[Mod] Throwing enhanced [maint.] [throwing]

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Tom
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Re: [Mod] Throwing enhanced [1.2] [throwing]

by Tom » Sat Jun 27, 2015 13:27

This mod is a masterpiece. But to download it I had to had .git at the end of this line:

Echoes91 wrote:
Code: Select all
git clone https://gitlab.com/echoes91/throwing
 

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Re: [Mod] Throwing enhanced [1.2] [throwing]

by dannyplaysminetest » Mon Jun 29, 2015 19:27

i downloaded the most recent ZIP file, works great, the Red and Blue Fireworks are most fun when you shoot them straight up in the sky they should make all sound effects, when i shoot them towards a mob you dont hear the sound effect before the explosion, in other words : the bow does make the Shooting arrow sound effect but for some reason i don´t hear the arrow in flight, but when i shoot straight up it works just fine, sorry for my bad english lol Anyhow Thanks for the Mod it´s cool and i love it! ^_^ (i have minimal view distance at least 500m when playing with any fireworks in minetest.. one can change this with + and - button on right side of keyboard)
 

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Re: [Mod] Throwing enhanced [1.2] [throwing]

by Minetestforfun » Tue Jun 30, 2015 18:47

Hi,

Can you re-do the textures for bows and arrows in 32px please ? (or maybe someone can post his 32px textures for bows and arrows ?)

create beautiful 32px textures for this mod is too difficult for me :/
 

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Re: [Mod] Throwing enhanced [1.2] [throwing]

by Echoes91 » Thu Jul 23, 2015 21:50

Thanks everybody for the interest. Unluckly I had no time to work on this mod anymore, hopefully I'll be able to put together another release during holidays. However,
Tom wrote:This mod is a masterpiece. But to download it I had to had .git at the end of this line:

Echoes91 wrote:
Code: Select all
git clone https://gitlab.com/echoes91/throwing

I had no problem with the git command using its last release under Arch Linux (which is the only environment I'm able to support).
I neither have been able to reproduce the other issues listed, and
Minetestforfun wrote:If you are interrested : https://github.com/Ombridride/minetest- ... 7a2d095ab6
seems to change the behavior of breaking arrows which I feel necessary for balancing.
About the 32px textures it would not be that hard, i chose 16px simply to keep consistency with the rest of the game but it would be quite easy. Try to begin resizing the textures with GIMP without any interpolation nor transparency, then adapt single pixels with pencil. I may convert the whole set by the next release but, again, I'have little free time and I'm not sure it's worth it...
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Re: [Mod] Throwing enhanced [1.2] [throwing]

by Minetestforfun » Mon Jul 27, 2015 11:28

16px aren't suffisant in my point of view, the 32px fit better with a voxelgame environnment, it's more beautiful...
Im working on transform every textures on my server in 32px, that's why I asked for 32px bows

For the bows, re-size 16px to 32px isn't suffisant, it's not beautiful because of a evident lack of details we can do in 32px

Thank you for your answer, happy to see you here for your throwing mod sometimes :)
 

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Re: [Mod] Throwing enhanced [1.3] [throwing]

by Echoes91 » Sun Aug 02, 2015 14:20

Updated to 1.3

The last, most powerful (and totally fictional) of my original list for bows and crossbows has been added, I had very little time to test so let's try and see if it will have to be nerfed.
I updated also the old arbalest textures which didn't look at all like steel, added the .git to the command so that it should work for everybody, and few other details.
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Re: [Mod] Throwing enhanced [1.3] [throwing]

by Samson1 » Mon Aug 31, 2015 12:08

could some one please make a mod to match Minecraft's Bow and Arrow??
 

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Re: [Mod] Throwing enhanced [1.3] [throwing]

by benrob0329 » Tue Sep 01, 2015 02:08

What do you want to match?
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Re: [Mod] Throwing enhanced [1.4] [throwing]

by Echoes91 » Fri Sep 11, 2015 17:49

Updated to 1.4

Say welcome to the spears! They bring new possibilities to the gameplay by mixing ranged and melee effects. They're also another step for me into understanding how to code throws that move from the bow-arrow scheme, so you can expect more kinds of flying objects for the next releases :)
There's an issue about them magically repairing after being thrown since they do not retain the wear due to melee use, however it's someway balanced by their chance to break.
Arrows textures have also been improved a bit.
Samson1 wrote:could some one please make a mod to match Minecraft's Bow and Arrow??

