[Mod] Not So Simple Mobs [3.0] [nssm]

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]

by npx » Post

Splizard wrote:What's the strange person looking thing that runs at you really fast? :/
And this makes the game really creepy!!! +1
I think that you saw Vombie from Animals Modpack...

User avatar
TheMCPenguin
Member
Posts: 13
Joined: Sat May 30, 2015 13:38
In-game: TheMCPenguin

Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]

by TheMCPenguin » Post

This is so... friggin... COOL!!! I love it! =D

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]

by npx » Post

Here we are again!
We're working on an updated version of the mod, rebased on mobs redo, and with some new monsters!
Here is a teaser!
Image
Image

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]

by Don » Post

Sweet!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

User avatar
Ferk
Member
Posts: 337
Joined: Tue Aug 18, 2015 17:18
GitHub: Ferk

Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]

by Ferk » Post

Nice! these monsters look interesting. I would like to have some of them in my subgame :)
{ ☠ Dungeontest ☠ , ᗧ••myarcade•• }

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]

by npx » Post

We will be honored to see some of them in your subgame, but we suggest you to wait the next release! Because we are correcting bugs, improving animations and textures and developping many new monsters! Good luck with your Dungeontest which seems amazing...

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]

by Don » Post

Any chance of seeing aliens in the future?
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]

by npx » Post

Aliens? What kind of aliens would you like?

User avatar
Minetestforfun
Member
Posts: 940
Joined: Tue Aug 05, 2014 14:09
GitHub: MinetestForFun
IRC: MinetestForFun
In-game: MinetestForFun
Location: On earth
Contact:

Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]

by Minetestforfun » Post

New models for Stone Monsters and Mesemonster are a really great idea, and your models are really well done, keep up the good work, and don't forget to share us the .b3d file =)

User avatar
mahmutelmas06
Member
Posts: 367
Joined: Mon Mar 02, 2015 13:10
GitHub: mahmutelmas06
IRC: mahmutelmas06
In-game: masum

Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]

by mahmutelmas06 » Post

Your models are awesome. Thanks you

I just want to suggest you to make a dinasour pack.
My Mods:

Beverage

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]

by npx » Post

Thanks to everyone! MInetestforfun, don't worry we will share all the .blend files as in the previous release. We are working on something more particular and surprising than Mese and Stone monsters! You will love them! Mahmutelmas06 it already exists a wip dinosaur modpack... Christian9 is making it, we have sent to him, in order to help, Stegosaurus, Triceratops and a Pterodactylus models... Here it is the discussion viewtopic.php?f=9&t=11266, we hope he will end soon. It will be an interesting mod.

User avatar
tomlukeywood
Member
Posts: 87
Joined: Sat Oct 10, 2015 13:13
IRC: tomlukeywood
In-game: tomlukeywood
Location: earth

Re: [WIP][MOD] Not-so-simple-mobs

by tomlukeywood » Post

lightonflux wrote:I really like the mantis. Have a educational video about it¹ to celebrate this mod
+1 for the video

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]

by npx » Post

New version uploaded, look at the first post!

User avatar
mahmutelmas06
Member
Posts: 367
Joined: Mon Mar 02, 2015 13:10
GitHub: mahmutelmas06
IRC: mahmutelmas06
In-game: masum

Re: [Mod] Not so simple mobs v2.0 [nssm]

by mahmutelmas06 » Post

This new version is amazing.
Thank you

- By the way i think dragon was also very nice model.
My Mods:

Beverage

User avatar
Fixer
Member
Posts: 898
Joined: Sun Jul 31, 2011 11:23
IRC: Fixer
In-game: Fixer
Location: Ukraine

Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]

by Fixer » Post

Important info: you should make all sounds mono (not stereo), to play correctly in 3D, right now it plays same for everybody on the server without any distance or direction correction. That is OpenAL requirement, iirc. (notice, tnt_explode is already in mono). By making sounds mono you will be able to tell where exactly sound is coming from.

And yes, that mod is amazing!

User avatar
AiTechEye
Member
Posts: 890
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: ¯\_(ツ)_/¯

Re: [Mod] Not so simple mobs v2.0 [nssm]

by AiTechEye » Post

really good update & work XD

But there should be a lime for some mobs, like when the duckking & scorpions spawns more mobs at same place, it made the game froze a few times..

