[Server] Xanadu

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DI3HARD139
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Re: Xanadu Server

by DI3HARD139 » Tue Mar 15, 2016 05:45

I don't seem to have the issue on 0.4.13-stable
 

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Re: Xanadu Server

by firefox » Tue Mar 15, 2016 20:30

so i have to delete and re-install?
ugh... not today. will do it some time tomorrow.
building inspiration: viewtopic.php?f=3&t=15550 --- my game: viewtopic.php?f=49&t=15860 --- =(^.^)= nyan~
 

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Re: Xanadu Server

by noob101 » Tue Mar 15, 2016 21:40

#1 I just installed the roughly 1 hour old daily - works. No issues at all so far.

#2 Longer story:
Since there is an actively ongoing discussion of wiping the map, I wanted to be prepared (and hoped to be able to take the player file over...)
So stuffed all I valued into my bags... Sorry, fellow players, while I value you, you just didn't fit... ;-) Move on your own pls.

Check the numbers in this composed screenshot:

Image

Oh and this is only what I had in chests, not what I had already used for building.

As an explanation to my inventory layout:

Bag 1 is always ores, ingots, gems and rare stuff.
Bag 2 is always lights, glass, torches, food reserves and such.
Bag 3 is multi purpose, mostly building materials, but here all I could squeeze in, and
Bag 4 is always spare tools, minecarts, books, chests etc etc.

Also the HUD bar has usually this layout, 4 tools to the right, torch, food, building stuff.

OK peeps, have fun, noob101
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Glorfindel
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Re: Xanadu Server

by Glorfindel » Tue Mar 15, 2016 21:58

Very nice!
I too was wondering if the users were going to be wiped or not, maybe Ten could elucidate?
 

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Re: Xanadu Server

by firefox » Wed Mar 16, 2016 07:11

i heard it will be done with agreement of the major players.

EDIT: i downgraded from the development version to stable 4.13 and still get the "unsupported nodebox" error ...
building inspiration: viewtopic.php?f=3&t=15550 --- my game: viewtopic.php?f=49&t=15860 --- =(^.^)= nyan~
 

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Texan
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Re: Xanadu Server

by Texan » Wed Mar 16, 2016 17:39

I have the most recent Minetest daily update. It seemed to fix what was wrong.

I have enabled my local map saving so that I can have hard copy of all loaded areas in Xanadu. :) I will miss current version.

I also heard of some kind of race for land on new map. What's going on there? Although, maybe I misunderstood.
-- Texan :)
 

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Re: Xanadu Server

by kaadmy » Wed Mar 16, 2016 17:42

It seems that the owner of the Samson's world server might be coming back with a new server soon ;)
Never paint white stripes on roads near Zebra crossings.

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firefox
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Re: Xanadu Server

by firefox » Wed Mar 16, 2016 19:00

Texan wrote:I have the most recent Minetest daily update. It seemed to fix what was wrong.

I have enabled my local map saving so that I can have hard copy of all loaded areas in Xanadu. :) I will miss current version.

I also heard of some kind of race for land on new map. What's going on there? Although, maybe I misunderstood.

*updating minetest version*

i heard nothing about the new map. i don't even know what everyone voted for...
can you explain a little more?

EDIT: update complete - it works, yay! =(^.^)=

kaadmy wrote:It seems that the owner of the Samson's world server might be coming back with a new server soon ;)

when we steal players from other servers, we never give them back. :P
you have no chance against Xanadu.
building inspiration: viewtopic.php?f=3&t=15550 --- my game: viewtopic.php?f=49&t=15860 --- =(^.^)= nyan~
 

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Re: Xanadu Server

by Texan » Wed Mar 16, 2016 20:38

Image

That is all I saw for a split second. Didn't understand what was going on, that is why I asked.

firefox wrote:when we steal players from other servers, we never give them back :P


I agree. hehe
-- Texan :)
 

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Re: Xanadu Server

by firefox » Wed Mar 16, 2016 21:06

i guess he meant that you have to run before everyone slams their protectors on the map.
whoever finds a nice spot first can protect it.
if he really uses only a single protector at spawn, then whoever gets there first can reserve the spawn land and gain the privilege/burden to build the main roads.
building inspiration: viewtopic.php?f=3&t=15550 --- my game: viewtopic.php?f=49&t=15860 --- =(^.^)= nyan~
 

