[Server] Xanadu

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Kelena
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Re: [Server] Xanadu

by Kelena » Fri Jun 29, 2018 23:44

From what I've noticed about that protection removal/ownership change is that many of the beautiful builds are taken over by Ten (e.g. Spawn). Many decent buildings are either kept as they are or given to people who was added to the protections, only the ones close to spawn or any public areas that can be used a better way are removed (partially/completely).

This "rule" about removing people's stuff usually doesn't apply for those who have built a lot of amazing stuff or are pretty recognized on the server.
The only exception would be limited/banned accounts, which get their stuff removed as soon as possible.
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auouymous
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Re: [Server] Xanadu

by auouymous » Sat Jun 30, 2018 00:40

Sokomine wrote:One thing I'd expect would be a sign inviting visitors to the player's own constructions, right next to a handy teleporter pad. Including one that leads back to the shop from the target location of course.


That is a cool idea for a shop, a little structure in the shop area with a teleporter to a much larger structure which contains your actual shop. And a teleporter back to your fake shop so they can continue shopping. Now if only I wasn't poor and had items to sell... OH WAIT, according to my pick, I have about 140k gray and red cobble. ;)


Sokomine wrote:I hope that in the case of multiple builders they're either added as co-owners (necessary for building together anyway) or i.e. mentionned on a sign. Building something for someone specificly is possible - kind of as a donation. But that doesn't change who did it.


Can you even see co-owners? I imagine most players only see the owner's name in the lower left corner while inside a claim. In the past you could look at a protection block if one is exposed, but I believe that too only shows the owner's name. In *ALL* cases, that only tells you who currently owns the claim, there is no way to know who originally built the structure in the claim, unless signs are used. Also, the protection mod displays "owner" or "owned by", it doesn't say "creator" or "created by". In the future, you should place signs on your builds with a copyright license that requires future owners to leave the signs in place. Without the proper license, you are still the copyright holder but anyone in possession of your work has no obligation to give you credit.
 

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Re: [Server] Xanadu

by TenPlus1 » Sat Jun 30, 2018 14:44

Nice tower/castle binshaden :) looks frikken huge :P
 

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Re: [Server] Xanadu

by Sokomine » Sun Jul 01, 2018 13:25

auouymous wrote:Also, the protection mod displays "owner" or "owned by", it doesn't say "creator" or "created by".

Why should the two be diffrent? You do protect the land to protect it from vandalism. The "owned by" is a nice indicator of who created the structure. Maybe you do see gameplay very diffrent from the way I do. For me, there is no real point in "owning" land or items unless you use them to create something.

auouymous wrote:In the future, you should place signs on your builds with a copyright license that requires future owners to leave the signs in place. Without the proper license, you are still the copyright holder but anyone in possession of your work has no obligation to give you credit.

Without a liscence, there's none...no right to do anything at all with the stuff.
A list of my mods can be found here.
 

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Re: [Server] Xanadu

by GipNovoRBX » Sun Jul 01, 2018 17:09

Fourth of july stuff for xanadu as a possibility?
 

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Re: [Server] Xanadu

by Stix » Mon Jul 02, 2018 16:56

Three questions:
1. Why no CSM's? What if i want to use "chatbell" viewtopic.php?f=53&t=17837 :(
2. Why don't you want videos of the server on on youtube? This makes zero sense imo.
3. How am i supposed to light up my house when torches burn out? (besides using expensive mese-lamps).

*EDIT: Also where is some wilderness i can explore/build/fight/mine in? I can only find the city-layouts :(.
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Re: [Server] Xanadu

by Texan » Mon Jul 02, 2018 17:07

Stix wrote:*EDIT: Also where is some wilderness i can explore/build/fight/mine in? I can only find the city-layouts :(.


I think that is a good point. As soon as any teleporter is placed at spawn, the place fills up. I know that most of the hidden stargates are fairly undeveloped. Maybe try looking for one of those. :D
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Re: [Server] Xanadu

by TenPlus1 » Mon Jul 02, 2018 18:13

Stix:

1. CSM mods are annoying and considered cheating, if found using these you will be banned.
2. Shinji does not like people taking videos as it is a private server and permission must be granted beforehand.
3. Torches do burn out although abritorches are crystal based and do not, as well as lanterns and candles etc.

As for new areas, climb the vines above spawn and go to Second Spawn area which has 4 roads that players can build alongside.
 

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Re: [Server] Xanadu

by firefox » Tue Jul 03, 2018 04:53

currently there are 3 Star Gates:
the first is in plain sight, yet no one sees it.
the second is hidden under a red curtain.
the third is in a cave under a cliff at the ocean. (a wooden sign stands on the cliff, totally not suspicious.)
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: [Server] Xanadu

by TenPlus1 » Tue Jul 03, 2018 06:02

the fourth lays beneath a hedge and the fifth hides behind a dark curtain.
 

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Re: [Server] Xanadu

by auouymous » Thu Jul 05, 2018 02:32

firefox wrote:currently there are 3 Star Gates:
the first is in plain sight, yet no one sees it.
the second is hidden under a red curtain.
the third is in a cave under a cliff at the ocean. (a wooden sign stands on the cliff, totally not suspicious.)

