[Mod] Hydroponics [git] [hydroponics]

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mtmodder148
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[Mod] Hydroponics [git] [hydroponics]

by mtmodder148 » Post

"Hydroponics" (hydroponics)

License: WTFPL

Dependencies:
default (Comes with minetest_game)
dye (Comes with minetest_game)
pipeworks?
mesecons?

Adds:
- A hydroponic bucket that works with pipeworks.
- A grow light that works with mesecons and an infinite (customizable) amount of nodes above soil.

How to Use:

Bucket -

- Can be used with pipeworks or (without pipeworks) placed next to water.
- It also counts toward both grassland and desert fertility.

Light -

- Can be used with mesecons or (without mesecons) punched to turn on.
- Can be placed infinitely (customizable) above soil/medium.

Screenshots:
+ Spoiler
Crafting:
+ Spoiler
Download: https://github.com/MT-Modder/hydroponic ... master.zip
Browse Code: https://github.com/MT-Modder/hydroponics
Dropbox: https://www.dropbox.com/s/dvi5kjhwl0oxs ... s.zip?dl=0
Last edited by mtmodder148 on Thu Mar 03, 2016 01:37, edited 10 times in total.

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Topywo
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Re: [Mod] Hydroponics [git] [hydroponics]

by Topywo » Post

Nice!

Iirc in mauvebic's hydro mod, there were 4 spaces between the earth and lightsource. You might want to consider that distance too for crops that grow higher than 1 node.

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Re: [Mod] Hydroponics [git] [hydroponics]

by mtmodder148 » Post

I'll think about it, thanks for the input.

Edit: I've been fiddling with this idea and until I learn to set the lighting for air multi-node plants won't grow unless the mod checks for "airlike" or "buildable_to". Papyrus is one example of this.

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Re: [Mod] Hydroponics [git] [hydroponics]

by mtmodder148 » Post

Updated: Now you can place the light however high up you want and it works with all growing plants.

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Topywo
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Re: [Mod] Hydroponics [git] [hydroponics]

by Topywo » Post

Great, thanks for making it possible :-)

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Re: [Mod] Hydroponics [git] [hydroponics]

by mtmodder148 » Post

No thank you for giving me the idea :-). I would have never thought to do it.

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Re: [Mod] Hydroponics [git] [hydroponics]

by mtmodder148 » Post

I added a height max setting if someone wants to use it. It's located at the top of grow_light.lua. Default is 0, which means there is no height max.

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Re: [Mod] Hydroponics [git] [hydroponics]

by mtmodder148 » Post

Major cleanup/rewrite. See github for more info.

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Re: [Mod] Hydroponics [git] [hydroponics]

by mtmodder148 » Post

This mod has been optimized and now runs a bit faster.

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Re: [Mod] Hydroponics [git] [hydroponics]

by tbillion » Post

is there a way to get this to work with saplings?

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Re: [Mod] Hydroponics [git] [hydroponics]

by mtmodder148 » Post

Sorry for the late reply but default saplings should work unless you have a mod such as ethereal because certain mods like that will override how they grow.

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Re: [Mod] Hydroponics [git] [hydroponics]

by mtmodder148 » Post

Another Complete Cleanup/Optimization/Rewrite
Whatever you wanna call it...

Changes:
- Remove a lot of unneeded comments
- Drop support for homedecor & moreblocks
- Unify grow light functions
- Update gravel texture
- Made the default light height 2

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Re: [Mod] Hydroponics [git] [hydroponics]

by benrob0329 » Post

I'm confused as to what this does for plants...
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Re: [Mod] Hydroponics [git] [hydroponics]

by mtmodder148 » Post

@benrob329

Nothing much. lol

The hydroponic bucket is best used with pipeworks otherwise it's just a different looking soil.

The hydroponic light can be placed, by default, 2 nodes above a plant and it will still grow.

So like this:

[light]
[air]
[plant]
[soil/medium]

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Re: [Mod] Hydroponics [git] [hydroponics]

by benrob0329 » Post

Does it help the plants grow better, like bonemeal?
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Re: [Mod] Hydroponics [git] [hydroponics]

by mtmodder148 » Post

No sorry.

