures only please. Pixel art and generally-artsy stuff should be kept away from the spawn.

If someone else has built in an area you wanted to use, do not build into or immediately above those structures, period! Even if the building looks vacant, don't touch it - there are no "abandoned" buildings here. Griefing any part of any structure is strictly forbidden.

Please keep your structures near a main road, but do not build right on the end of the road (e.g. if extending the road would go through your structure); if this isn't practical, or there is no road yet, please build one, or build a spur off an existing road somewhere and then build alongside that. Try to keep your roads straight and try make them run out past your structure so others can build further. Sky structures are welcome, but please build them up high enough so as not to obscure or cast shadows on anything below.

And please - REPLANT YOUR TREES! (Preferably with the same type as that which you cut down).

Land ownership:

See the forum topic for ShadowNinja's Advanced Area Protection Mod for instructions. The short version: to mark the area you want to claim, dig a few meters down in one corner of the area, and do /area_pos1. Then go to the opposite corner, fly up above the area, and do /area_pos2. Then do /protect <some description here> to actually claim the area.

If the area is too big, request areas_high_limit privilege from one of the admins, or just have them protect the area for you.

Also, there are protection blocks you can craft and place, which protect a fixed radius around the block. Placing the block automatically protects the area, and digging it removes the protection. Shift-digging will leave the protection in place, but will only give you back a few steel ingots, so there is a "cost" involved (this is to prevent people from just reusing one block to protect many areas).


This server is primarily English-speaking.

Of course there are limited exceptions, for players who just can't speak English at all.

Freedom of speech is paramount here, but I do have some rules about it: 1. Don't harass anyone. 2. Hate speech, harrassment, etc. are absolutely not tolerated. 3. Leave your religion in your house of worship - this applies equally to in-game names as to your speech. 4. This server is not the ghetto, so take the rap-video trash-talk somewhere else.

There are a number of useful mods on this server, but not too many:
  • player_textures
  • item_tweaks (just for the auto-pick-up and dropped-item-expire functions)
  • gloopblocks
  • apartment
  • currency/shops
  • some of homedecor modpack's components:
    - homedecor base mod
    - building_blocks
    - lrfurn
    - signs_lib
    - inbox
  • food/food-sweet/food modern mods
  • moreblocks
  • markers
  • travelnet
  • ilights
  • bedrock (Calinou's version)
  • caverealms
  • unified_inventory running in "lite" mode
  • and various admin-related mods such as IRC/IRC-commands, areas, worldedit, maptools, xban2, and so on.
  • The bones mod has been removed, with extreme prejudice.
This server runs cheapie's player_textures mod, so if you have a specific Minetest or Minecraft skin, point me to it via this forum topic or catch me on IRC, and I will install it. Such changes will affect both this server and my Survival server. If it's a Minecraft 1.8 skin (e.g. 64x64 pixels), it will be cropped to 1.0 format, so please choose skins that won't lose too much detail.

Screenshot, plus the trailer video by UjE

Click on the screenshot to get the video, or click here:
South of the "East City" area on 2014-02-03, as displayed with HDX

Interactive Map of the Server (click image to open viewer):

This overview is located at: ... d/map.html

Generated using est31's Leaf map generator and Rogier-5's fork of minetest's mapper.

Posted: Tue Jan 21, 2014 02:04
by Sokomine
Thanks for installing my markers mod :-) I hope many players use Option D and give feedback if they encounter any problems.

Posted: Tue Jan 21, 2014 05:08
by xen
It's 5:07am UTC and I just ran nmap on to find it closed - I nmapped as I'm not connecting to the server. I'm very new to minetest but would love to check out somebody else's world :) Clearly I'd prefer the user name xen :)

Posted: Tue Jan 21, 2014 14:01
by VanessaE
It's up-and-down for testing this morning actually. It will return soon.

EDIT: It's up now. I was having problems due to a bug in the engine code, which has now been fixed.

Posted: Tue Jan 21, 2014 16:04
by webdesigner97
Oh, a new VE Server :D What's special about this one?

Posted: Tue Jan 21, 2014 16:21
by VanessaE
It's special in that it goes back to the basics. :-)

Posted: Tue Jan 21, 2014 22:56
by VanessaE
Sure if you build it in a legitimate manner.

Posted: Wed Jan 22, 2014 01:25
by VanessaE
Update: added gloopblocks because the default lavacooling sucks ass. :-)

Posted: Wed Jan 22, 2014 18:25
by VanessaE
And I removed said hill because, frankly, it looked like ass and it really messed up the landscape. Using lavacooling to build hills is not "legitimate".

Posted: Wed Jan 22, 2014 18:57
by twoelk
:-( and I was collecting earth and sapplings to beautify said hill, might have been a too big a task though.

Maybe you could build a Mt.Meru somewhere? (or two?) That would be a one time lagging mod. A small one maybe? like only several hundred nodes high?

Posted: Wed Jan 22, 2014 19:16
by twoelk
youre "building method" did cause severe lag though, HybridDog.

Posted: Thu Jan 23, 2014 13:03
by VanessaE
As these servers have picked up, I've found myself having to adjust my backup schedule to avoid knocking too many people off for the backup to occur. I've pushed the time back a few hours so that the backup cycle will now occur at 1:00 pm UTC (8:00 am EST).

Posted: Fri Jan 24, 2014 18:01
by xaivanov
I love this server

Posted: Fri Jan 24, 2014 22:34
by aracnus
Vanessa, I know your intentio is to maintain it "pretty close vanilla", but it's possible to add only Sokomine node replacement tool? It's a great tool to make and maintain builds... Please? :-)

Posted: Sat Jan 25, 2014 00:32
by VanessaE
Nope, not gonna add any other mods to the server at this point.

Posted: Sun Jan 26, 2014 00:15
by twoelk
Some 30plus clients on the server, as seen from the public mine:




Posted: Sun Jan 26, 2014 14:41
by VanessaE
Sorry, can't be helped, because someone wasn't thinking at all when they set the param2 value range for the "wallmounted" method in the signlike draw type, versus the "regular" facedir mode used by everything else.

The 3d signs are needed because many people apparently can't be bothered to point at a sign to read it (or their clients can't see the infotext, I dunno).

Posted: Tue Jan 28, 2014 22:29
by oOChainLynxOo

I would like my avatar changed to this:!pa ... hainLynxOo

Thank you!

Posted: Tue Jan 28, 2014 22:38
by VanessaE
Skin installed.

Posted: Wed Jan 29, 2014 14:06
by Ferdi Napoli
Sorry Vanessa,but i have a problem with my minetest,i have a problem with the servers.
Can you help me?

Posted: Wed Jan 29, 2014 14:57
by VanessaE
What sort of problem?

Posted: Thu Jan 30, 2014 14:56
by Ferdi Napoli
i can't acces with my account

Posted: Thu Jan 30, 2014 15:05
by VanessaE
What is your server username? NOT YOUR PASSWORD. Do not put that here.

Posted: Thu Jan 30, 2014 16:00
by Mcc457

Posted: Thu Jan 30, 2014 17:17
by VanessaE
Skin installed for Mcc457.