Wuzzy, don't get frustrated. It runs pretty well.
I initially reported that statbar_MODERN broke, not classic. (this was the one with the background templates).
However, I had to switch to the hudbar (the version in the last posted screenshot) since statbar_modern was broke. But the feedback from players was good. So i just stuck with hudbar/progress bar and will just try to remove the numbers from it when I can. (I think the numbers are not very fun, and the visual indicator is more interesting when its just an approximation or generalization).
[Mod] HUD bars [2.3.2] [hudbars]
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Re: [Mod] HUD bars [2.3.2] [hudbars]
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Re: [Mod] HUD bars [2.3.2] [hudbars]
Hi Wuzzy,
Could you help me add a settingstype to show/hide the bar numbers on progressbars (current value / max value) on each hudbar? Actually, just hide all text when this these values are hidden, including the label, just icons work well enough.
My train of thinking is this:
The bars are a representation of the values already and are not as definitive. Thus, they leave some level of uncertainty, which adds a bit of fun and are more immersive and less like a calculator.
I've tried this myself already once but am struggling and am out of time this evening.
Could you help me add a settingstype to show/hide the bar numbers on progressbars (current value / max value) on each hudbar? Actually, just hide all text when this these values are hidden, including the label, just icons work well enough.
My train of thinking is this:
The bars are a representation of the values already and are not as definitive. Thus, they leave some level of uncertainty, which adds a bit of fun and are more immersive and less like a calculator.
I've tried this myself already once but am struggling and am out of time this evening.
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Re: [Mod] HUD bars [2.3.2] [hudbars]
In other words,
How can I just hide all the label text and values on the "progress_bar"
How can I just hide all the label text and values on the "progress_bar"
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Re: [Mod] HUD bars [2.3.2] [hudbars]
It's possible, but I'm too lazy to do it myself atm. I will probably accept patches, however.
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Re: [Mod] HUD bars [2.3.2] [hudbars]
Hi guys!
Also appeared on my gf's Macbook Air.
First, I would like to report that I "managed" to reproduce the problem.TechnoWolf wrote: ↑Sat Sep 26, 2020 15:15Hi, I'm running Minetest 5.3.0, Hudbars 2.3.3 along with various other mods, most importantly HBSprint and HungerNG. As of Minetest 5.3.0, my hud bars have an extra unfilled space at the end of the bar, even though I am at full health and satiation:
https://www.dropbox.com/s/3frdsgd7nelia ... d.jpg?dl=0
...
The interesting thing that till I used Manjaro with KDE I didn't have this kind of problem. Now I'm on Pop! OS with KDE and it appeared. The machine is the same. And the unfilled space's amount is affected by the game's hud scaling setting.
I will check if I find any scaling related in the os settings.TechnoWolf wrote: ↑Sun Sep 27, 2020 15:41... I've just now figured out what was causing it! ... I use Windows scaling on this monitor to 125%. I turned Windows scaling to 100% and launched the game and the hud bars appear as normal and expected. ...
Also appeared on my gf's Macbook Air.
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Re: [Mod] HUD bars [2.3.2] [hudbars]
I'm using HUD bars in conjunction with hbsprint and Hunger NG. I'm not sure where the behavior I'll describe is originating so I'm posting here first. I'm running a Minetest 5.3.0 (server and client) VM Ubuntu survival mode server and have myself set as admin with all privs. When I run, I see no stamina bar appear, and running has no effect on my satiation. There is also no limit to being able to run. As a result, I'm able to run endlessly with no penalty. Other non-admin players say that stamina appears when running and functions as expected. When I load a single player world, stamina appears and functions as expected in my client. Would this be due to some priv or admin status on server? Would this be some issue in HUD bars, or hbsprint / Hunger NG? Thanks for any suggestions.
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Re: [Mod] HUD bars [2.3.2] [hudbars]
If you have the fast priv, stamina will not be applied to you, this is intended as far as I can tell
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Re: [Mod] HUD bars [2.3.2] [hudbars]
That was it! Thanks, FrostRanger.
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