[Mod] PlayerPlus [1.4]

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TenPlus1
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Re: [Mod] PlayerPlus (0.6)

by TenPlus1 » Tue Feb 16, 2016 20:41

Yep, fully compatible with all of the 3d_armor mods registered armor.
 

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Re: [Mod] PlayerPlus (0.7)

by amadin » Fri Nov 11, 2016 16:43

I noticed it is not compatible with potions of speed (tested with Pep mod and with my potions mod). If use potion of speed (walking on the default dirt with grass) then speed not change.
 

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Re: [Mod] PlayerPlus (0.7)

by TenPlus1 » Fri Nov 11, 2016 21:09

So many mods tinker with player settings like speed and gravity, it would be a nightmare to be compatible with them all... I went for the mod common which is 3d_armor.
 

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Re: [Mod] PlayerPlus (0.8)

by TenPlus1 » Thu Apr 06, 2017 11:43

Updated to 0.8

- Added player knock-back effect.
 

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Re: [Mod] PlayerPlus (0.9)

by TenPlus1 » Fri Aug 04, 2017 09:52

Updated to version 0.9:

- Added 'on_walk_over' function support for nodes.
 

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Re: [Mod] PlayerPlus (0.9)

by Stix » Fri Aug 04, 2017 14:52

what is "on_walk_over"? is it a playable feature, or is it just a little something for modders?
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Re: [Mod] PlayerPlus (0.9)

by SaKeL » Fri Aug 04, 2017 15:12

I think its a function support for nodes
 

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Re: [Mod] PlayerPlus (0.9)

by Stix » Fri Aug 04, 2017 15:18

@SaKel what is function_support? btw thx for answering my question, it was much appreciated!!
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Re: [Mod] PlayerPlus (0.9)

by Lejo » Fri Aug 11, 2017 11:02

There is a problem:
If you punch a player he gets punched up and if you trigger the player flies up.
The player shouldn't be punched up.
 

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Re: [Mod] PlayerPlus (0.9)

by Stix » Fri Aug 11, 2017 15:45

players only get puched up by small amounts of damage, try hitting someone with a diamond sword with this mod enabled.
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Re: [Mod] PlayerPlus (0.9)

by Lejo » Fri Aug 11, 2017 17:42

Stix wrote:players only get puched up by small amounts of damage, try hitting someone with a diamond sword with this mod enabled.

But I don't want that player can fly when hitting a player ;)
It's too much hacky
 

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Re: [Mod] PlayerPlus (0.9)

by Lord_Vlad » Fri Aug 11, 2017 19:39

Just a note on why I stopped using this mod : using Mc_mobs mod, the little slime tend to kill me more often than any other monster, especially in caves. Because they are many and hit a lot of time, each hit doing no damage, they knock you up the ceiling and suffocate you to death really quickly. That case indeed happened with other types of monster, but it is really frustrating to be killed by the weakest kind of monsters.
 

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Re: [Mod] PlayerPlus (0.9)

by TenPlus1 » Sat Aug 12, 2017 07:36

remember that player knockback can be disabled in minetest.conf by adding:

player_knockback = false

...sadly player knockback is indeed a hacky way to accomplish the effect, at least until it is included in the minetest engine itself :)
Last edited by TenPlus1 on Sat Aug 12, 2017 09:22, edited 1 time in total.
 

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Re: [Mod] PlayerPlus (0.9)

by Lejo » Sat Aug 12, 2017 08:14

TenPlus1 wrote:remember that player knockback can be disabled in minetest.conf by adding:

player_knockback = false

Ah Good,
but I install the mod for knockback.
 

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Re: [Mod] PlayerPlus (1.0)

by TenPlus1 » Mon Oct 09, 2017 13:12

Updated to version 1.0:

- Using newer functions, requires Minetest 0.4.16 and above to run.
 

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Re: [Mod] PlayerPlus (1.0)

by SonosFuer » Sat Nov 25, 2017 20:32

I feel like sprint would be appropriate to include with this mod. I know it can easily be installed separately as provided by many other mods but I feel like it would make sense packaged here.
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Re: [Mod] PlayerPlus (1.0)

by LemonFox » Sat Feb 10, 2018 10:08

sorry i dont understand how to change the knockback amount.
I want to add an admin "knock" tool to push a player away
 

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Re: [Mod] PlayerPlus (1.1)

by TenPlus1 » Sat Feb 10, 2018 11:43

Look at very end of init.lua and it has a tool already included that's commented out :)

Addition:

Added support for player_monoids mod.
 

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Re: [Mod] PlayerPlus (1.1)

by turducken » Tue Feb 20, 2018 04:37

TenPlus1 wrote:Look at very end of init.lua and it has a tool already included that's commented out :)

Addition:

Added support for player_monoids mod.


I just "fixed" this in playerplus as I found it was why I couldn't sprint with this mod, while the "sprint" mod worked. Then I see someone beat me to the punch!
 

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Re: [Mod] PlayerPlus (1.1)

by TenPlus1 » Thu Apr 26, 2018 11:47

Updated to 1.2:

- Added POVA support
- Tweaked some code
 

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Re: [Mod] PlayerPlus (1.3)

by TenPlus1 » Fri Oct 12, 2018 14:03

Updated to version 1.3:

- Added setting to enable old-style sneak glitch for players (Advanced: old_sneak)
 

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Re: [Mod] PlayerPlus (1.3)

by TenPlus1 » Sat Feb 23, 2019 06:33

Note: PlayerPlus is able to function on it's own but will also work alongside POVA mod which can be used to safely adjust player overrides (speed, gravity, jump) and is already used by 3d_armor, stamina and a few other mods:

https://notabug.org/tenplus1/pova
 

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