[Mod] Not So Simple Mobs [3.0] [nssm]

npx
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by npx » Post

Quick preview:
Image

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taikedz
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by taikedz » Post

npx wrote:Quick preview:
Image
:D

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Andrey01
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

In future versions will can the mobs tame?

npx
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by npx » Post

It will be possible, but only for some of them, it still is a very very wip feature.

echosa
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by echosa » Post

Not sure if this is an nssm issue, and mobs redo issue, or something else. I've noticed that when I'm hitting enemies, I can spam-click and hit them a few times, but then they stop taking hits. I have to look at something else then look back at the mob before I can hit them again. I've taken to sometimes hitting once, looking away, hitting again, looking away, just to make sure all my hits land.

I can get a gif or a highlight from a stream if my explanation doesn't make sense and you need to visually see what I'm trying to describe.

Is there a way to fix this issue?

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taikedz
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by taikedz » Post

echosa - I have never seen that behaviour... is it not sufficient to space out your hits individually per second?

mobs_redo does have some code to make sure that a hit's full power is dependent on the time between hits (to prevent spam hitting be ridiculously effective at super-high frequency), and of course the better the weapon, the shorter the "cooldown" time is ...

npx
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by npx » Post

echosa wrote:Not sure if this is an nssm issue, and mobs redo issue, or something else. I've noticed that when I'm hitting enemies, I can spam-click and hit them a few times, but then they stop taking hits. I have to look at something else then look back at the mob before I can hit them again. I've taken to sometimes hitting once, looking away, hitting again, looking away, just to make sure all my hits land.

I can get a gif or a highlight from a stream if my explanation doesn't make sense and you need to visually see what I'm trying to describe.

Is there a way to fix this issue?
Taikedz is right as always! There is this parameter called "full punch interval". If you want to hit a mob with all your power you have to wait a little after every hit.

echosa
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by echosa » Post

Hm. I wasn't aware of this. I'll try that sometime and see if it makes a difference.

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Re: [Mod] Not so simple mobs v2.4 [nssm]

by bigfoot » Post

bigfoot547 wrote:Hey! I have an idea! You should add a red panda mob. That would be AWESOME!
+ Spoiler
And maybe a bigfoot!
+ Spoiler
Can red pandas be tameable with papyrus, because that is there main food source. (Well not actually, they eat bamboo, so maybe they could eat grass?)

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burli
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by burli » Post

I think this mod is a little bit exaggerated. I was attacked before I was able to cut enough wood for a sword

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by jakab » Post

hi :)
i reeeaaaly like this mod :D but i am almost searching for 5 hours, and cant find the arena :P help me pls :D im intrested, and dont want to cheat ;)

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by npx » Post

From the portal, you have to follow the same direction of travelling from the Shire to Mordor!
Good luck!

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Andrey01
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

You should add special wings with helping that can will be fly and special coats if use them will become is transparent

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Andrey01
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

Npx, add these sounds for Sand Worms:
https://github.com/Andrey2470T/Sounds-for-Sand-Worm.git

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Andrey01
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

NPX, have you added it?

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

I see in github have many new mobs

Aquatic Horror really looks is horror
Image

Who is such Ahuizatl?
Image

Albino spider looks like Uloboros
Image

Image

Crystal slug looks like a snail
Image

Image

Kele looks like an ostrich
Image

New Pumpkin King now looks is dreader than earlier
Image

River Lord is funny!
Image

Is Salamander lava lizard?
Image

Is Silversand Dragon new main boss instead Mese Dragon or no?
Scorpion has too long tail

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by npx » Post

Do not spoil the new release's additions!;)

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by npx » Post

Andrey01 wrote:NPX, have you added it?
We changed the original sound becuse it was too loud, and your sound is very similar to the original one...
If you want to contribute, you could make some sounds for the new mobs that you have found on the Github page!

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Azazel » Post

Andrey01 wrote: Aquatic Horror really looks is horror
Image
Yes... masterly :)
Andrey01 wrote: Who is such Ahuizatl?
Image
https://en.wikipedia.org/wiki/Ahuizotl_(creature)

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Andrey01
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

npx wrote:
Andrey01 wrote:NPX, have you added it?
We changed the original sound becuse it was too loud, and your sound is very similar to the original one...
If you want to contribute, you could make some sounds for the new mobs that you have found on the Github page!
I would want to do this, but i use AudaCity and i don`t know how to export file from "aiff" in "ogg" yet.

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Serh Arien
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Serh Arien » Post

Hi everyone,
I tried this mod on my map to see what kind of mob they were, and no one interested me.
But when i disable the mod, mobs are still on my map ( i can't see them but i got an error for exemple: "ERROR[Server]: LuaEntity name "nssm:crocodile" not defined "
So, is a command exist to delete them ( or disable them)?
Thanks

npx
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by npx » Post

Serh Arien wrote:Hi everyone,
I tried this mod on my map to see what kind of mob they were, and no one interested me.
But when i disable the mod, mobs are still on my map ( i can't see them but i got an error for exemple: "ERROR[Server]: LuaEntity name "nssm:crocodile" not defined "
So, is a command exist to delete them ( or disable them)?
Thanks
Unfortunately we never developed such a function...
I don't know if maybe in minetest core there is a command to delete certain entities.
Anyway if you have disabled the mobs they should stop spawning...

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burli
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by burli » Post

There is a mod to remove unknown objects.

viewtopic.php?id=2777

HTH

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Andrey01
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

Strangely...Usually versions with ending numbers ...1, ...2, ...3 come fastly. but now somewhy longly

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ForgiveAndromedalol
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by ForgiveAndromedalol » Post

Hi, greetings. I've got a problem when I try to add these mobs in itemframes. I simply can't add it. Could you tell me if there's another way to add these mobs eggs in itemframes?
My MODS: Water Colors - viewtopic.php?f=9&t=18241
BTW BLOCKS - viewtopic.php?f=9&t=17654

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