[Mod] new Factory [factory]

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theFox
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[Mod] new Factory [factory]

by theFox » Sun Jun 11, 2017 15:55

A new version of LemonLake's factory mod
It adds machines like conveyor belts and an industrial furnace.

+ screenshots

Code & Texture License: MIT
Dependencies: default
Recommended: intllib

Download

GitHub:https://github.com/theFox6/factory

original mod:
Code/textures by LemonLake
Moral support and ideas from nman3600
Attachments
screenshot_20170807_164000.png
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screenshot_20170807_163624.png
(256.54 KiB) Not downloaded yet
screenshot_20170807_163604.png
(215.89 KiB) Not downloaded yet
Last edited by theFox on Mon Aug 07, 2017 14:46, edited 5 times in total.
my mods:
useful_contraptions
new Factory
currently working on:
working_villages

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azekill_DIABLO
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Re: [Mod] new Factory [factory]

by cx384 » Sun Jun 11, 2017 19:25

Nice you used my old screenshot. :D
Can your read this?
 

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Re: [Mod] new Factory [factory]

by theFox » Mon Jun 12, 2017 06:50

azekill_DIABLO wrote:awesome! i will maybe fork it, are you OK with that?

I have invited you as collaborator, so you can help me making this mod: https://github.com/theFox6/factory/invitations
Last edited by theFox on Mon Jun 12, 2017 07:13, edited 1 time in total.
my mods:
useful_contraptions
new Factory
currently working on:
working_villages

(ง'̀-'́)ง
 

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theFox
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Re: [Mod] new Factory [factory]

by theFox » Mon Jun 12, 2017 07:12

Edit: You have to be logged into github to use this link.
Last edited by theFox on Tue Jun 13, 2017 12:07, edited 1 time in total.
my mods:
useful_contraptions
new Factory
currently working on:
working_villages

(ง'̀-'́)ง
 

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azekill_DIABLO
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v-rob
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Re: [Mod] new Factory [factory]

by v-rob » Mon Jun 12, 2017 22:44

YES!!!

I really like this mod, so I'm glad that it is compatible with Minetest again.

Is it possible for you to add inclined conveyor belts (up an down), turning (right and left), 3-way (2 in, 1 out), and 4-way (3 in, one out). The curved, 3-way, and 4-way will keep the entity on it in the middle at all times.
I dislike huge mods, but incomplete mods or mods that could use touching up are even worse.
I don't like playing Minetest as much as I like modding it.
The keyboard sequence to remove all bugs: Ctrl + A, Ctrl + X, Ctrl + S, Alt + F4
 

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Re: [Mod] new Factory [factory]

by texmex » Tue Jun 13, 2017 08:09

Great to see this project being saved. Good call theFox!
Taking a break from Minetest.
Mods Commons, Sling, hbSprint, Floodables, item_drop⑂, Telemosaic⑂, Herbs⑂.
Texturepacks Good Morning Craft
 

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Re: [Mod] new Factory [factory]

by theFox » Tue Jun 13, 2017 12:13

I will make a conveyor belt, that has two metal boards attached to it that center the object and maybe conveyor belts going up.
You can use the fan to move objects up right now.
my mods:
useful_contraptions
new Factory
currently working on:
working_villages

(ง'̀-'́)ง
 

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Re: [Mod] new Factory [factory]

by theFox » Wed Jun 14, 2017 14:33

The centering conveyor belt is in right now but it will need a different texture.
And I fixed some more bugs...
my mods:
useful_contraptions
new Factory
currently working on:
working_villages

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v-rob
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Re: [Mod] new Factory [factory]

by v-rob » Wed Jun 14, 2017 22:40

Why not make them all centered? It's simpler that way, and the normal ones are useless now.
I dislike huge mods, but incomplete mods or mods that could use touching up are even worse.
I don't like playing Minetest as much as I like modding it.
The keyboard sequence to remove all bugs: Ctrl + A, Ctrl + X, Ctrl + S, Alt + F4
 

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theFox
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Re: [Mod] new Factory [factory]

by theFox » Mon Jun 19, 2017 14:21

azekill_DIABLO wrote:what can i be useful to?

Actually, I don't really know...
I guess I just wanted to have somebody to look after this mod, so it doesn't get old like the original factory.
But I can also remove you as a collaborator, if you want to.
my mods:
useful_contraptions
new Factory
currently working on:
working_villages

(ง'̀-'́)ง
 

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Re: [Mod] new Factory [factory]

by azekill_DIABLO » Mon Jun 19, 2017 14:39

maybe you should and give this right to a more active guy. i do some pull request if i have ideas, i prefer this system!
 

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Re: [Mod] new Factory [factory]

by theFox » Mon Jun 19, 2017 14:41

azekill_DIABLO wrote:maybe you should and give this right to a more active guy. i do some pull request if i have ideas, i prefer this system!

kicked you out
my mods:
useful_contraptions
new Factory
currently working on:
working_villages

(ง'̀-'́)ง
 

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Re: [Mod] new Factory [factory]

by theFox » Mon Jun 19, 2017 14:52

azekill_DIABLO wrote:NOOO000ooo.. (joke :D)

Now I know how you are getting so many posts...
my mods:
useful_contraptions
new Factory
currently working on:
working_villages

(ง'̀-'́)ง
 

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Re: [Mod] new Factory [factory]

by TumeniNodes » Mon Jun 19, 2017 14:57

not sure if this mod meets minetest mod requirements but, you could look into that option?
this way it would get attention from others as well... worth a shot
 

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Re: [Mod] new Factory [factory]

by theFox » Mon Jun 19, 2017 14:59

azekill_DIABLO wrote:Hmm. yes. is it bad?

It might be seen as spam because it isn't helpful for the topic.
my mods:
useful_contraptions
new Factory
currently working on:
working_villages

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azekill_DIABLO
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Re: [Mod] new Factory [factory]

by azekill_DIABLO » Mon Jun 19, 2017 15:00

Okay. back to the topic then.

Can you add more "factory like nodes?"
 

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Re: [Mod] new Factory [factory]

by theFox » Mon Jun 19, 2017 15:00

TumeniNodes wrote:not sure if this mod meets minetest mod requirements but, you could look into that option?
this way it would get attention from others as well... worth a shot

how do you mean?
my mods:
useful_contraptions
new Factory
currently working on:
working_villages

(ง'̀-'́)ง
 

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v-rob
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Re: [Mod] new Factory [factory]

by v-rob » Mon Jun 19, 2017 15:15

The drills need to have something happen when they hit water or lava caves. I have had it die on me multiple times and I had to fly down and fix it. Could you make it create full nodes when it hits a liquid, and make it so it doesn't mine them?
I dislike huge mods, but incomplete mods or mods that could use touching up are even worse.
I don't like playing Minetest as much as I like modding it.
The keyboard sequence to remove all bugs: Ctrl + A, Ctrl + X, Ctrl + S, Alt + F4
 

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Re: [Mod] new Factory [factory]

by TumeniNodes » Mon Jun 19, 2017 15:56

theFox wrote:
TumeniNodes wrote:not sure if this mod meets minetest mod requirements but, you could look into that option?
this way it would get attention from others as well... worth a shot

how do you mean?


viewtopic.php?f=47&t=13839
 

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