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Re: Xanadu Server

by Texan » Wed Mar 16, 2016 21:18

I guess that makes better sense. haha
Thank you.
-- Texan :)
 

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Re: Xanadu Server

by IceAgeComing » Wed Mar 16, 2016 21:33

firefox wrote:i guess he meant that you have to run before everyone slams their protectors on the map.
whoever finds a nice spot first can protect it.
if he really uses only a single protector at spawn, then whoever gets there first can reserve the spawn land and gain the privilege/burden to build the main roads.


I wouldn't like that area.
Person who protects the land might not be interested in making road, maybe he wants to just build dirt house, play few days and move on to new server. :P
Also there would be big chance every path would end up having ugly messy cobble roads.

Which is quite unfair, since we have so many awesome pro builders who would love to take the job of building beautiful roads for the community.
 

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Re: Xanadu Server

by firefox » Wed Mar 16, 2016 21:38

i heard that there will be a voting to select who will build the spawn. (i vote for iska)
and i think we should do the same for the main roads.
building inspiration: viewtopic.php?f=3&t=15550 --- my game: viewtopic.php?f=49&t=15860 --- =(^.^)= nyan~
 

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Re: Xanadu Server

by IceAgeComing » Wed Mar 16, 2016 21:39

firefox wrote:i heard that there will be a voting to select who will build the spawn. (i vote for iska)
and i think we should do the same for the main roads.


I absolutly agree.
I vote for Iska for building spawn too.
 

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Re: Xanadu Server

by Dragonop » Wed Mar 16, 2016 22:37

I vote for iska too (?)
Btw, what if iska doesn't wants to... it's a lot of work
 

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Re: Xanadu Server

by Kilarin » Wed Mar 16, 2016 23:15

I'm certain everyone will have a lot of fun on the new server, but I still find the whole thing terribly depressing. Xanadu is a community, but it is also a place with history. So many wonderful builds, so many long hours of work. I'm going to miss all of those wonderful and interesting places.
1114, 572, -442 : Sky City with Xanthin's Queen of Steam, Neon's millennium Falcon, xXRaizelXx's ice tower, and many other nice builds.
100, 0, 100 : Neon's Space Station
1952, 2, -1062 : xXRaizelXx's city
1625, 5, -486 : Xanthin's Carivansi
678, -13, -6 : firegryph_'s underwater city
460, 1, -7 : Neato's Football Stadium
-1020, 2, -447 : pixel art of Keira Knightley by Hal2
8965, 2, 19109 : neri2's dock beautiful canyon
-17422, 2,-21825 : Kelena's hockey rink
1231, 3, -158 : Big3's Megaplex
17492, 7,-20325 : neozerosv's sphinx
11028, 31, 16576 : ice castle
-811, 68, 327 : Skrote's house

just to list a few.

I've seen things you people wouldn't believe. Klingon Attack ships on fire off the shoulder of Neon's space station. I watched Mese wings glitter in the dark near the Ice Stargate. All those moments will be lost in time, like tears...in...rain. Time to die.
 

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Re: Xanadu Server

by Fixer » Wed Mar 16, 2016 23:24

make archived copy, available via torrent?
 

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Re: Xanadu Server

by Dragonop » Wed Mar 16, 2016 23:40

Fixerol is right, I bet some people will seed.
 

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Re: Xanadu Server

by Zen » Thu Mar 17, 2016 03:06

Hm.

So do all the servers have to restart over to take advantage of the new features in the 4.14 release in a few days?
Last edited by Zen on Sat Mar 26, 2016 02:29, edited 1 time in total.
 