Not me :) I'm quite sure that this mod is far more complete than Minecraft's content, however if there is any feature you may like then just ask!
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Re: [Mod] Throwing enhanced [1.4] [throwing]

by benrob0329 » Sat Sep 12, 2015 02:31

Could you incorperate the arrow sticking and pointing code from basic_bow?
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Re: [Mod] Throwing enhanced [1.4.1] [throwing]

by Echoes91 » Mon Sep 14, 2015 15:53

Updated to 1.4.1

Spears now retain wearing and have no more a random chance to break. This would be nice for arrows too but it's unlikely due to them being (obviously) stackable.
Many textures have been improved and torch arrows now emit light while flying too (like fireworks).
benrob0329 wrote:Could you incorperate the arrow sticking and pointing code from basic_bow?

I had a look, it seems nice but implies some problems. Arrows are mainly meant to hit mobs, not blocks, and I don't like them passing through mobs like basic bow's ones and neither would be nice for them to remain stuck in the air after hit. I'm not sure if I'll find a coherent behavior that can be implemented.
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Re: [Mod] Throwing enhanced [1.4.1] [throwing]

by Napiophelios » Mon Sep 14, 2015 22:09

Echoes91 wrote:
benrob0329 wrote:Could you incorperate the arrow sticking and pointing code from basic_bow?

I had a look, it seems nice but implies some problems. Arrows are mainly meant to hit mobs, not blocks, and I don't like them passing through mobs like basic bow's ones and neither would be nice for them to remain stuck in the air after hit. I'm not sure if I'll find a coherent behavior that can be implemented.


I have had no problems with striking mobs;
I also havent seen any arrows sitting in the air after striking a mob,
Unlike the original crossbow, I have the life span of arrows pretty short once they land some where.

just make sure the mobs mod you are using is in the list (basic_bow_entities line 21+)
you also have to target the entities' collision boxes for the arrows to "hit"
Its weird but the cow is the hardest mob for me to kill from a distance because of this.

What I worry about is basic_bow's effectiveness vs. other players.
This is something I just havent had the means to test out.

It was and still is my intent that the basic_bow is really meant for hunting and archery competitions.
For pvp warfare and just plain adventuring; throwing / throwing enhanced are the way to go.

I would like to see the spear behave like basic_bow and stick into nodes...that would be awesome :)
 

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Re: [Mod] Throwing enhanced [1.4.1] [throwing]

by Echoes91 » Tue Sep 15, 2015 09:29

I have had no problems with striking mobs;
I also havent seen any arrows sitting in the air after striking a mob,
Unlike the original crossbow, I have the life span of arrows pretty short once they land some where.

just make sure the mobs mod you are using is in the list (basic_bow_entities line 21+)
you also have to target the entities' collision boxes for the arrows to "hit"
Its weird but the cow is the hardest mob for me to kill from a distance because of this.


Indeed they travel through mobs and stick into the first block they meet. I want them to stop after hitting, but they would stick in the air if they believed to have hit a block. The best way would be to add them as a drop from the mob, but doesn't look actually possible.

What I worry about is basic_bow's effectiveness vs. other players.
This is something I just havent had the means to test out.

It was and still is my intent that the basic_bow is really meant for hunting and archery competitions.
For pvp warfare and just plain adventuring; throwing / throwing enhanced are the way to go.


That's not possible form me to test too, as stated in the first post. However the reloading system prevents firing huge salvos like a machine gun shooting arrows, which would kill anything and anybody quicker than any sword.
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Re: [Mod] Throwing enhanced [1.4.1] [throwing]

by Napiophelios » Wed Sep 16, 2015 21:58

Apologies, I misunderstood what you meant.
I never realized they continued on and passed
thru the entities after destroying them.
 