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Modpack] Not so simple mobs 1.1 [not_so_simple_mobs]

by npx » Post

Fixerol wrote:Important info: you should make all sounds mono (not stereo), to play correctly in 3D, right now it plays same for everybody on the server without any distance or direction correction. That is OpenAL requirement, iirc. (notice, tnt_explode is already in mono). By making sounds mono you will be able to tell where exactly sound is coming from.

And yes, that mod is amazing!

Thank you for your precious advice and for appreciation.
In the first post, temporarily, I've uploaded a zip with the mono sounds! We will integrate it in the mod in the next release.

User avatar
Christian9
Member
Posts: 338
Joined: Fri Sep 19, 2014 20:29
In-game: Christian9
Location: Hell Creek

Re: [Mod] Not so simple mobs v2.0 [nssm]

by Christian9 » Post

Is that a phoenix?!IS THAT A PHOENIX?!?! OH MY GOOOOOOOOOOOOOOOOOOD!!!!!

User avatar
Minetestforfun
Member
Posts: 940
Joined: Tue Aug 05, 2014 14:09
GitHub: MinetestForFun
IRC: MinetestForFun
In-game: MinetestForFun
Location: On earth
Contact:

Re: [Mod] Not so simple mobs v2.0 [nssm]

by Minetestforfun » Post

Are all monsters of this mod animated ?

User avatar
Christian9
Member
Posts: 338
Joined: Fri Sep 19, 2014 20:29
In-game: Christian9
Location: Hell Creek

Re: [Mod] Not so simple mobs v2.0 [nssm]

by Christian9 » Post

Minetestforfun wrote:Are all monsters of this mod animated ?
Yes, I've tested them all. BUT OMG A FLIPPING PHOENIX!(my former mod team was called mythical mods and the logo had a phoenix.so I'm d*** excited)

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Mod] Not so simple mobs v2.0 [nssm]

by npx » Post

Thank you every body for your appreciation! We're glad you're enjoying our work!
Yes, I confirm all the mobs are animated!
UjEdwin wrote:really good update & work XD

But there should be a lime for some mobs, like when the duckking & scorpions spawns more mobs at same place, it made the game froze a few times..
What do you mean by: "a lime for some mobs"?

User avatar
Nathan.S
Member
Posts: 1052
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21
Location: Bigsby Texas
Contact:

Re: [Mod] Not so simple mobs v2.0 [nssm]

by Nathan.S » Post

I believe they meant limit, not lime.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Mod] Not so simple mobs v2.0 [nssm]

by npx » Post

Ok,
for what concerns the duckking if you find that its attack slows down the game you can change its shoot_interval parameter in the file "duckking.lua", maybe we will adjust it in the next release.
Instead for what concerns the Masticoni (they aren't scorpions;)...) there is a way to get rid of them, you only need to find it!;)

User avatar
AiTechEye
Member
Posts: 890
Joined: Fri May 29, 2015 21:14
GitHub: AiTechEye
Location: ¯\_(ツ)_/¯

Re: [Mod] Not so simple mobs v2.0 [nssm]

by AiTechEye » Post

like a max number for mobs that is spawned by other mobs.

The duckking, it spawning more and more ducks, it never ends (same with the scorpions if something keep killing them)
that made my game could not handle them :-)

I have a laptop with win10 64bit, 8ram i7 so my pc is not slow.

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Mod] Not so simple mobs v2.0 [nssm]

by npx » Post

UjEdwin wrote:like a max number for mobs that is spawned by other mobs.

The duckking, it spawning more and more ducks, it never ends (same with the scorpions if something keep killing them)
that made my game could not handle them :-)

I have a laptop with win10 64bit, 8ram i7 so my pc is not slow.
Thank you for your advice, we are going to work on it to find a solution for the next release.
For now, if you want to speed up your game you can modify some parameters:
- in "duckking.lua" as I said you can change its shoot_interval. Remember that the duckking its not going to shoot at you if you're far from him and you use for example bow and arrows to hit him;
- in "darts.lua" you can modify the "duck_explosion_direct" and the "duck_explosion" functions to decrease the number of ducks that are spawned every time the duckking shoots. Moreover you can also try to disable the spawn particles that sometimes slows down the game.
For what concerns the Masticoni you only need to find a way to kill them without making them respawn;)

Post Reply

Who is online

Users browsing this forum: No registered users and 9 guests