[Mod] Dense Ores [V.1.2.1] [denseores]

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benedict424
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[Mod] Dense Ores [V.1.2.1] [denseores]

by benedict424 » Post

Update: Seven years later, I have fixed this mod to actually drop ores properly, in case anyone still used this. Also, I have removed all mini or "poor" ores. This mod should be used to slightly speed up the game, and make mining more enjoyable.

The Dense Ores mod allows ores to occasionally show up in a dense form. When a dense ore is mined, it will give you double the resources.

All the ores added, next to their vanilla/moreores counterpart:
Image

Get the mod here: https://notabug.org/Oswald/denseores.git

Link to More Ores mod (posted by Calinou): viewtopic.php?f=11&t=549

Code: GPL-V3
Graphics: GPL-V3
Mod dependencies: default
Mod compatibility: moreores
Mod name: denseores
Last edited by benedict424 on Sat Aug 21, 2021 07:08, edited 51 times in total.
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Re: [Mod] Dense Ores Beta

by Compunerd » Post

Wanted to say thanks for letting me try the pre-beta version, I've been running it for probably 2 weeks now... Works flawlessly... Thanks...

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Re: [Mod] Dense Ores Beta

by benedict424 » Post

As far as I know, this is the same version that I gave you. I added something in the code to have small coal lumps work as fuel, but I could have given that to you already.
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Re: [Mod] Dense Ores [V.1] [denseores]

by Nathan.S » Post

Hey I was reviewing this before recording the video on Wednesday and am wondering if there is some reason for the large ores to drop themselves when mined rather than multiple of the small ore chunks. The normal ores drop the full lumps and then your small ones drop one small ore, maybe the large ores should drop three small ores so you get more than the normal ore. The changes shouldn't be too difficult, I don't think, I looked at the source, looks simple enough to change that, or even making it a random drop so you might get more than the three small ores. Just some ideas. If you do want to change anything about it just let me know so I don't record a review of the old version. :)
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Re: [Mod] Dense Ores [V.1] [denseores]

by philipbenr » Post

I think I'll make a mod similar to this one, but maybe with a bit different textures and code write to satisfy me from scratch.

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Re: [Mod] Dense Ores [V.1] [denseores]

by benedict424 » Post

philipbenr wrote:I think I'll make a mod similar to this one, but maybe with a bit different textures and code write to satisfy me from scratch.
I am already going to change my own textures.
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Re: [Mod] Dense Ores [V.1] [denseores]

by benedict424 » Post

Nathan.S wrote:Hey I was reviewing this before recording the video on Wednesday and am wondering if there is some reason for the large ores to drop themselves when mined rather than multiple of the small ore chunks. The normal ores drop the full lumps and then your small ones drop one small ore, maybe the large ores should drop three small ores so you get more than the normal ore. The changes shouldn't be too difficult, I don't think, I looked at the source, looks simple enough to change that, or even making it a random drop so you might get more than the three small ores. Just some ideas. If you do want to change anything about it just let me know so I don't record a review of the old version. :)
I couldn't get heavy ores to drop multiple ore chunks. I asked the forum and couldn't get a good response about how to do it. Even if I could get the large ores to drop two ores, I don't think I would. It would make the mod have LESS in it. Having more decoration block is a good thing. I may remove small ore chunks because small ores are cool by themselves.
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Re: [Mod] Dense Ores [V.1] [denseores]

by Nathan.S » Post

I think you just trail a number behind the item_drop item, I can double check in the morning when I'm at my computer.
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Re: [Mod] Dense Ores [V.1] [denseores]

by Nathan.S » Post

To drop multiple items just add this line to your code

Code: Select all

drop = 'default:dirt_with_grass 4'
of course you'd be dropping something other than dirty_with_grass.

You can also have a chance of dropping different amounts or different items all together.

Code: Select all

	drop = {
		max_items = 1,  --this just limits that nodes that can be given out, type not quantity
		items = {
			{
			items = {'default:gravel'},
			rarity = 3,  -- how rare this drop is, one in three here.
			},
			{
			items = {'default:gold_lump'},
			rarity = 100,  --this guy only drops one in one hundred
			},
			{
			items = {'default:dirt_with_grass'}, --this will always drop if the others haven't.
			},

		},
	}
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Re: [Mod] Dense Ores [V.1] [denseores]

by benedict424 » Post

Nathan.S wrote:To drop multiple items just add this line to your code

Code: Select all

drop = 'default:dirt_with_grass 4'
of course you'd be dropping something other than dirty_with_grass.

