[Mod] PlayerPlus [1.5]

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TenPlus1
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Re: [Mod] PlayerPlus (0.6)

by TenPlus1 » Post

Yep, fully compatible with all of the 3d_armor mods registered armor.

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Re: [Mod] PlayerPlus (0.7)

by amadin » Post

I noticed it is not compatible with potions of speed (tested with Pep mod and with my potions mod). If use potion of speed (walking on the default dirt with grass) then speed not change.

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TenPlus1
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Re: [Mod] PlayerPlus (0.7)

by TenPlus1 » Post

So many mods tinker with player settings like speed and gravity, it would be a nightmare to be compatible with them all... I went for the mod common which is 3d_armor.

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Re: [Mod] PlayerPlus (0.8)

by TenPlus1 » Post

Updated to 0.8

- Added player knock-back effect.

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Re: [Mod] PlayerPlus (0.9)

by TenPlus1 » Post

Updated to version 0.9:

- Added 'on_walk_over' function support for nodes.

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Stix
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Re: [Mod] PlayerPlus (0.9)

by Stix » Post

what is "on_walk_over"? is it a playable feature, or is it just a little something for modders?
Hey, what can i say? I'm the bad guy.

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SaKeL
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Re: [Mod] PlayerPlus (0.9)

by SaKeL » Post

I think its a function support for nodes

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Stix
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Re: [Mod] PlayerPlus (0.9)

by Stix » Post

@SaKel what is function_support? btw thx for answering my question, it was much appreciated!!
Hey, what can i say? I'm the bad guy.

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Lejo
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Re: [Mod] PlayerPlus (0.9)

by Lejo » Post

There is a problem:
If you punch a player he gets punched up and if you trigger the player flies up.
The player shouldn't be punched up.

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Stix
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Re: [Mod] PlayerPlus (0.9)

by Stix » Post

players only get puched up by small amounts of damage, try hitting someone with a diamond sword with this mod enabled.
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Lejo
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Re: [Mod] PlayerPlus (0.9)

by Lejo » Post

Stix wrote:players only get puched up by small amounts of damage, try hitting someone with a diamond sword with this mod enabled.
But I don't want that player can fly when hitting a player ;)
It's too much hacky

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Lord_Vlad
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Re: [Mod] PlayerPlus (0.9)

by Lord_Vlad » Post

Just a note on why I stopped using this mod : using Mc_mobs mod, the little slime tend to kill me more often than any other monster, especially in caves. Because they are many and hit a lot of time, each hit doing no damage, they knock you up the ceiling and suffocate you to death really quickly. That case indeed happened with other types of monster, but it is really frustrating to be killed by the weakest kind of monsters.

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Lejo
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Re: [Mod] PlayerPlus (0.9)

by Lejo » Post

I made an example video:http://gif-erstellen.com/g/h2p7hdpr

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TenPlus1
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Re: [Mod] PlayerPlus (0.9)

by TenPlus1 » Post

remember that player knockback can be disabled in minetest.conf by adding:

player_knockback = false

...sadly player knockback is indeed a hacky way to accomplish the effect, at least until it is included in the minetest engine itself :)
Last edited by TenPlus1 on Sat Aug 12, 2017 09:22, edited 1 time in total.

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Lejo
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Re: [Mod] PlayerPlus (0.9)

by Lejo » Post

TenPlus1 wrote:remember that player knockback can be disabled in minetest.conf by adding:

player_knockback = false
Ah Good,
but I install the mod for knockback.

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ManElevation
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Re: [Mod] PlayerPlus (0.9)

by ManElevation » Post

+1
My Public Mods! Discord: Rottweiler Games#3368

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TenPlus1
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Re: [Mod] PlayerPlus (1.0)

by TenPlus1 » Post

Updated to version 1.0:

- Using newer functions, requires Minetest 0.4.16 and above to run.

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Re: [Mod] PlayerPlus (1.0)

by SonosFuer » Post

I feel like sprint would be appropriate to include with this mod. I know it can easily be installed separately as provided by many other mods but I feel like it would make sense packaged here.
Working on a content database for minetest mods, servers, and etc Check it out and give me feedback at viewtopic.php?f=14&t=18137

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Re: [Mod] PlayerPlus (1.0)

by LemonFox » Post

sorry i dont understand how to change the knockback amount.
I want to add an admin "knock" tool to push a player away

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TenPlus1
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Re: [Mod] PlayerPlus (1.1)

by TenPlus1 » Post

Look at very end of init.lua and it has a tool already included that's commented out :)

Addition:

Added support for player_monoids mod.

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Re: [Mod] PlayerPlus (1.1)

by turducken » Post

TenPlus1 wrote:Look at very end of init.lua and it has a tool already included that's commented out :)

Addition:

Added support for player_monoids mod.
I just "fixed" this in playerplus as I found it was why I couldn't sprint with this mod, while the "sprint" mod worked. Then I see someone beat me to the punch!

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TenPlus1
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Re: [Mod] PlayerPlus (1.1)

by TenPlus1 » Post

Updated to 1.2:

- Added POVA support
- Tweaked some code

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Re: [Mod] PlayerPlus (1.1)

by ScorchedFalcon » Post

Cool mod!

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TenPlus1
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Re: [Mod] PlayerPlus (1.3)

by TenPlus1 » Post

Updated to version 1.3:

- Added setting to enable old-style sneak glitch for players (Advanced: old_sneak)

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TenPlus1
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Re: [Mod] PlayerPlus (1.3)

by TenPlus1 » Post

Note: PlayerPlus is able to function on it's own but will also work alongside POVA mod which can be used to safely adjust player overrides (speed, gravity, jump) and is already used by 3d_armor, stamina and a few other mods:

https://notabug.org/tenplus1/pova

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