[Mod] Not So Simple Mobs [3.0] [nssm]

npx
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by npx » Post

echosa wrote:I have a couple of questions.

1.) How do I decrease the spawn rate? I tried changing the spawn argument in the mobs_redo spawn_specific call as well as changing the multimobs value in settingtypes.txt. Neither change had any noticeable effect. What am I doing wrong and what do I need to do differently?

https://github.com/NPXcoot/nssm/blob/ma ... wn.lua#L28
https://github.com/NPXcoot/nssm/blob/ma ... es.txt#L11
It is more simple than that;)
You can simply go to the advanced settings of minetest (settings->advanced settings->mods->nssm->multimobs) and use 1 if you want to disable the spawns (not 0 because there is a problem with the 0.4.15 release of minetest, fix in the next release of nssm)

For the other problem Taikedz is right, the problem is with the mobs redo api itself.

Preview of one of the new mobs!
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echosa
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by echosa » Post

Thanks for the replies. I don't want to completely disable spawning, I just want decreased spawning. Are there some other valid values to use for that setting instead of 1?

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by echosa » Post

Additionally, is there any way to keep the phoenix from destroying my house? I built a house out of dirt and stone and the phoenix is burning through it. When it was just dirt, I could understand, or even wood. However, I assumed that stone would protect me. I was sadly mistaken.

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by npx » Post

1000 is the default value, you can decrease the spawn using the value that you like between 1 and 1000. I'm sorry for you and your house burned by the phoenix, the stone should protect... but we will try to fix it for the next release!
Thank you for the report.

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bug?

by LordNevar » Post

I'm not sure if this is a bug or not but i have noticed that the flying mobs go threw nodes such as buildings
and all the mobs seems to go in circles around the player.

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

npx wrote:
echosa wrote:I have a couple of questions.

1.) How do I decrease the spawn rate? I tried changing the spawn argument in the mobs_redo spawn_specific call as well as changing the multimobs value in settingtypes.txt. Neither change had any noticeable effect. What am I doing wrong and what do I need to do differently?

https://github.com/NPXcoot/nssm/blob/ma ... wn.lua#L28
https://github.com/NPXcoot/nssm/blob/ma ... es.txt#L11
It is more simple than that;)
You can simply go to the advanced settings of minetest (settings->advanced settings->mods->nssm->multimobs) and use 1 if you want to disable the spawns (not 0 because there is a problem with the 0.4.15 release of minetest, fix in the next release of nssm)

For the other problem Taikedz is right, the problem is with the mobs redo api itself.

Preview of one of the new mobs!
Image
Wow!It looks like Sand Worm in your screenshot, npx!

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

I forgot to tell you, will you prepare these mobs for next update 4.0?

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Re: bug?

by npx » Post

LordNevar wrote:I'm not sure if this is a bug or not but i have noticed that the flying mobs go threw nodes such as buildings
and all the mobs seems to go in circles around the player.
Unfortunately it is a known bug that depends on mobs_redo api. In his last post of this discussion Taikedz explains how it is possible very well!
In circles? Could you be more specific?
Thank you for the report.

Andrey, it is a giant tortoise not a worm... The acacia is on the top of its carapace!
We are working on the next release, but it will take a lot of time!

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by LordNevar » Post

circles as in if i stand near one of the mobs they walk around me in circles and slowly move towards me.

you guys are doing awesome i love the mod. :)

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by npx » Post

LordNevar wrote:circles as in if i stand near one of the mobs they walk around me in circles and slowly move towards me.

you guys are doing awesome i love the mod. :)
I've never seen something like that! We will try to fix it, if possible, it is probably another issue of mobs_redo. Could you please make a video? I am very curious!

Thank you!

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by LordNevar » Post

https://www.youtube.com/watch?v=DgpLdX4 ... e=youtu.be

sorry i couldn't figure out how to upload on forum but that is the link to the video.

I'm not sure if its just doing this on mine or if its in the code.

i hope this helps

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by npx » Post

Wow! This is crazy! I've never seen this behaviour... We will try to figure out what it's happening to your mobs!

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by taikedz » Post

LordNevar wrote:https://www.youtube.com/watch?v=DgpLdX4 ... e=youtu.be

sorry i couldn't figure out how to upload on forum but that is the link to the video.

I'm not sure if its just doing this on mine or if its in the code.

i hope this helps
That's very interesting. Does it happen when nssm and mobs_redo are the only two mods active?

What version of mobs_redo ?

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by LordNevar » Post

taikedz wrote:
LordNevar wrote:https://www.youtube.com/watch?v=DgpLdX4 ... e=youtu.be

sorry i couldn't figure out how to upload on forum but that is the link to the video.

I'm not sure if its just doing this on mine or if its in the code.

i hope this helps
That's very interesting. Does it happen when nssm and mobs_redo are the only two mods active?

What version of mobs_redo ?
No i have other mods active also, i just tried it with just them two only and they still act like that

I'm running the latest version mobs_redo

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by npx » Post

Does all the mobs behave like that or only the signo signo? What about mobs redo default mobs?

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by LordNevar » Post

npx wrote:Does all the mobs behave like that or only the signo signo? What about mobs redo default mobs?

Okay i went threw and tested all the mobs and none of the mobs redo default act like that.

here is a list of nssm mobs that dose not act like that

Duck, Giant Sandworm, Mantis, Swimming Duck, werewolf, and White werewolf.

The rest of them dose the same thing.

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by taikedz » Post

I was able to reproduce this. Bug logged agains mobs_redo

https://github.com/tenplus1/mobs_redo/issues/37

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by taikedz » Post

npx wrote: Preview of one of the new mobs!
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BTW - AWESOME :D

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by taikedz » Post

Bug seems fixed in latest version of mobs_redo - update and check :-)

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

Npx, will you add dimension Paradise(flying islands in the sky) and also with any mobs there?

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

I have one question:How to export file "blend" in format "x"?

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by npx » Post

taikedz wrote:Bug seems fixed in latest version of mobs_redo - update and check :-)
Thank you Taikedz!

I don't know Andrey... We are now working on improving default world mobs, in particular mobs for the savannah, rivers and cold deserts.

If you are exporting one of our models:
In Blender: file>export>DirectX(.x)
Untick the option: Exports Selected Objects Only
After that you have to tick:
-Export Meshes
-Export Normals
-Export UV Coordinates
-Export Skin Weights
-Export Armature Bones
-Export Animations

If you still can't because you don't have the option DirectX in export you have to enable it in the options, but I can't remember how I have done it. You have to search it in the web... Sorry!

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by krokoschlange » Post

Andrey01 wrote:I have one question:How to export file "blend" in format "x"?
read third post in this: http://blender.stackexchange.com/questi ... -an-x-file

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by LordNevar » Post

taikedz wrote:Bug seems fixed in latest version of mobs_redo - update and check :-)
I got the latest version of mobs_redo and it fixed it.

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by npx » Post

I got the latest version of mobs_redo and it fixed it.
Nice! Thank you for the report

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