[Mod] X-Decor [git] [xdecor]

User avatar
Festus1965
Member
 
Posts: 295
Joined: Sun Jan 03, 2016 11:58
Location: Thailand - Chiang Mai (+5-6h to MEZ)
In-game: Thomas Explorer

Re: [Mod] X-Decor [git] [xdecor]

by Festus1965 » Mon Jan 15, 2018 01:57

Chem871 wrote:I don't think xdecor is pipeworks-compatible, not every mod is.


Thanks for the fast replay,
that answer should go onto the injector,

but a robot is able to dig, and take ..., not sure if that might be free of pipeworks needed. Or I have to change the hive and add an pipe, haha ... ok, getting more closed to the solution, but still do not have one.


edit:
I changed the store inside from 16 to 99, that solves a basic problem at all first.

Yes, I have seen the solution below, I check it, Thanks
Last edited by Festus1965 on Mon Jan 15, 2018 21:47, edited 1 time in total.
 

hajo
Member
 
Posts: 591
Joined: Thu Oct 13, 2016 10:45
Location: DE

Re: [Mod] X-Decor [git] [xdecor] - take out honey from Hive

by hajo » Mon Jan 15, 2018 02:51

Festus1965 wrote:How to get out the honey from the hive ? (artificial hive)
* tried Robot, take.down("xdecor:honey") ... not work

The hive has no inventory "main", so you need to specify its name, "honey".

This works, e.g. at my Robo-Farmer:
Code: Select all
n=read_node.forward(); --say(n)
if n=="xdecor:hive" then 
  say("get honey")
  take.forward("xdecor:honey".." 2","honey")
end
 

User avatar
PolySaken
Member
 
Posts: 241
Joined: Thu Nov 09, 2017 05:18
Location: djelibabi
GitHub: PolySaken-I-Am
In-game: PolySaken

Re: [Mod] X-Decor [git] [xdecor]

by PolySaken » Wed Feb 14, 2018 20:36

jas wrote:You don't. Or, at least, I don't, and I can report that on last check this worked for me. What versions of Minetest and X-Decor are you using?

When I try to load a world, it doesn't work, but if I go back in after damaging a tool, it does. Latest ver of both, mod and game.
 

User avatar
scottwolff
Member
 
Posts: 124
Joined: Sat Apr 30, 2016 06:15
Location: Central Illinois
In-game: scottwolff or some variant of iasiney

Re: [Mod] X-Decor [git] [xdecor]

by scottwolff » Wed Feb 14, 2018 22:05

I enjoy this mod. I use it currently on my server.
 

User avatar
Mr. Xenon
Member
 
Posts: 38
Joined: Thu Feb 08, 2018 16:37

Re: [Mod] X-Decor [git] [xdecor]

by Mr. Xenon » Wed Mar 07, 2018 01:59

xdecor definitely better than home_decor, but definitely so much! This decorative model is absolutely perfect, because it respects the classic style of vanilla (pixelated textures + cubic blocks without strange shapes that ruin the classic style of vanilla). I love this mod with all of myself <3

I noticed that the wall lamp was removed? it was too beautiful, then the 2d candle does not use the crossed plantlike style (projection on two axes).
 

Marshall_maz
Member
 
Posts: 241
Joined: Mon Jul 14, 2014 17:13
Location: Cullinan, South-Africa
In-game: Mazal

Re: [Mod] X-Decor [git] [xdecor]

by Marshall_maz » Fri Mar 23, 2018 11:28

Get this error when trying the mod. Have no other mods installed :

Code: Select all
2018-03-23 13:26:09: [Main]: Automatically selecting world at [C:\Users\mazal\Downloads\minetest-0.5.0-cf0bceb-win64\bin\..\worlds\MazTest]
2018-03-23 13:26:22: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2018-03-23 13:26:22: ERROR[Main]: ModError: Failed to load and run script from C:\Users\mazal\Downloads\minetest-0.5.0-cf0bceb-win64\bin\..\mods\xdecor\init.lua:
2018-03-23 13:26:22: ERROR[Main]: ...t-0.5.0-cf0bceb-win64\bin\..\mods\xdecor/src/cooking.lua:207: '}' expected (to close '{' at line 203) near 'groups'
2018-03-23 13:26:22: ERROR[Main]: stack traceback:
2018-03-23 13:26:22: ERROR[Main]:    [C]: in function 'dofile'
2018-03-23 13:26:22: ERROR[Main]:    ...minetest-0.5.0-cf0bceb-win64\bin\..\mods\xdecor\init.lua:43: in main chunk
2018-03-23 13:26:22: ERROR[Main]: Check debug.txt for details.
2018-03-23 13:26:48: ERROR[Main]: Please choose a name!
 