You can also have a chance of dropping different amounts or different items all together.

Code: Select all

	drop = {
		max_items = 1,  --this just limits that nodes that can be given out, type not quantity
		items = {
			{
			items = {'default:gravel'},
			rarity = 3,  -- how rare this drop is, one in three here.
			},
			{
			items = {'default:gold_lump'},
			rarity = 100,  --this guy only drops one in one hundred
			},
			{
			items = {'default:dirt_with_grass'}, --this will always drop if the others haven't.
			},

		},
	}
I will probably add a config for this. I actually know very little about Lua, so I'm glad you posted this. I'll credit if I use this. This is my guide for now: http://www.tdistler.com/media/docs/luarefv51.pdf
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Re: [Mod] Dense Ores [V.1] [denseores]

by domtron vox » Post

I like this mod thanks for making it.

Just courious, but did you think about making mining progressive. For example on breaking the Dense Ore node it is replaced with the less dense ore node and drops some ore items. That way you dig the same node several times getting ore each time.

I would love to see some mapgen that could create veins of ore where the center is dense ores and the outer parts get progressivly less dense. That way finding ore nodes can lead to finding a full vein.

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Re: [Mod] Dense Ores [V.1] [denseores]

by benedict424 » Post

domtron vox wrote:I like this mod thanks for making it.

Just curious, but did you think about making mining progressive. For example on breaking the Dense Ore node it is replaced with the less dense ore node and drops some ore items. That way you dig the same node several times getting ore each time.

I would love to see some mapgen that could create veins of ore where the center is dense ores and the outer parts get progressively less dense. That way finding ore nodes can lead to finding a full vein.
I intend to make a lot of config options that allow things like different chances of spotting the ores, but a lot of stuff is impossible for me at the moment. The way my mod works is it finds ores in the ground and replaces them. It can't do much else.

The idea of having the ores break down is very possible, I think I'll add a config!
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Re: [Mod] Dense Ores [V.1] [denseores]

by cx384 » Post

Oh this mod is nice. I already know this mod from MC.
But thanks that you have made this mod in minetest.
And maybe you could ad dense ores from other mods like the moreores mod.
:D
Can your read this?

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Re: [Mod] Dense Ores [V.1] [denseores]

by benedict424 » Post

cx384 wrote:Oh this mod is nice. I already know this mod from MC.
But thanks that you have made this mod in minetest.
And maybe you could ad dense ores from other mods like the moreores mod.
:D
1. RWTema made it for Minecraft, though more simplistic.
2. I actually do have support for moreores, and have since the original release.
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Re: [Mod] Dense Ores [V.1] [denseores]

by KCoombes » Post

Check the spelling of the texture 'smal_mithril_ore' - it keeps throwing 'can't find the texture' errors.

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Re: [Mod] Dense Ores [V.1] [denseores]

by benedict424 » Post

KCoombes, I have just downloaded my mod and the latest version of moreores through my page to see if I uploaded a wrong file. I feel confident in saying that there is no issue with the current release of my mod.
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Re: [Mod] Dense Ores [V.1] [denseores]

by KCoombes » Post

benedict424 wrote:KCoombes, I have just downloaded my mod and the latest version of moreores through my page to see if I uploaded a wrong file. I feel confident in saying that there is no issue with the current release of my mod.
I didn't say you uploaded a wrong file, I suggested you check the spelling of the word 'small' in the texture file for the 'smal_mithril_ore', as the misspelling causes an error.

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Re: [Mod] Dense Ores [V.1] [denseores]

by benedict424 » Post

KCoombes wrote:
benedict424 wrote:KCoombes, I have just downloaded my mod and the latest version of moreores through my page to see if I uploaded a wrong file. I feel confident in saying that there is no issue with the current release of my mod.
I didn't say you uploaded a wrong file, I suggested you check the spelling of the word 'small' in the texture file for the 'smal_mithril_ore', as the misspelling causes an error.
Ah, my fault. I'll have it up ASAP. Thank you for calling that out. I am going to be a bit more active on the forums for the next few weeks, so if you find anything else wrong, I'll get fixed very quickly.
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Re: [Mod] Dense Ores [V.1] [denseores]

by azekill_DIABLO » Post

> Nathan.s

About your video, check the youtube auto traduction, does wierd things

PS: very nice mod
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Re: [Mod] Dense Ores [V.1.2.1] [denseores]

by Mineminer » Post

Interesting mod but I am little confused.

Does it "adds" one of these ore to an existing cluster of ores or is it created as a separate cluster?

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