[Modpack] TechPack [techpack]

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micu
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Re: [Modpack] TechPack [techpack]

by micu » Thu Nov 29, 2018 11:10

Hi Joe7575!

I've created another pull request on Github. I put short description in commit message, this small change affects how Fermenter picks up plant leaves for processing. Instead of trying to get 2 at once (which apparently is done from the same stack only), it takes them one by one. 'for' loop for 2 items may seem excessive, but IMHO is more flexible. I've tested it, seems to work as expected.

Cheers!
Micu
 

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joe7575
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Re: [Modpack] TechPack [techpack]

by joe7575 » Sat Dec 01, 2018 13:43

micu wrote:Hi Joe7575!

I've created another pull request on Github. I put short description in commit message, this small change affects how Fermenter picks up plant leaves for processing. Instead of trying to get 2 at once (which apparently is done from the same stack only), it takes them one by one. 'for' loop for 2 items may seem excessive, but IMHO is more flexible. I've tested it, seems to work as expected.

Cheers!
Micu


Thanks, I've merged your pull request and added a Teleporter channel bugfix in addition.
Sent from my Commodore 64. My Mods: TechPack, Hyperloop, Tower Crane, Lumberjack, Iron Age, Entrance.
 

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Re: [Modpack] TechPack [techpack]

by joe7575 » Mon Dec 03, 2018 19:22

Coming soon:

Machines break and need to be repaired!

Image

Machines will break after a while and need a repair kit to work normally again.
This should help to keep the industrial plants smaller, the player more busy and the hole game more sophisticated.

In addition a Forceload Block will be added, which will allow to separate industrial areas from cities/living areas.
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defect.png
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Last edited by joe7575 on Sat Dec 29, 2018 23:30, edited 2 times in total.
Sent from my Commodore 64. My Mods: TechPack, Hyperloop, Tower Crane, Lumberjack, Iron Age, Entrance.
 

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Re: [Modpack] TechPack [techpack]

by joe7575 » Sat Dec 29, 2018 23:25

TechPack v2 is ready for testing

+ image


The main new features are:
  • Almost all machines break after a certain amount of time (switch into the state 'defect') and have to be repaired (configurable).
  • A Repair Kit is available to repair defect machines.
  • A Forceload block (16x16x16) is added which keeps the corresponding area loaded and the machines operational as far as the player is logged in (number is configurable).
  • The Quarry now uses LVM techniques to go down up to 100 meter
  • Ladders, stairways, and bridges added (tubelib_stairway) for the machines
  • many improvements

Give it a try, your feedback is highly appreciated!
Attachments
techpack_v2.png
(946.77 KiB) Not downloaded yet
Sent from my Commodore 64. My Mods: TechPack, Hyperloop, Tower Crane, Lumberjack, Iron Age, Entrance.
 

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Re: [Modpack] TechPack [techpack]

by micu » Mon Dec 31, 2018 16:09

Thank you joe7575, that's a really good job!
Nobody likes when stuff gets broken ;-) but this is an opportunity to put even more computers (like SaferLua controllers) to use. Personally I run even simplest machines with these to get notified when job is done or something is wrong. Now just to enable defect monitoring and produce a pile of repair kits :-)

Cheers!
Micu
 

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Re: [Modpack] TechPack [techpack]

by joe7575 » Sat Jan 12, 2019 18:29

V2 is released and ready for use

News from players point of view:
  • Almost all machines break after a certain amount of time (switch into the state 'defect') and have to be repaired.
  • A Repair Kit is available to repair defect machines.
  • A Forceload block (16x16x16) is added which keeps the corresponding area loaded and the machines operational as far as the player is logged in.
  • The Quarry now uses LVM techniques to go down up to 100 meter
  • Ladders, stairways, and bridges added for the machines (techpack_stairway)
  • Industrial lamps
  • Warehouse Boxes in steel, copper, and gold for your warehouse/stock (techpack_warehouse)

+ techpack_stairway
Attachments
stairway1.png
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Sent from my Commodore 64. My Mods: TechPack, Hyperloop, Tower Crane, Lumberjack, Iron Age, Entrance.
 

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joe7575
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Re: [Modpack] TechPack [techpack]

by joe7575 » Sat Jan 19, 2019 19:43

TechPack now has ladders, stairways, and bridges for your machines.

Image
Attachments
techpack_stairway.png
(193.51 KiB) Not downloaded yet
Sent from my Commodore 64. My Mods: TechPack, Hyperloop, Tower Crane, Lumberjack, Iron Age, Entrance.
 

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