User avatar
Lone_Wolf
Member
 
Posts: 1864
Joined: Sun Apr 09, 2017 05:50
Location: You wouldn't believe me
GitHub: LoneWolfHT
IRC: Lone_Wolf
In-game: Lone_Wolf or Somebody

Re: [Mod] X-Decor [git] [xdecor]

by Lone_Wolf » Sat Mar 24, 2018 03:58

Marshall_maz wrote:Get this error when trying the mod. Have no other mods installed :

Code: Select all
2018-03-23 13:26:09: [Main]: Automatically selecting world at [C:\Users\mazal\Downloads\minetest-0.5.0-cf0bceb-win64\bin\..\worlds\MazTest]
2018-03-23 13:26:22: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2018-03-23 13:26:22: ERROR[Main]: ModError: Failed to load and run script from C:\Users\mazal\Downloads\minetest-0.5.0-cf0bceb-win64\bin\..\mods\xdecor\init.lua:
2018-03-23 13:26:22: ERROR[Main]: ...t-0.5.0-cf0bceb-win64\bin\..\mods\xdecor/src/cooking.lua:207: '}' expected (to close '{' at line 203) near 'groups'
2018-03-23 13:26:22: ERROR[Main]: stack traceback:
2018-03-23 13:26:22: ERROR[Main]:    [C]: in function 'dofile'
2018-03-23 13:26:22: ERROR[Main]:    ...minetest-0.5.0-cf0bceb-win64\bin\..\mods\xdecor\init.lua:43: in main chunk
2018-03-23 13:26:22: ERROR[Main]: Check debug.txt for details.
2018-03-23 13:26:48: ERROR[Main]: Please choose a name!

Try using 0.4.16 stable
I've noticed the number of mods I can contribute to has decreased. I'm sticking with Github. Even though I don't like MS
 

markodon
Member
 
Posts: 21
Joined: Fri Apr 06, 2018 14:25

Re: [Mod] X-Decor [git] [xdecor]

by markodon » Sat Apr 21, 2018 08:58

today server crash
Code: Select all
09:10:42: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'xdecor' in callback nodemeta_inventory_OnTake(): ...0.4.16-win64\bin\..\mods\xdecor-master/src/workbench.lua:70: attempt to concatenate a nil value
2018-04-21 09:10:42: ERROR[Main]: stack traceback:
2018-04-21 09:10:42: ERROR[Main]:    ...0.4.16-win64\bin\..\mods\xdecor-master/src/workbench.lua:70: in function 'get_output'
2018-04-21 09:10:42: ERROR[Main]:    ...0.4.16-win64\bin\..\mods\xdecor-master/src/workbench.lua:220: in function <...0.4.16-win64\bin\..\mods\xdecor-master/src/workbench.lua:197>
 

User avatar
Festus1965
Member
 
Posts: 295
Joined: Sun Jan 03, 2016 11:58
Location: Thailand - Chiang Mai (+5-6h to MEZ)
In-game: Thomas Explorer

Re: [Mod] X-Decor [git] [xdecor]

by Festus1965 » Sun Jun 24, 2018 13:19

one Week 3 crashed ... identical

Code: Select all
2018-06-24 19:11:19: WARNING[Server]: active block modifiers took 212ms (longer than 200ms)
2018-06-24 19:11:23: ACTION[Server]: xxx takes default:pine_tree from chest at (20114,1,24049)
compassgps writing settings
2018-06-24 19:11:30: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'xdecor' in callback node_on_receive_fields(): /home/minetest/.minetest/mods/xdecor/src/workbench.lua:133: attempt to concatenate a nil value
2018-06-24 19:11:30: ERROR[Main]: stack traceback:
2018-06-24 19:11:30: ERROR[Main]:    /home/minetest/.minetest/mods/xdecor/src/workbench.lua:133: in function 'set_formspec'
2018-06-24 19:11:30: ERROR[Main]:    /home/minetest/.minetest/mods/xdecor/src/workbench.lua:153: in function </home/thomas/.minetest/mods/xdecor/src/workbench.lua:150>


even further no clue about someone did something IN the workbench, one time with an login near a workbench, but never found some reason, wrong input ...
 

User avatar
Festus1965
Member
 
Posts: 295
Joined: Sun Jan 03, 2016 11:58
Location: Thailand - Chiang Mai (+5-6h to MEZ)
In-game: Thomas Explorer

Re: Workbench

by Festus1965 » Tue Jun 26, 2018 23:17

About the crashed, I updated my servers xdecor to newest version, as I saw very small changed parts, as I got 4th crash

I will see if it still comes up.
 

User avatar
BrunoMine
Member
 
Posts: 1008
Joined: Thu Apr 25, 2013 17:29
Location: SP-Brasil
GitHub: BrunoMine
 

Previous

Return to Mod Releases



Who is online

Users browsing this forum: EdShouldBeInBed and 8 guests