This mod adds many bows, arrows and other stuff to be thrown, like spears, to Minetest.
It began as a fork of the good PilzAdam's throwing, which improved the first throwing mod by Jeija and still provides some functions. This mod aims at being the most complete throwing mod, so please fill it with any idea or possible improvement.
Get the lastest release here
To install, unzip the archive into a folder named 'throwing' inside your mod folder, or run
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git clone https://gitlab.com/echoes91/throwing.git
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Browse the code
Dependencies: default, farming, dye (all included into minetest_game as for 0.4.12 and newer)
Optionals: bucket (fire arrows), fire (fire and tnt arrows), tnt (fireworks, shell and tnt arrows)
Code under LGPLv2.1
Textures and sounds under CC-BY 3.0
Contents and code from tnt and old throwing mods, both released under WTFPL, are included.
Instructions: To shot an arrow, first place a bow in your hotbar and any arrow right next to it, then select the bow and load it with 'left click'. After it's reload time the bow, if still wielded, switches to being loaded, then it can throw the loaded arrow with 'left click' or be unloaded, giving back the arrow, with 'drop' (default 'Q'). A loaded bow stores the arrow as metadata, so it doesn't depend anymore on the arrow's stack; they can both be moved.
You can create a file named throwing.conf inside mod's directory which won't be overwritten to enable or disable any content you prefer, see throwing.conf.example. Note that some content is disabled by default.
Contents and recipes
Wood, stone and coal into the recipes can be any member of respective groups, metals must be ingots. Symmetric recipes (vertically mirrored) work too.
Please notice that everything is balanced against entities from the Mobs redo mod and NOT tested against armors for a PvP world.