TenPlus1 wrote:the fourth lays beneath a hedge and the fifth hides behind a dark curtain.


I found two stargates at spawn but neither matches those cryptic descriptions. I require easier clues with coordinates that have the least significant digit obfuscated to add a little challenge but not much. ;)
 

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Re: [Server] Xanadu

by firefox » Thu Jul 05, 2018 06:49

auouymous wrote: I require easier clues with coordinates that have the least significant digit obfuscated to add a little challenge but not much. ;)

the one in plain sight is in the spawn castle, but no one ever sees it, because it's on the 2nd floor :P
the red curtain is at the spawn point of the bronze teleport.
the cliff is next to Heaven's Gate at the golden teleport spawn point.
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: [Server] Xanadu

by auouymous » Thu Jul 05, 2018 07:24

firefox wrote:the one in plain sight is in the spawn castle, but no one ever sees it, because it's on the 2nd floor


Ok, so the one in plain sight was one I found, is the tall rectangular stargate at the start of white path one of the five?
 

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Re: [Server] Xanadu

by firefox » Thu Jul 05, 2018 10:59

auouymous wrote:Ok, so the one in plain sight was one I found, is the tall rectangular stargate at the start of white path one of the five?

no, that is the Xmas Gate =(^.^)=
Star Gates are round
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: [Server] Xanadu

by firefox » Thu Jul 05, 2018 13:24

sneak news about the Heaven Islands:

Heaven's Gate will definitely open this year :3

Image

the earliest expected date would be the end of this month.
maybe august, but surely in september the first plots should become available.
now we are still looking for 2 more maintainers for the other two paths.
as a maintainer, you have to construct new islands and organize plots. you also get free reign over your path and may design it as you like. (according to the general guidelines :P )

currently Phiwari is working on Avalon, and i'm on Amber Vale.
maintainers are needed for Valhalla and Hohenheim.
the Valhalla theme can be interpreted as you like, but Hohenheim is already predefined according to myster's plans.
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: [Server] Xanadu

by auouymous » Thu Jul 05, 2018 18:57

firefox wrote:Heaven's Gate will definitely open this year


I found stonehenge last night by the cliff, and the teleporter at both places. What was Kelena's white building in same area called?


firefox wrote:now we are still looking for 2 more maintainers for the other two paths. as a maintainer, you have to construct new islands and organize plots.


As in floating paths between floating islands for others to build on?
 

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Re: [Server] Xanadu

by firefox » Fri Jul 06, 2018 05:35

auouymous wrote:As in floating paths between floating islands for others to build on?

yes =(^.^)=
it's the same as building a path on ground, but in the sky. you make it, you rule it.
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: [Server] Xanadu

by Miguu » Fri Jul 06, 2018 21:45

firefox wrote:sneak news about the Heaven Islands:

Heaven's Gate will definitely open this year :3

Image

the earliest expected date would be the end of this month.
maybe august, but surely in september the first plots should become available.
now we are still looking for 2 more maintainers for the other two paths.
as a maintainer, you have to construct new islands and organize plots. you also get free reign over your path and may design it as you like. (according to the general guidelines :P )

currently Phiwari is working on Avalon, and i'm on Amber Vale.
maintainers are needed for Valhalla and Hohenheim.
the Valhalla theme can be interpreted as you like, but Hohenheim is already predefined according to myster's plans.

The lights inside that "Stonehenge" are very similar to the interior of the Great Heaven Island ... By the way, where was the pad that went to the Heaven Islands
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Re: [Server] Xanadu

by firefox » Sun Jul 08, 2018 17:29

Miguu wrote:By the way, where was the pad that went to the Heaven Islands

it's in the center of the circle ;)
but it's not connected yet. if you step on it, it just transports you to the edge of the circle.

Miguu wrote:The lights inside that "Stonehenge" are very similar to the interior of the Great Heaven Island

they are the exact same =(^.^)=
because they are front and back side of "the gate"
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: [Server] Xanadu

by firefox » Mon Jul 09, 2018 10:22

sneak preview of the Heaven Islands:

Image
Image
Image

hidden inside the tree is the gate to Amber Vale ;)
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: [Server] Xanadu

by firefox » Wed Jul 11, 2018 18:39

today i discovered this amazing construct, made of a natural floating island:

Image


also, the portal to Amber Vale has been greatly improved. now it looks more like a floating island, rather than a flying flower pot :P
construction of the spawn island of Amber Vale has started smoothly.
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my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: [Server] Xanadu

by Texan » Fri Jul 20, 2018 22:50

Binshaden: That is amazing! :D
-- Texan :)
 

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Re: [Server] Xanadu

by Waffle » Sat Jul 21, 2018 19:34

I had to give both zombie and EnderGirl a warning as far as them both breaking rules. EnderGirl called zombie an "idiot" and I made sure to tell her that that language was not appropriate and against the rules of Xanadu so I gave her the warning she needed. Then I found out that zombie has 2 other accounts when he logged off his main account (zombie) and logged back on as "lord" and since I know that it is also against the rules to use multiple accounts in our server I gave him a warning and politely let him know that he was breaking a rule by doing so and to stick to using only one nick.
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