[Mod] No more, burning down houses! [fake_fire]

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Do you like the idea of ice fire (seen here http://i.imgur.com/YsrIDM6.png)

I like Ice Fire
10
91%
I dont like ice Fire
1
9%
 
Total votes: 11

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Semmett9
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[Mod] No more, burning down houses! [fake_fire]

by Semmett9 » Post

Image

Fake Fire mod - a replacement to fire

Fake fire adds in a block that looks like fire, but dose not have the risk of burning down your creations. the mod also adds in a flint and steel which is used to spawn in the fire. to remove the fire block just simply hit it like any other block. fake fire is an ideal for replacing the original fire in minetest

Image


About The Mod

Fake fire adds in a block that looks like fire, but dose not have the risk of burning down your creations. the mod also adds in a flint and steel which is used to spawn in the fire. to remove the fire block just simply hit it like any other block. fake fire is an ideal for replacing the original fire in minetest

This Mod Adds
  • Fake Fire
  • Flint and Steel
Tec Infomation
Spoiler
  • Fake Fire as been rebuild from the ground up
  • New Sounds when you like and put out file
  • New Node Type for fire
  • Water Can be Put out fake fire (can be chnaged in lua file)
  • Fake Fake dose node damage playes
[/list]
Spoiler
> No known bugs

Download

Via Infinatum Minetest
DOWNLOAD

mirror (bitbukket)
DOWNLOAD / SOURCE / MIRROR

Fake Fire With Smoke

DOWNLOAD / SOURCE

DEPENDENCIES: default

LICENSE
LGPL v3


Please note - infinatum minetest is a self hosted website. This means we could be down at any time. If this is the case use the mirror link



fake fire banner
Image
Last edited by Semmett9 on Mon Jan 22, 2024 21:06, edited 15 times in total.

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Semmett9
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Re: Fake Fire - No more, burning down houses!

by Semmett9 » Post

Due to problems with editing the old post i desided to make a new one so that i can keep everyone updated with the mod

many thanks

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balthazariv
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Re: Fake Fire - No more, burning down houses!

by balthazariv » Post

My antivirus software triggers an alert on the first link.

With the second, i can download and i have tested but i have this error :

Code: Select all

01:06:11: ERROR[main]: ========== ERROR FROM LUA ===========
01:06:11: ERROR[main]: Failed to load and run script from 
01:06:11: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\fakefire\init.lua:
01:06:11: ERROR[main]: ...netest\minetest - Copie\bin\..\builtin\game\register.lua:60: Name fake_fire:fake_fire does not follow naming conventions: "modname:" or ":" prefix required
01:06:11: ERROR[main]: stack traceback:
01:06:11: ERROR[main]: 	[C]: in function 'error'
01:06:11: ERROR[main]: 	...netest\minetest - Copie\bin\..\builtin\game\register.lua:60: in function 'check_modname_prefix'
01:06:11: ERROR[main]: 	...netest\minetest - Copie\bin\..\builtin\game\register.lua:96: in function 'register_item'
01:06:11: ERROR[main]: 	...netest\minetest - Copie\bin\..\builtin\game\register.lua:161: in function 'register_node'
01:06:11: ERROR[main]: 	L:\Minetest\minetest - Copie\bin\..\mods\fakefire\init.lua:1: in main chunk
01:06:11: ERROR[main]: ======= END OF ERROR FROM LUA ========

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Minetestforfun
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Re: Fake Fire - No more, burning down houses!

by Minetestforfun » Post

Please Semmett9, move your mod to Github/Giturous :)

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addi
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Re: Fake Fire - No more, burning down houses!

by addi » Post

balthazariv wrote:My antivirus software triggers an alert on the first link.

With the second, i can download and i have tested but i have this error :

Code: Select all

01:06:11: ERROR[main]: ========== ERROR FROM LUA ===========
01:06:11: ERROR[main]: Failed to load and run script from 
01:06:11: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\fakefire\init.lua:
01:06:11: ERROR[main]: ...netest\minetest - Copie\bin\..\builtin\game\register.lua:60: Name fake_fire:fake_fire does not follow naming conventions: "modname:" or ":" prefix required
01:06:11: ERROR[main]: stack traceback:
01:06:11: ERROR[main]: 	[C]: in function 'error'
01:06:11: ERROR[main]: 	...netest\minetest - Copie\bin\..\builtin\game\register.lua:60: in function 'check_modname_prefix'
01:06:11: ERROR[main]: 	...netest\minetest - Copie\bin\..\builtin\game\register.lua:96: in function 'register_item'
01:06:11: ERROR[main]: 	...netest\minetest - Copie\bin\..\builtin\game\register.lua:161: in function 'register_node'
01:06:11: ERROR[main]: 	L:\Minetest\minetest - Copie\bin\..\mods\fakefire\init.lua:1: in main chunk
01:06:11: ERROR[main]: ======= END OF ERROR FROM LUA ========
you need to rename the mod folder to fake_fire
Minetestforfun wrote:Please Semmett9, move your mod to Github/Giturous :)
bitbucket is ihmo better then github/gitorius

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philipbenr
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Re: Fake Fire - No more, burning down houses!

by philipbenr » Post

True dat. Mercurial repositories and importing from google code, github and a bunch of others. I just don't get along with anything that resembles git or mercurial. :P

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Evergreen
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Re: Fake Fire - No more, burning down houses!

by Evergreen » Post

philipbenr wrote:True dat. Mercurial repositories and importing from google code, github and a bunch of others. I just don't get along with anything that resembles git or mercurial. :P
Or subversion? It isn't that hard to learn the basics of git/subversion/mercurial. Good luck having a collaberative project without one of them. :P

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Semmett9
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Re: Fake Fire - No more, burning down houses!

by Semmett9 » Post

balthazariv wrote:My antivirus software triggers an alert on the first link.

