[Mod] Advanced area protection [areas]

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Wolfshippie
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Re: [Mod] Advanced area protection [areas]

by Wolfshippie » Tue Jun 26, 2018 17:57

kurktu wrote:Can I define public areas within an owned area?

Yes, it's possible.

Just protect another area inside the first one and set it to open.
Very inactive at the moment, I'm sorry.
 

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Re: [Mod] Advanced area protection [areas]

by kurktu » Wed Jun 27, 2018 22:15

Wolfshippie wrote:
kurktu wrote:Can I define public areas within an owned area?

Yes, it's possible.
Just protect another area inside the first one and set it to open.

Ah ok cool how do I set it to open then?

Edit: Ah ok found it, by looking through the sourcecode: /area_open
That command was not documented in the Readme ^^"

Thanks :)
 

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Re: [Mod] Advanced area protection [areas]

by frbitten » Thu Jul 12, 2018 00:21

Is this MOD still functional in the latest version of the game? I am trying to run the commands and always appears invalid command.
 

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rubenwardy
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Re: [Mod] Advanced area protection [areas]

by rubenwardy » Thu Jul 12, 2018 00:22

Yes. This is one of the two most popular protection mods

Also, what game? Do you mean latest version of Minetest? Minetest is a game engine, not a game

Also, what exactly are you typing?
 

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Re: [Mod] Advanced area protection [areas]

by frbitten » Thu Jul 12, 2018 17:58

rubenwardy wrote:Yes. This is one of the two most popular protection mods

Also, what game? Do you mean latest version of Minetest? Minetest is a game engine, not a game

Also, what exactly are you typing?



I downloaded the version of the site (Windows Minetest 0.4.17.1 - portable, 64-bit). I put the mod in the folder indicated. But the commands do not work.

I tried starting a minetest_game or the minimal option. None worked.
 

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Re: [Mod] Advanced area protection [areas]

by frbitten » Thu Jul 12, 2018 19:47

All commands

see the printscreen
error.png
(221.65 KiB) Not downloaded yet
 

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Re: [Mod] Advanced area protection [areas]

by hajo » Fri Jul 13, 2018 00:44

frbitten wrote:I put the mod in the folder indicated. But the commands do not work.

Did you activate the mod ?
Try /help to see what commands are available.
Also, look into debug.txt for errors / messages.
 

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Re: [Mod] Advanced area protection [areas]

by frbitten » Sat Jul 14, 2018 00:15

I solved the problem. I was putting the mods in "minetest \ mods" and the correct place was "minetest \ games \ minetest_game \ mods"

What is the minetest \ mods folder for? Osm mods appear in the list on the main screen, but are not loaded in the game.
 

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Re: [Mod] Advanced area protection [areas]

by Krock » Sat Jul 14, 2018 08:09

frbitten wrote:I solved the problem.

You moved the mod from the correct location into the wrong one. Move it back to minetest/mods and configure your world and enable the mod. See this or a similar video for detailed instructions.
If you put your mods into minetest_game, they will be enabled for all your worlds and updating minetest_game to a newer version will become a pain.
Mod Search Engine - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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Re: [Mod] Advanced area protection [areas]

by Chiantos » Fri Jul 27, 2018 13:16

Hello,

Where can i Modify pos 1 Y and pos 2 Y ? For pos 1 y = -30000 and pos 2 y = 30000 ? For create a Height of -30000 to 30000 for all Areas ?

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