[Mod] More Fire [1.0][more_fire]

User avatar
Napiophelios
Member
Posts: 1035
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [Mod]More_Fire[0.75]

by Napiophelios » Post

Yeah thats a good idea on the textures;
I cant find the credits for the original little potion bottle
I used to make the textures
I think use VanessaE's vessel mod texture proly best for a redo.
I think the rest are all original and licensed WTFPL if you keep them

The sounds are from potions mod
and we both forgot to rebrand them as more_fire
so the soundFX dont currently work.

I will go through the files to make sure
and get the credits in order for you
in case you use any of them.

User avatar
Nathan.S
Member
Posts: 1147
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21
Location: Bigsby Texas
Contact:

Re: [Mod]More_Fire[0.75]

by Nathan.S » Post

I hadn't even noticed that the sounds weren't working. I'm always listening to music so it's easy to miss sound effects in game.

I will hopefully be pushing the changes to dev one last time tonight, after I take care of the open issue and then will be merging the dev to the master, and bumping the version to 1.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course

User avatar
Nathan.S
Member
Posts: 1147
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21
Location: Bigsby Texas
Contact:

Re: [Mod]More_Fire[1.0]

by Nathan.S » Post

Things should be all hunky-dory now. Sounds are working, all the depreciated particle code has been removed and updated to new code.
Image
I kinda cheated for the smoke and embers here, as in game they will only display if the two spaces above them are clear, it can easily be changed by going in the abm.lua file and commenting out the lines in the smoke and ember abm that run the checks for air.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course

User avatar
Nathan.S
Member
Posts: 1147
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21
Location: Bigsby Texas
Contact:

Re: [Mod]More_Fire[1.0]

by Nathan.S » Post

A long awaited update just was pushed.

Fires can now cook things. Unfortunately the progress arrow isn't fully functioning at the moment, not sure what is wrong with it, but it in no means effects the functionality of the cooking.

I've changed the recipes for the fires, now they use a kindling group, now that I'm typing this out though I realize that not many things use that group in default game, which could be problematic. I may have to change that back to flammable.

There are now two types of torches, a week torch and strong torch,

Code: Select all

minetest.register_craft({
	output = 'more_fire:torch_weak 4',
	recipe = {
		{'group:kindling', 'group:kindling', 'group:kindling'},
		{'group:kindling', 'group:stick', 'group:kindling'},
		{'', 'group:stick', ''}
	}
})

minetest.register_craft({
	type = 'shapeless',
	output = 'default:torch',
	recipe = {'more_fire:torch_weak', 'group:coal'},
Again, this might have to be changed back to the flammable group as there probably aren't many mods that use the kindling group.

Edit:
I just pushed some changes to Git which bring back the old recipes, not sure why I didn't think to add the recipes with kindling as new recipes rather than overwriting the old recipes.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod]More_Fire[1.0]

by Don » Post

Nice. Keep up the great work!
I never had a chance today but tomorrow I am planning on trying out your survival game. Are these changes on the survival game?
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

User avatar
Nathan.S
Member
Posts: 1147
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21
Location: Bigsby Texas
Contact:

Re: [Mod]More_Fire[1.0]

by Nathan.S » Post

Yep, Just actually did a push on all the latest changes that I did last night as I didn't bother pushing then.

I need to put my subgame on the forums soon I think, as it is becoming rather playable.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course

mase
Member
Posts: 91
Joined: Tue Feb 21, 2017 20:16
In-game: mase

Re: [Mod]More_Fire[1.0]

by mase » Post

I have the strange behaviour, when trying to craft a wooden pickaxe, a kindling is crafted instead.

User avatar
Nathan.S
Member
Posts: 1147
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21
Location: Bigsby Texas
Contact:

Re: [Mod] More Fire [1.0][more_fire]

by Nathan.S » Post

Updated some old code, so it should be usable with 5.0 when it releases.

I removed the lighter that was used to light the campfires, you now use the flint & steel from the fire mod, part of Minetest_game.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course

Post Reply

Who is online

Users browsing this forum: Kazooo and 25 guests