With the second, i can download and i have tested but i have this error :
It seems that avast dose not like my DNS. i have tryed asking them to remove it, but i did not get a reply from them.
The way to get around this is to use my IP insted (Click here)of the domain name.

Thank You for Infomimg me about this issue
balthazariv wrote:
With the second, i can download and i have tested but i have this error :

Code: Select all

01:06:11: ERROR[main]: ========== ERROR FROM LUA ===========
01:06:11: ERROR[main]: Failed to load and run script from 
01:06:11: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\fakefire\init.lua:
01:06:11: ERROR[main]: ...netest\minetest - Copie\bin\..\builtin\game\register.lua:60: Name fake_fire:fake_fire does not follow naming conventions: "modname:" or ":" prefix required
01:06:11: ERROR[main]: stack traceback:
01:06:11: ERROR[main]: 	[C]: in function 'error'
01:06:11: ERROR[main]: 	...netest\minetest - Copie\bin\..\builtin\game\register.lua:60: in function 'check_modname_prefix'
01:06:11: ERROR[main]: 	...netest\minetest - Copie\bin\..\builtin\game\register.lua:96: in function 'register_item'
01:06:11: ERROR[main]: 	...netest\minetest - Copie\bin\..\builtin\game\register.lua:161: in function 'register_node'
01:06:11: ERROR[main]: 	L:\Minetest\minetest - Copie\bin\..\mods\fakefire\init.lua:1: in main chunk
01:06:11: ERROR[main]: ======= END OF ERROR FROM LUA ========
i have uploded a file to bitbuket so you dont need to rename the file.

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philipbenr
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Re: Fake Fire - No more, burning down houses!

by philipbenr » Post

Evergreen wrote:
philipbenr wrote:True dat. Mercurial repositories and importing from google code, github and a bunch of others. I just don't get along with anything that resembles git or mercurial. :P
Or subversion? It isn't that hard to learn the basics of git/subversion/mercurial. Good luck having a collaberative project without one of them. :P
No, but I have had problems installing git on my computer. I haven't tried mercurial on it yet, but I know it is like git in a lot of respects. I just hope it will install easily and not give me any headbonking errors.

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SAMIAMNOT
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Re: Fake Fire - No more, burning down houses!

by SAMIAMNOT » Post

Is there a fake Lava version?
I test mines.

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Semmett9
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Re: Fake Fire - No more, burning down houses!

by Semmett9 » Post

New Update

Fake Fire has been rebuilt from the ground up, and now suppors the new features in the minetest API.

Bugs in the old version are now fixes such as the sound bug and the placeing in water bug.

DOWNLOAD

Smoke Fire will be added to the mod soon!

Enjoy the Update!

Awkanimus
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Re: Fake Fire - No more, burning down houses!

by Awkanimus » Post

Semmett9 wrote:
Tue Jan 17, 2017 23:40
New Update

Fake Fire has been rebuilt from the ground up, and now suppors the new features in the minetest API.

Bugs in the old version are now fixes such as the sound bug and the placeing in water bug.

DOWNLOAD

Smoke Fire will be added to the mod soon!

Enjoy the Update!
When installed from ContentDB, the `mod.conf` (not present in version control) has `name = fakefire` instead of `name = fake_fire` ; this stops the whole thing from loading until one manually makes this change.

Chem871
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Re: Fake Fire - No more, burning down houses!

by Chem871 » Post

Awkanimus wrote:
Sat Dec 03, 2022 19:04
Semmett9 wrote:
Tue Jan 17, 2017 23:40
New Update

Fake Fire has been rebuilt from the ground up, and now suppors the new features in the minetest API.

Bugs in the old version are now fixes such as the sound bug and the placeing in water bug.

DOWNLOAD

Smoke Fire will be added to the mod soon!

Enjoy the Update!
When installed from ContentDB, the `mod.conf` (not present in version control) has `name = fakefire` instead of `name = fake_fire` ; this stops the whole thing from loading until one manually makes this change.
Mod creator hasn't been active for 2 years.
What is SCP-055?

wsor4035
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Re: [Mod] No more, burning down houses! [fake_fire]

by wsor4035 » Post

see https://github.com/mt-mods/homedecor_mo ... /fake_fire - the mod was integrated a long time ago
j5uBLfc6NxgersvVj5D5dIsiKDkoQb0o

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Blockhead
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Re: [Mod] No more, burning down houses! [fake_fire]

by Blockhead » Post

wsor4035 wrote:
Thu Dec 08, 2022 22:27
see https://github.com/mt-mods/homedecor_mo ... /fake_fire - the mod was integrated a long time ago
Home decor is bloated anyway. Why not dis-integrate it into a submodule?
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂

Awkanimus
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Re: [Mod] No more, burning down houses! [fake_fire]

by Awkanimus » Post

wsor4035 wrote:
Thu Dec 08, 2022 22:27
see https://github.com/mt-mods/homedecor_mo ... /fake_fire - the mod was integrated a long time ago
Wonderful. Thanks!

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