Krock wrote:Three bad things I found:
- Map generation takes too long (actually, no wonder with 16 perlin noises)
What should I remove?
2 noise for height
1 noise for fissure
2 noise for temperature and humidity
1 noise for experimental water lake
5 noise for caves
5 noise for cave deepness
I think, you will remove 8 noise for caves and it's deepness.
Krock wrote:- Console/log gets spammed
param to false. I shall change the default to false.
- The group "leafdecay" removes the leaves of all trees in the subgame "base_game". This would solve it:
Code: Select all
description = tree_add[i].." Leaves",
+ trunk = "amgmt:"..tree_add[i].."_tree",
drawtype = "allfaces_optional",
Will be changed in next update. Thanks!
Krock wrote:But else - the terrain looks nice.
Thanks! I'm experimenting with plateau.
Experimental water lakes! (I should update this. Maybe i'll used paramat's highlandpools' code)