But if you use tenplus1's farming_redo and ethereal mods then dirt will randomly drop a bone which can be crafted into bonemeal and used on those plants to make them grow faster, I believe.

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casp3r
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Re: [Mod] Hydroponics [git] [hydroponics]

by casp3r » Post

hi good job for the mod but i have a probleme nothing growing in my house
i've past 6 h to build a giant underground hydroponics room and nothing growing

i think the probleme is the growing light cause when i place the buckets outside they are no probleme
bucket with pipework work fine really good but i need a working growing light

i'm on mntst 0.4.16 with farming_redo 1.29
Last edited by casp3r on Sun Dec 10, 2017 17:32, edited 1 time in total.

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Re: [Mod] Hydroponics [git] [hydroponics]

by dawgdoc » Post

casp3r wrote:hi good job for the mod but i have a probleme nothing growing in my house
i've past 6 h to build a giant underground hydroponics room and nothing growing

i think the probleme is the growing light cause when i place the buckets outside they are no probleme
bucket with pipework work fine really good but i need an working growing light

i'm on mntst 0.4.16 with farming_redo 1.29
It could be because light levels for torches was lowered either with 0.4.16 or 0.4.15. You now need something brighter to get plants and crops to grow anywhere other than outdoors. I haven't looked at the code to see what the light levels for the grow lights is, but maybe you could change it if necessary. LIkewise, I don't know if you could use a mese torch or mese lamp. The code could be specific for the grow lights, requiring you to use them.
Give a man a fish, feed him for a day. Give a kid a fish, it's going to die.

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Re: [Mod] Hydroponics [git] [hydroponics]

by casp3r » Post

ok that's working with a mese lamp , i've compare the two code and ...
https://github.com/MT-Modder/hydroponic ... _light.lua

Code: Select all

minetest.register_node("hydroponics:grow_light_on", {
	description = "Hydroponic Grow Light (On)",
	tiles = {
		"hydroponics_grow_light_ts.png",
		"hydroponics_grow_light_b_on.png",
		"hydroponics_grow_light_ts.png"
	},
	light_source = 14, -- i'm changing it to the meselamp value (default.LIGHT_MAX)
	drop = "hydroponics:grow_light_off",
	groups = {snappy = 2, not_in_creative_inventory = 1},
	sounds = default.node_sound_stone_defaults(),
	on_punch = function(pos, node, puncher, pointed_thing)
		if not mesecons_mod then
			hydroponics.toggle_light(pos, false)
		else
			return
		end
end,
it's working now :)
BUT only on the first block under how can i make it working on 2 block under, somebody can tell me the line to add or change for this
i think the probleme is here maybe outdated or something like this

Code: Select all

-- How far lights can be from a plant. 0 = infinite
local height_max = 2

local grow_light_rules = {
	{x = 1, y = 0, z = 0},
	{x = -1, y = 0, z = 0},
	{x = 0, y = -1, z = 0},
	{x = 0, y = 1, z = 0},
	{x = 0, y = 0, z = -1},
	{x = 0, y = 0, z = 1},
}

function hydroponics.toggle_light(pos, toggle_state, dug)
	if toggle_state then
		minetest.set_node(pos, {name = "hydroponics:grow_light_on"})
	elseif not dug then
		minetest.set_node(pos, {name = "hydroponics:grow_light_off"})
	end
	local p = {x = pos.x, y = pos.y - 1, z = pos.z}
	local n = minetest.get_node(p)
	local height = 0
	while n.name == "air" and height ~= height_max do
		if toggle_state then
			minetest.set_node(p, {name = "air", param1 = 238})
		else
			minetest.set_node(p, {name = "air", param1 = 0})
		end
		p = {x = p.x, y = p.y - 1, z = p.z}
		n = minetest.get_node(p)
		height = height + 1
end

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Re: [Mod] Hydroponics [git] [hydroponics]

by SpinKitty » Post

I just joined a server which has this mod. How do you farm with this mod? I've got some seeds from the hydro plants, but I can't find recipes for setting up the farming situation. (I haven't stumbled across someone else's setup, either.) I tried creating the bucket from the GitHub readme about hydroponics, but it didn't create anything, so it's possible the mod is not set up fully. However, does anyone have pictures or a tutorial about this?

(Meanwhile, I'm using the farming mod.)

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