[Mod] Forceload Anchor [20140827] [forceload]
- rubenwardy
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[Mod] Forceload Anchor [20140827] [forceload]
Keeps areas of the map loaded when there is no player there. Requires the 'forceload' privilege.
The maximum amount of anchors is limited by max_forceloaded_blocks in minetest.conf
Works for 8 blocks around the anchor, usually.
Requires Minetest 0.4.10
License: LGPL 2.1 or later
Download: latest version
Dependencies: None.
GitHub: rubenwardy/forceload
Todo: Anchor placement quota.
The maximum amount of anchors is limited by max_forceloaded_blocks in minetest.conf
Works for 8 blocks around the anchor, usually.
Requires Minetest 0.4.10
License: LGPL 2.1 or later
Download: latest version
Dependencies: None.
GitHub: rubenwardy/forceload
Todo: Anchor placement quota.
Last edited by rubenwardy on Tue Sep 09, 2014 12:24, edited 9 times in total.
- Evergreen
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Re: [Mod] Forceload Anchor [20140827] [forceload]
This will be extremely useful! Thanks for the mod ruben. :-)
- rubenwardy
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Re: [Mod] Forceload Anchor [20140827] [forceload]
Thank you.
8D
8D
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Re: [Mod] Forceload Anchor [20140827] [forceload]
and this will be easily abusable ;-P
Just imagine a factory and quarry heavy server with all them technic and mesecon contraptions loaded all the time and working in full production mode because everybody has access to this nice mod.
This might well be usefull for a server stress test but on a normal server? We allready have so many possible sources of lag.
Just imagine a factory and quarry heavy server with all them technic and mesecon contraptions loaded all the time and working in full production mode because everybody has access to this nice mod.
This might well be usefull for a server stress test but on a normal server? We allready have so many possible sources of lag.
- rubenwardy
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Re: [Mod] Forceload Anchor [20140827] [forceload]
It is mostly for single player. I will add a quota system to limit the amount of places.
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Re: [Mod] Forceload Anchor [20140827] [forceload]
I wonder if my long distance cart rail system will now work :-)
Re: [Mod] Forceload Anchor [20140827] [forceload]
Hope you guys keep in mind that forceload mechanism is bot discouraged to be used as well as it's api is still beta and subject to change ;-)
- Desour
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Re: [Mod] Forceload Anchor [20140827] [forceload]
Very cool mod, but
, I think.
It needs wool and default forrubenwardy wrote: Dependencies: None.
, I think.
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
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Re: [Mod] Forceload Anchor [20140827] [forceload]
Good work, thank you !
MinetestForFun Team mods : [spidermob] [fishing]
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
Re: [Mod] Forceload Anchor [20140827] [forceload]
I really need this mod
thanks :D
thanks :D
Last edited by cx384 on Mon Mar 19, 2018 15:35, edited 1 time in total.
Can your read this?
Re: [Mod] Forceload Anchor [20140827] [forceload]
Is it possible to make a limit of Anchor Blocks per Name and ip.
So one player only can have, a in minetest.conf saved number of Anchor Block.
Admin Anchor Blocks and Normal woud be nice.
Very Nice mod ;)
So one player only can have, a in minetest.conf saved number of Anchor Block.
Admin Anchor Blocks and Normal woud be nice.
Very Nice mod ;)
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