What kind of hardware are you running your server on?
What kind of hardware are you running your server on?
I have run one on a dual xeon quad core G5 DL360, I am now trying to set one up with a Athlon 64 X2. I keep have performance issues which I had on the G5. So I am wondering what everyone else is running on.
Re: What kind of hardware are you running your server on?
Xanadu is running on an old Pentium D - 2.8ghz Dual-core 64-bit processor with 4gb memory and SSD drive...
Edited: oops, posted specs from wrong box...
Edited: oops, posted specs from wrong box...
Last edited by TenPlus1 on Wed Jul 16, 2014 14:29, edited 3 times in total.
Re: What kind of hardware are you running your server on?
TenPlus1 wrote:Xanadu is running on an old Pentium 4 - 3.4ghz Dual-core 64-bit processor with 6gb memory and SSD drive...
O_0
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Re: What kind of hardware are you running your server on?
That's not old. Running my server on a Intel ? Dual-Core @1.86 GHz x86 with 120 GB HDDTenPlus1 wrote:old Pentium 4 - 2.8ghz Dual-core 64-bit processor
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Re: What kind of hardware are you running your server on?
My server is running on an old pc i found near the garbage
CPU 2.0Ghz prossesor
RAM: about 480MB
HDD: 80GB
seems to work fine though
CPU 2.0Ghz prossesor
RAM: about 480MB
HDD: 80GB
seems to work fine though
Re: What kind of hardware are you running your server on?
I am not sure what it is....... I have a Minecraft server also that has way more mods and it seems to run fine in a 2048mb environment and has 0 lag. Minetest on the other hand I have tweeked and cut the mods down to no npc's or mobs and still has this issue. Even killed rollback to see what performance changes that makes.
This box is an Athlon 64 X2 at 2.5GHZ and there are times that Minetest pegs out one of the cores and it stays that way for 30 secs. Just trying to figure it out.
This box is an Athlon 64 X2 at 2.5GHZ and there are times that Minetest pegs out one of the cores and it stays that way for 30 secs. Just trying to figure it out.
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Re: What kind of hardware are you running your server on?
just upgraded CPU and ram today on mine
i5-3570 3.4ghz, 8gb ... rarely does CPU go above 20% unless i'm flying&fast. ram is also under a 1gb, usual is like 5 concurrent players.
I have occasional lockups, my players use mining lasers, drills, sledgehammers, technic, pipework, mesecon, and digiline use, lavacooling mod the creates stone and ores, and also mobs. Lag is low, minetest servers page says i have 142mods installed, my debug says 4784 registered nodes, items and tools, ping is under 200 and lag around 20
here are some performance relative minetest.conf settings i'm using
num_emerge_threads = 12
max_block_generate_distance = 9
max_block_send_distance = 9
max_simultaneous_block_sends_per_client = 10
max_simultaneous_block_sends_server_total = 3072
active_block_range = 3
active_object_send_range_blocks = 3
client_unload_unused_data_timeout = 300
server_unload_unused_data_timeout = 28
dedicated_server_step = 0.01
server_map_save_interval = 10.3
sqlite_synchronous = 0
cache_block_before_spawn = true
time_send_interval = 15
i5-3570 3.4ghz, 8gb ... rarely does CPU go above 20% unless i'm flying&fast. ram is also under a 1gb, usual is like 5 concurrent players.
I have occasional lockups, my players use mining lasers, drills, sledgehammers, technic, pipework, mesecon, and digiline use, lavacooling mod the creates stone and ores, and also mobs. Lag is low, minetest servers page says i have 142mods installed, my debug says 4784 registered nodes, items and tools, ping is under 200 and lag around 20
here are some performance relative minetest.conf settings i'm using
num_emerge_threads = 12
max_block_generate_distance = 9
max_block_send_distance = 9
max_simultaneous_block_sends_per_client = 10
max_simultaneous_block_sends_server_total = 3072
active_block_range = 3
active_object_send_range_blocks = 3
client_unload_unused_data_timeout = 300
server_unload_unused_data_timeout = 28
dedicated_server_step = 0.01
server_map_save_interval = 10.3
sqlite_synchronous = 0
cache_block_before_spawn = true
time_send_interval = 15
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Re: What kind of hardware are you running your server on?
Gonna give these settings a test...... also noticed if I load simple mobs or even creatures the system just bogs down and then becomes completely unstable. Could that be I am adding those to an existing map?trainwrecktony wrote:just upgraded CPU and ram today on mine
i5-3570 3.4ghz, 8gb ... rarely does CPU go above 20% unless i'm flying&fast. ram is also under a 1gb, usual is like 5 concurrent players.
I have occasional lockups, my players use mining lasers, drills, sledgehammers, technic, pipework, mesecon, and digiline use, lavacooling mod the creates stone and ores, and also mobs. Lag is low, minetest servers page says i have 142mods installed, my debug says 4784 registered nodes, items and tools, ping is under 200 and lag around 20
here are some performance relative minetest.conf settings i'm using
num_emerge_threads = 12
max_block_generate_distance = 9
max_block_send_distance = 9
max_simultaneous_block_sends_per_client = 10
max_simultaneous_block_sends_server_total = 3072
active_block_range = 3
active_object_send_range_blocks = 3
client_unload_unused_data_timeout = 300
server_unload_unused_data_timeout = 28
dedicated_server_step = 0.01
server_map_save_interval = 10.3
sqlite_synchronous = 0
cache_block_before_spawn = true
time_send_interval = 15
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Re: What kind of hardware are you running your server on?
creatures is too laggy IMO, not matter how much i tweaked it spawn was out of control. last server i was on with it i went from being surrounded by 18 zombies at night to 30 sheep at day! then you have to wait for the zombies to blink to death and fall down at sunrise
i do like the zombie though, added it to simple mobs and i'm also using code from adventuretest's simplemobs which uses code from creatures/pyramids for the knockback effect.
i do like the zombie though, added it to simple mobs and i'm also using code from adventuretest's simplemobs which uses code from creatures/pyramids for the knockback effect.
