[Mod] Fireworks [3.0] [fireworks]
- crazyginger72
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[Mod] Fireworks [3.0] [fireworks]
ver 3.0
This is a fireworks mod, it adds real fireworks in 7 colours to the game!!
I used particle effects for realism so you must have particles enabled to use this mod!!!
the launchers/firewrks are mesecon compatable!! :D
also remember to have your viewing range set to over 100 nodes or to full range to see all the show!!!
!!!if you are on a laggy server or slow machine the mod still works but it will be noticeable in the lighting effects!!!
fireworks 3.0 by crazyginger72
Minetest 0.4.9 +
Depends: default
Licenses: code and textures WTFPL
DOWNLOAD
GITHUB
This is a fireworks mod, it adds real fireworks in 7 colours to the game!!
I used particle effects for realism so you must have particles enabled to use this mod!!!
the launchers/firewrks are mesecon compatable!! :D
also remember to have your viewing range set to over 100 nodes or to full range to see all the show!!!
!!!if you are on a laggy server or slow machine the mod still works but it will be noticeable in the lighting effects!!!
fireworks 3.0 by crazyginger72
Minetest 0.4.9 +
Depends: default
Licenses: code and textures WTFPL
DOWNLOAD
GITHUB
Last edited by crazyginger72 on Fri Sep 05, 2014 22:45, edited 1 time in total.
Re: [MOD] FIREWORKS!!! [ver 3.0] fireworks
Nice idea. :D
- philipbenr
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Re: [MOD] FIREWORKS!!! [ver 3.0] fireworks
Particles are cool things, and they make good smoke and explosions...
- ExeterDad
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Re: [Mod] Fireworks [3.0] [fireworks]
well done.
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Re: [Mod] Fireworks [3.0] [fireworks]
how to enable particles?
Re: [Mod] Fireworks [3.0] [fireworks]
I got it to work and that was just awesome. I am trying to use delayers from mescons but it still goes fast. Maybe a design of a controller to set the delay in seconds piling up multiple delays was ok but still not good. BTW I am a pyro lol and this is as I said awesome but I really want to set a display and need some kind of sequencer or programmable delay LOL if at all possible but if no still an awesome job
- crazyginger72
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Re: [Mod] Fireworks [3.0] [fireworks]
have you tried putting a mesecon or mese block between the firework and the delayer?
Re: [Mod] Fireworks [3.0] [fireworks]
No I have not I am still fairly new only few months so I have a big learning curve. So a mese block will slow down the signal?crazyginger72 wrote:have you tried putting a mesecon or mese block between the firework and the delayer?
But I have put up to 6 delayers back to back
- crazyginger72
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Re: [Mod] Fireworks [3.0] [fireworks]
im not 100% sure as i cant get the delayer to work the way yours does on my world but it may just need the block to stop it from picking up the signil wrong
- Wuzzy
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Re: [Mod] Fireworks [3.0] [fireworks]
This mod is broken on Minetest 0.4.10.
After rightclicking a firework, I got this crash:
The crafting recipe for the purple firework is broken. There is no dye “dye:purple”. The closest dye would be “dye:violet”, I guess.
The image “fireworks_rainbow.png” is missing.
This mod depends on dye, but depends.txt doesn’t list it (but should).
After rightclicking a firework, I got this crash:
Code: Select all
11:05:52: ERROR[main]: ServerError: .../wuzzy/.minetest/games/weird/mods/fireworks/init.lua:157: bad argument #2 to 'random' (interval is empty)
11:05:52: ERROR[main]: stack traceback:
11:05:52: ERROR[main]: [C]: in function 'random'
11:05:52: ERROR[main]: .../wuzzy/.minetest/games/weird/mods/fireworks/init.lua:157: in function 'fireworks_activate'
11:05:52: ERROR[main]: .../wuzzy/.minetest/games/weird/mods/fireworks/init.lua:64: in function 'on_rightclick'
11:05:52: ERROR[main]: /usr/share/minetest/builtin/game/item.lua:326: in function </usr/share/minetest/builtin/game/item.lua:319>
11:05:52: ERROR[main]: (tail call): ?
The image “fireworks_rainbow.png” is missing.
This mod depends on dye, but depends.txt doesn’t list it (but should).
