[Mod] PMobs (progress mobs) [pmobs]

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CProgrammerRU
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Re: [Mod] SimpleMobs++

by CProgrammerRU » Tue Oct 21, 2014 17:12

I have an idea to make a programmable robot. But first i will make a cat =)
 

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Krock
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Re: [Mod] SimpleMobs++

by Krock » Tue Oct 21, 2014 17:18

Good work!

One thing:
CProgrammerRU wrote:depends: default, paragenv7(for yeti)

There's also a snow mod and some other Lua mapgens who create snowy biomes. Could you make it compatible with those?
>> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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Re: [Mod] SimpleMobs++

by AMMOnym » Tue Oct 21, 2014 17:45

Hello,
I would like a little spider. Can you make a magic book, where you will have a full list of aviable pets and if you hit your pet with this book, it will become a pet, which you choose ? More pets = more fun :D
 

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Re: [Mod] SimpleMobs++

by CProgrammerRU » Tue Oct 21, 2014 18:03

AMMOnym wrote:Hello,
I would like a little spider. Can you make a magic book, where you will have a full list of aviable pets and if you hit your pet with this book, it will become a pet, which you choose ? More pets = more fun :D

Good idea. But it's some difficult to make models of mobs. I will try. The first thing to make is a cat. Then i will probably make this "book".
 

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Re: [Mod] SimpleMobs++

by CProgrammerRU » Tue Oct 21, 2014 19:26

AMMOnym wrote:Hello,
I would like a little spider. Can you make a magic book, where you will have a full list of aviable pets and if you hit your pet with this book, it will become a pet, which you choose ? More pets = more fun :D

I added littlespider. How to get a littlepider read the description =)
 

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Re: [Mod] SimpleMobs++

by AMMOnym » Wed Oct 22, 2014 04:31

CProgrammerRU wrote:
AMMOnym wrote:Hello,
I would like a little spider. Can you make a magic book, where you will have a full list of aviable pets and if you hit your pet with this book, it will become a pet, which you choose ? More pets = more fun :D

I added littlespider. How to get a littlepider read the description =)

Thnx
 

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Re: [Mod] SimpleMobs++

by MoNTE48 » Thu Nov 13, 2014 08:02

Best mod!
Please, add HUD mod support.
 

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Re: [Mod] SimpleMobs++

by fishyWET » Fri Nov 14, 2014 11:32

I spot AspireMint's spider model there which originated from Lord of the Test, it is licensed under CC BY-SA 3.0.
Last edited by fishyWET on Tue Apr 04, 2017 06:18, edited 1 time in total.
 

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Re: [Mod] SimpleMobs++

by MoNTE48 » Sat Nov 15, 2014 12:01

Pls, go to new base code (0.5 - Mobs now float in water, die from falling, and some code improvements).
 

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Re: [Mod] SimpleMobs++

by CProgrammerRU » Fri Mar 27, 2015 05:55

Martin_Devil wrote:Pls, go to new base code (0.5 - Mobs now float in water, die from falling, and some code improvements).

done, thanks
 

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Re: [Mod] SimpleMobs++

by CProgrammerRU » Fri Mar 27, 2015 07:37

Martin_Devil wrote:Best mod!
Please, add HUD mod support.

Update =)
 

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Re: [Mod] SimpleMobs++

by CProgrammerRU » Fri Mar 27, 2015 15:41

fishyWET wrote:I spot AspireMint's spider model there which originated from Lord of the Test, it is licensed under CC BY-SA 3.0.
According to the terms of CC BY-SA 3.0, "You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use." and "If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.". I would like to request for you to make the necessary adjustments.


The spider model is from Somple mobs redo. I hadve just modified it
 

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Re: [Mod] SimpleMobs++

by fishyWET » Fri Mar 27, 2015 15:55

-
Last edited by fishyWET on Tue Apr 04, 2017 06:18, edited 1 time in total.
 

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[Mod] pmobs

by TenPlus1 » Fri Apr 03, 2015 08:52

I've altered your mobs mod to work with Mobs Redo api and run alongside with all features intact... Dog, Npc and Guard follow owner and attack monsters in area, Ninja's spawn on top of tree's to surprise their victim... Added Yeti's also :)

Mobs Redo 1.11
https://forum.minetest.net/viewtopic.php?f=9&t=9917

Notes: cpmobs renamed to pmobs, ninja shuriken and yeti snowballs now use api's new throwing feature.
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pmobs.zip
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Last edited by TenPlus1 on Wed May 06, 2015 08:44, edited 9 times in total.
 

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Re: [Mod] SimpleMobs++

by IceAgeComing » Fri Apr 03, 2015 09:45

Nice! Been waiting for this. Works great with mobs redo.
 

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Re: [Mod] SimpleMobs++

by CProgrammerRU » Fri Apr 03, 2015 12:46

IceAgeComing wrote:Nice! Been waiting for this. Works great with mobs redo.


Update
 

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Re: [Mod] PMobs (progress mobs)

by TenPlus1 » Sat Apr 04, 2015 18:31

Mobs Redo api and Pmobs updated (4th April 2015 @ 19:31)... Api shoot timings fixed...
 

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Re: [Mod] PMobs (progress mobs)

by TenPlus1 » Wed Jun 17, 2015 08:04

Note: Mobs Redo api updated to allow shoot attack on monsters as well as players...

https://github.com/tenplus1/mobs
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pmobs(poke).zip
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Re: [Mod] PMobs (progress mobs)

by greencopper » Mon Aug 03, 2015 16:12

How to shoot the bow? I have tried left-click, right-click, etc. nothing is working. I have arrows too so not missing amo.
 

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Re: [Mod] PMobs (progress mobs)

by CProgrammerRU » Sun Aug 09, 2015 15:47

the arrows should be the next slot to the bow.
Like this:
bow arrows ... .... ...
 

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Re: [Mod] PMobs (progress mobs)

by linushsao » Mon Aug 10, 2015 08:01

awesome,i had try this mod.

it seems to need more ram or powerful cpu or other.because pmobs's npc(yeti,guard) will attack other mods's mobs , this situation increases loading of cpu and ram. i also notice something strange,npc guard&wolf will suddenly fly to sky very fast,and then server will got full loading and crash. it happen in about 5 min.

anybody got the same problem like me?
 

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