I think that you saw Vombie from Animals Modpack...Splizard wrote:What's the strange person looking thing that runs at you really fast? :/
And this makes the game really creepy!!! +1
[Mod] Not So Simple Mobs [3.0] [nssm]
Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]
- TheMCPenguin
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Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]
This is so... friggin... COOL!!! I love it! =D
Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]
Here we are again!
We're working on an updated version of the mod, rebased on mobs redo, and with some new monsters!
Here is a teaser!


We're working on an updated version of the mod, rebased on mobs redo, and with some new monsters!
Here is a teaser!


Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]
Sweet!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]
Nice! these monsters look interesting. I would like to have some of them in my subgame :)
Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]
We will be honored to see some of them in your subgame, but we suggest you to wait the next release! Because we are correcting bugs, improving animations and textures and developping many new monsters! Good luck with your Dungeontest which seems amazing...
Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]
Any chance of seeing aliens in the future?
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]
Aliens? What kind of aliens would you like?
- Minetestforfun
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Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]
New models for Stone Monsters and Mesemonster are a really great idea, and your models are really well done, keep up the good work, and don't forget to share us the .b3d file =)
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- mahmutelmas06
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Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]
Your models are awesome. Thanks you
I just want to suggest you to make a dinasour pack.
I just want to suggest you to make a dinasour pack.
Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]
Thanks to everyone! MInetestforfun, don't worry we will share all the .blend files as in the previous release. We are working on something more particular and surprising than Mese and Stone monsters! You will love them! Mahmutelmas06 it already exists a wip dinosaur modpack... Christian9 is making it, we have sent to him, in order to help, Stegosaurus, Triceratops and a Pterodactylus models... Here it is the discussion viewtopic.php?f=9&t=11266, we hope he will end soon. It will be an interesting mod.
- tomlukeywood
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Re: [WIP][MOD] Not-so-simple-mobs
+1 for the videolightonflux wrote:I really like the mantis. Have a educational video about it¹ to celebrate this mod
Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]
New version uploaded, look at the first post!
- mahmutelmas06
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Re: [Mod] Not so simple mobs v2.0 [nssm]
This new version is amazing.
Thank you
- By the way i think dragon was also very nice model.
Thank you
- By the way i think dragon was also very nice model.
Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]
Important info: you should make all sounds mono (not stereo), to play correctly in 3D, right now it plays same for everybody on the server without any distance or direction correction. That is OpenAL requirement, iirc. (notice, tnt_explode is already in mono). By making sounds mono you will be able to tell where exactly sound is coming from.
And yes, that mod is amazing!
And yes, that mod is amazing!
Re: [Mod] Not so simple mobs v2.0 [nssm]
really good update & work XD
But there should be a lime for some mobs, like when the duckking & scorpions spawns more mobs at same place, it made the game froze a few times..
But there should be a lime for some mobs, like when the duckking & scorpions spawns more mobs at same place, it made the game froze a few times..
Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]
Fixerol wrote:Important info: you should make all sounds mono (not stereo), to play correctly in 3D, right now it plays same for everybody on the server without any distance or direction correction. That is OpenAL requirement, iirc. (notice, tnt_explode is already in mono). By making sounds mono you will be able to tell where exactly sound is coming from.
And yes, that mod is amazing!
Thank you for your precious advice and for appreciation.
In the first post, temporarily, I've uploaded a zip with the mono sounds! We will integrate it in the mod in the next release.
- Christian9
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Re: [Mod] Not so simple mobs v2.0 [nssm]
Is that a phoenix?!IS THAT A PHOENIX?!?! OH MY GOOOOOOOOOOOOOOOOOOD!!!!!
- Minetestforfun
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Re: [Mod] Not so simple mobs v2.0 [nssm]
Are all monsters of this mod animated ?
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- Christian9
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Re: [Mod] Not so simple mobs v2.0 [nssm]
Yes, I've tested them all. BUT OMG A FLIPPING PHOENIX!(my former mod team was called mythical mods and the logo had a phoenix.so I'm d*** excited)Minetestforfun wrote:Are all monsters of this mod animated ?
Re: [Mod] Not so simple mobs v2.0 [nssm]
Thank you every body for your appreciation! We're glad you're enjoying our work!
Yes, I confirm all the mobs are animated!
Yes, I confirm all the mobs are animated!
What do you mean by: "a lime for some mobs"?UjEdwin wrote:really good update & work XD
But there should be a lime for some mobs, like when the duckking & scorpions spawns more mobs at same place, it made the game froze a few times..
- Nathan.S
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Re: [Mod] Not so simple mobs v2.0 [nssm]
I believe they meant limit, not lime.
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Re: [Mod] Not so simple mobs v2.0 [nssm]
Ok,
for what concerns the duckking if you find that its attack slows down the game you can change its shoot_interval parameter in the file "duckking.lua", maybe we will adjust it in the next release.
Instead for what concerns the Masticoni (they aren't scorpions;)...) there is a way to get rid of them, you only need to find it!;)
for what concerns the duckking if you find that its attack slows down the game you can change its shoot_interval parameter in the file "duckking.lua", maybe we will adjust it in the next release.
Instead for what concerns the Masticoni (they aren't scorpions;)...) there is a way to get rid of them, you only need to find it!;)
Re: [Mod] Not so simple mobs v2.0 [nssm]
like a max number for mobs that is spawned by other mobs.
The duckking, it spawning more and more ducks, it never ends (same with the scorpions if something keep killing them)
that made my game could not handle them :-)
I have a laptop with win10 64bit, 8ram i7 so my pc is not slow.
The duckking, it spawning more and more ducks, it never ends (same with the scorpions if something keep killing them)
that made my game could not handle them :-)
I have a laptop with win10 64bit, 8ram i7 so my pc is not slow.
Re: [Mod] Not so simple mobs v2.0 [nssm]
Thank you for your advice, we are going to work on it to find a solution for the next release.UjEdwin wrote:like a max number for mobs that is spawned by other mobs.
The duckking, it spawning more and more ducks, it never ends (same with the scorpions if something keep killing them)
that made my game could not handle them :-)
I have a laptop with win10 64bit, 8ram i7 so my pc is not slow.
For now, if you want to speed up your game you can modify some parameters:
- in "duckking.lua" as I said you can change its shoot_interval. Remember that the duckking its not going to shoot at you if you're far from him and you use for example bow and arrows to hit him;
- in "darts.lua" you can modify the "duck_explosion_direct" and the "duck_explosion" functions to decrease the number of ducks that are spawned every time the duckking shoots. Moreover you can also try to disable the spawn particles that sometimes slows down the game.
For what concerns the Masticoni you only need to find a way to kill them without making them respawn;)
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