- Hybrid Dog
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Re: [Mod] Fireworks [3.0] [fireworks]
try my version of a copy of another fireworks mod
https://github.com/HybridDog/fireworks
https://github.com/HybridDog/fireworks
- crazyginger72
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Re: [Mod] Fireworks [3.0] [fireworks]
wuzzy i will look into that as i wasnt aware that it had anny isssues with 0.4.10 and thank you for letting me know :)
and dye will be readded to dependiencies as it was on there lol .
and dye will be readded to dependiencies as it was on there lol .
- mtmodder148
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Re: [Mod] Fireworks [3.0] [fireworks]
I love this mod but I was getting an error for a missing texture: fireworks_rainbow.png
I went onto github and opened a new issue a few days ago.
I went through the code and found this:
So I changed it to this and the error went away:
I went onto github and opened a new issue a few days ago.
I went through the code and found this:
Code: Select all
minetest.register_node("fireworks:"..colour, {
drawtype = "plantlike",
description = desc,
tiles = {"fireworks_"..colour..".png"},
light_source = 14,
sunlight_propagates = true,
walkable = false,
is_ground_content = true,
pointable = false,
groups = {cracky=3,not_in_creative_inventory=1},--, hot=1, igniter=3}, --<<<<to enable fire
sounds = default.node_sound_stone_defaults(),
})
Code: Select all
if colour ~= "rainbow" then
minetest.register_node("fireworks:"..colour, {
drawtype = "plantlike",
description = desc,
tiles = {"fireworks_"..colour..".png"},
light_source = 14,
sunlight_propagates = true,
walkable = false,
is_ground_content = true,
pointable = false,
groups = {cracky=3,not_in_creative_inventory=1},--, hot=1, igniter=3}, --<<<<to enable fire
sounds = default.node_sound_stone_defaults(),
})
end
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Re: [Mod] Fireworks [3.0] [fireworks]
I've installed this. I LOVE it. Sound is a bit loud so I'll be changing that later but I haven't had any problems on it. I use 0.4.10.
My Mods: Kerova - viewtopic.php?id=8054
My Server: Kalisae - viewtopic.php?id=9040 <--CLOSED UNTIL FURTHER NOTICE!
My Server: Kalisae - viewtopic.php?id=9040 <--CLOSED UNTIL FURTHER NOTICE!
- Death Dealer
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Re: [Mod] Fireworks [3.0] [fireworks]
Awesome mod^_^
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Re: [Mod] Fireworks [3.0] [fireworks]
awesome mod i like it that mod :D :O
Re: [Mod] Fireworks [3.0] [fireworks]
Code: Select all
2015-11-22 07:20:20: ERROR[Main]: ServerError: Runtime error from mod 'mesecons' in callback environment_Step(): ...loads/minetest-master/bin/../mods/fireworks/init.lua:146: bad argument #2 to 'random' (interval is empty)
2015-11-22 07:20:20: ERROR[Main]: stack traceback:
2015-11-22 07:20:20: ERROR[Main]: [C]: in function 'random'
2015-11-22 07:20:20: ERROR[Main]: ...loads/minetest-master/bin/../mods/fireworks/init.lua:146: in function 'fireworks_activate'
2015-11-22 07:20:20: ERROR[Main]: ...loads/minetest-master/bin/../mods/fireworks/init.lua:60: in function 'action_on'
2015-11-22 07:20:20: ERROR[Main]: ...st-master/bin/../mods/mesecons/mesecons/internal.lua:189: in function '?'
2015-11-22 07:20:20: ERROR[Main]: ...master/bin/../mods/mesecons/mesecons/actionqueue.lua:90: in function 'execute'
2015-11-22 07:20:20: ERROR[Main]: ...master/bin/../mods/mesecons/mesecons/actionqueue.lua:84: in function '?'
2015-11-22 07:20:20: ERROR[Main]: ...ads/minetest-master/bin/../builtin/game/register.lua:355: in function <...ads/minetest-master/bin/../builtin/game/register.lua:335>
2015-11-22 07:20:20: WARNING[Server]: Assignment to undeclared global "player_name" inside a function at ...oads/minetest-master/bin/../mods/lightsaber/init.lua:15.
- Hybrid Dog
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Re: [Mod] Fireworks [3.0] [fireworks]
There's another fireworks mod https://github.com/HybridDog/fireworks
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