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firefox
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Re: Xanadu Server

by firefox » Thu Mar 17, 2016 07:18

Dragonop wrote:I vote for iska too (?)
Btw, what if iska doesn't wants to... it's a lot of work

then we just make him want to do it :P
Kilarin wrote:All those moments will be lost in time, like tears...in...rain. Time to die.

there are methods to save those moments. ;)
keeping everything also means keeping the griefed, abandoned areas and the map corruption.
i once lost everything because of the map corruption ...
Zen wrote:So do all the servers have to restart over to take advantage of the new features in the 4.14 release in a few days?

no idea. but the new mapgen is completely different.
i guess the main reason here is the data corruption in the save files, so other servers who didn't have that problem could keep their maps.
building inspiration: viewtopic.php?f=3&t=15550 --- my game: viewtopic.php?f=49&t=15860 --- =(^.^)= nyan~
 

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Re: Xanadu Server

by auouymous » Thu Mar 17, 2016 08:02

If player files don't get imported to new map, will passwords at least be preserved for players? Or will there also be players grabbing up other player's names?
 

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Re: Xanadu Server

by Neon » Sun Mar 20, 2016 00:59

Unlikely, auouymous.
With the last map wipe, no player information was kept (which means those people trying to store things up in their bags are out of luck). This also means that each person will have to log in with a fresh password to "lock in" their username for their exclusive future use.

It would be possible for someone else to get your username (if they are faster than you are in logging in the first time.) As a server admin, I would not attempt to arbitrate the situations where that happened, because it would be very difficult to establish who "owns" a given username and that the person raising the stink is really the right person. Therefore the proper fix for this situation is to:
A) Be the first person to log in with that username
B) Failing that, find a different username
C) Allow the "imposter" establish themselves as the imposter because their building style is not the same as your (presumably well known) building style and their builds are not at the same quality as yours. The community will recognize your new username and honor you for it, if the community would have recognized builds with your (previous) username on them.

I would like to re-iterate (for our younger builders) that moaning or complaining about lost usernames are not likely to get much nice, positive attention. It is likely to be treated like much of the other moaning and complaining is treated by people who come to the server to have fun. Don't be someone who complains, or you might get more to complain about.
 

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Re: Xanadu Server

by Kilarin » Sun Mar 20, 2016 01:19

Much as I hate the wipe, since it's going to happen, I'll give my advice. And that would be for there to be a period of at least several days to a week when Shinjin and Ten allow only a preselected group of builders access to protect areas where spawn and the main roads will be. Actual building can be done once everyone else arrives on the server.

While we are discussing roads, I have a question about how they will work with the new protectors. It will certainly be MUCH easier to protect a large area when protectors have a radius of 10 instead of 5 nodes. BUT, it's going to make roads a bit impractical isn't it? If you place your protectors in the middle of the road, and make your road even a whopping 9 nodes wide, it will still be 6 nodes past the curb before anyone can build. That's pretty far. How should we deal with roads and the new protector width?
 

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Re: Xanadu Server

by auouymous » Sun Mar 20, 2016 02:29

Kilarin wrote:While we are discussing roads, I have a question about how they will work with the new protectors. It will certainly be MUCH easier to protect a large area when protectors have a radius of 10 instead of 5 nodes. BUT, it's going to make roads a bit impractical isn't it? If you place your protectors in the middle of the road, and make your road even a whopping 9 nodes wide, it will still be 6 nodes past the curb before anyone can build. That's pretty far. How should we deal with roads and the new protector width?


It would be easy to create small(5) and large(10) radius protectors in the mod. The recipe for large protector could use 8 small protectors since it covers 8 times the area. Could also use fewer than 8 if it should be cheaper, but require at least 2 smalls.
 

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Re: Xanadu Server

by Kilarin » Sun Mar 20, 2016 02:40

auouymous wrote:It would be easy to create small(5) and large(10) radius protectors in the mod. The recipe for large protector could use 8 small protectors since it covers 8 times the area. Could also use fewer than 8 if it should be cheaper, but require at least 2 smalls.

I had suggested different sized protectors once before, and Ten pointed out to me that it would slow down the mod. Currently the protector mod must check to see if a node is within a standard preset distance (10 in this case) of any existing protector. If we add, say, one small protector with a radius of 3, then we now have to have TWO lists of protectors, and do TWO checks to see if the node is within a distance of 3 from a protector on the small list, and if not, THEN we have to check if it is within a distance of 10 from a large protector. thereby doubling the number of checks required for every interaction with a node on the server.

if that doubling would not be a major problem, then having a smaller protector would be GREAT. But if not, I don't know if adding lag is likely to be accepted.
 

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