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Re: [Mod] Throwing enhanced [1.4.1] [throwing]

by swordpaint12 » Wed Sep 23, 2015 15:03

Is this mod stable? I used PilzAdam's throwing mod and whenever I tried to shoot the arrow the game would crash (4.12/4.13). Does this mod have the same problem?
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Re: [Mod] Throwing enhanced [1.4.1] [throwing]

by Echoes91 » Wed Sep 23, 2015 17:37

swordpaint12 wrote:Is this mod stable? I used PilzAdam's throwing mod and whenever I tried to shoot the arrow the game would crash (4.12/4.13). Does this mod have the same problem?

It works nicely, at least for me :)
Of course you better try yourself to be sure!
PilzAdam's throwing looked quite abandoned when I forked this one, I'm still doing the best that I can to enhance and support it through the latest game releases.
Napiophelios wrote:It was and still is my intent that the basic_bow is really meant for hunting and archery competitions.

By the way, I noticed that your arrows, other than looking much better than these ones, also fly with the right pitch to follow the trajectory. That's really pleasant to see, whatever is the target. I hope some day to see the best features of our mods merged together; that would be awesome, if only I had the time and skill to understand how...
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Re: [Mod] Throwing enhanced [1.4.1] [throwing]

by swordpaint12 » Wed Sep 23, 2015 18:14

Okay, sweet. Thanks!
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Re: [Mod] Throwing enhanced [1.4.1] [throwing]

by Napiophelios » Thu Sep 24, 2015 00:04

Echoes91 wrote:By the way, I noticed that your arrows, other than looking much better than these ones, also fly with the right pitch to follow the trajectory. That's really pleasant to see, whatever is the target.


Thats all Stu's awesome coding, All kudos go to him.

I just seperated it / condensed it into a single file
and dressed it up like a bow. :)

Echoes91 wrote:I hope some day to see the best features of our mods merged together; that would be awesome, if only I had the time and skill to understand how...


I used an older simpler version of the crossbow code,
Stu has added arrows of all colors to the latest version;
So I am sure its possible to add all the variants of Throwing_enhanced's arrows to basic_bow
but I dont think its very fitting for most of the special arrows IMO.

I honestly have the most fun just using basic_bow for target practice,
its simple and that appeals to me.

I have been working on the spear mod though that sticks into nodes;
Just need a few more tweaks and I think I will have a working prototype soon :)
 

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Re: [Mod] Throwing enhanced [1.4.1] [throwing]

by Don » Thu Sep 24, 2015 00:17

When you get the spear made I might make a target practice game for my board games mod pack if you don't mind.
I think people will like that.
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Re: [Mod] Throwing enhanced [1.4.1] [throwing]

by Napiophelios » Thu Sep 24, 2015 12:10

Don wrote:When you get the spear made I might make a target practice game for my board games mod pack if you don't mind.
I think people will like that.


ooh you could make a dart board
that would be cool
 

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Re: [Mod] Throwing enhanced [1.4.1] [throwing]

by Don » Thu Sep 24, 2015 13:10

Napiophelios wrote:
Don wrote:When you get the spear made I might make a target practice game for my board games mod pack if you don't mind.
I think people will like that.


ooh you could make a dart board
that would be cool

That would be cool. Feel free to make a game and I will add it to the modpack.
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Re: [Mod] Throwing enhanced [1.4.1] [throwing]

by Echoes91 » Sat Oct 03, 2015 10:27

Since I'm not really satisfied of how it looks overall, mainly the bow reload process and crossbow wielding due to API limitations, I'll stop adding features directly to this mod by now. I'll still try to maintain it through new Minetest releases if some adaptation is needed but in the meantime I'm starting to put together new mods merging the features i like the most from this one and other ideas around.
I'm still not sure but it will probably end having separate mods for spears and fireworks.
Thanks for all your appreciation, proposals and feedback. I hope to make good use of what I've learned during this months :)
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Re: [Mod] Throwing enhanced [1.4.1] [throwing]

by Don » Sat Oct 03, 2015 13:45

Looking forward to seeing new mods. Keep up the great work!
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