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Re: What kind of hardware are you running your server on?
Could I get a copy of that?trainwrecktony wrote:creatures is too laggy IMO, not matter how much i tweaked it spawn was out of control. last server i was on with it i went from being surrounded by 18 zombies at night to 30 sheep at day! then you have to wait for the zombies to blink to death and fall down at sunrise
i do like the zombie though, added it to simple mobs and i'm also using code from adventuretest's simplemobs which uses code from creatures/pyramids for the knockback effect.
Yeah we experiened the bug where it spawned 100 zombies in the middle of no where. It is totally uncontrollable. I have seen a few tweaks to keep mobs under control but not enough to make it work on my server correctly.
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Re: What kind of hardware are you running your server on?
https://www.dropbox.com/s/4gkyoam311bavxe/mobs.zip
use in place of simplemobs. I quickly edited the drops since i had some depend items but it started fine on my test world, may get unknown items as drops if i missed something.
depends:
default
fire
throwing
must edit arrow.lua in throwing
find this section
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
add these lines
velocity = 12,
drop_rate = -2,
use in place of simplemobs. I quickly edited the drops since i had some depend items but it started fine on my test world, may get unknown items as drops if i missed something.
depends:
default
fire
throwing
must edit arrow.lua in throwing
find this section
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
add these lines
velocity = 12,
drop_rate = -2,
Last edited by trainwrecktony on Thu Jul 17, 2014 21:35, edited 1 time in total.
Server Owner trainwrecktony.serveminecraft.net:30000 irc.freenode.net ##minetest-trainwrecktony
Re: What kind of hardware are you running your server on?
Thank you sir.trainwrecktony wrote:https://www.dropbox.com/s/4gkyoam311bavxe/mobs.zip
use in place of simplemobs. I quickly edited the drops since i had some depend items but it started fine on my test world, may get unknown items as drops if i missed something.
depends:
default
fire
throwing
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Re: What kind of hardware are you running your server on?
This sounds like insanity, basically you're attempting to run 100 server frames per second.trainwrecktony wrote:dedicated_server_step = 0.01
Also, your CPU only has 4 threads, so why use 12 emerge threads?
Re: What kind of hardware are you running your server on?
Calinou wrote:This sounds like insanity, basically you're attempting to run 100 server frames per second.trainwrecktony wrote:dedicated_server_step = 0.01
Also, your CPU only has 4 threads, so why use 12 emerge threads?
Ok so tweak those settings he has for a Athlon 64 X2 with 4GB of ram......
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Re: What kind of hardware are you running your server on?
default is dedicated_server_step = 0.1 , some threads suggest .05, and even another suggested .01. I been using the .01 for like 2weeks again i rarely see the CPU usage above 20%. my previous CPU was i3-3240 3.4ghz
and
Hmm imust be confused on application vs physical threads, either way i've experimented with 4-12, at 8 and above CPU usuage does increase but again rarely over 20%
and
Hmm imust be confused on application vs physical threads, either way i've experimented with 4-12, at 8 and above CPU usuage does increase but again rarely over 20%
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Re: What kind of hardware are you running your server on?
i would like some way to make it run on a Raspberry Pi 1 without problems....
PS: I will not use it for playing, only for the server. So please give me a way to do that if possible.
PS: I will not use it for playing, only for the server. So please give me a way to do that if possible.
ARE YOU A NYAN CAT?????
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Re: What kind of hardware are you running your server on?
I've gotten minetestserver running on a Raspberry Pi 2 without problems. The method should be same for the RPi1 I guess. All I did was follow the manual compilation instructions in the readme. The basic steps are these:
-Install dependencies
-clone Minetest engine repo
-compile
-clone Minetest Game repo into games/
-install mods
-Install dependencies
-clone Minetest engine repo
-compile
-clone Minetest Game repo into games/
-install mods
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Re: What kind of hardware are you running your server on?
Excuse me, i guess that that is too difficult to me. i am only a beginner with such stuff.
ARE YOU A NYAN CAT?????
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Re: What kind of hardware are you running your server on?
i dont want a avatar standing in there. It would be killable ( PVP is OK limited on my server when it is online)
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Re: What kind of hardware are you running your server on?
I just summarized the instructions in the README file of the minetest repository. If you download it and follow the instructions in there, you'll have it running really quickly
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Re: What kind of hardware are you running your server on?
A low end VPS, though that may change soon.
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Re: What kind of hardware are you running your server on?
I am running a private server with
hdd: 500 GB
RAM: 2 GB
CPU: AMD Athlon II X2 220 dual-core processor
hdd: 500 GB
RAM: 2 GB
CPU: AMD Athlon II X2 220 dual-core processor
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Re: What kind of hardware are you running your server on?
MinetestForFun Team server (in CANADA)
MinetestForFun Team mods : [spidermob] [fishing]
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
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