[Mod] Not So Simple Mobs [3.0] [nssm]

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Andrey01
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

What does it happen when you insert eggs in item frame?I know all items can insert in it

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by ForgiveAndromedalol » Post

Andrey01 wrote:What does it happen when you insert eggs in item frame?I know all items can insert in it
In the case of nssm doesn't insert inside the itemframe. It just spawns. But anyways. I added steel signs with the name of each mob :).

The itemframe mod is itemframe:frame.
My MODS: Water Colors - viewtopic.php?f=9&t=18241
BTW BLOCKS - viewtopic.php?f=9&t=17654

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

Npx, do you need something help from me?

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Codesound » Post

Hi,

There is a way to erase mobs once the mod has been deleted? (see image below for example...)

Image

Thanks for all,

R

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

Codesound wrote:Hi,

There is a way to erase mobs once the mod has been deleted? (see image below for example...)

Image

Thanks for all,

R
The mod is not deleted. Npx is working the next release. In his github multiply of new mobs you can seee there.

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Codesound » Post

Andrey01 wrote:
Codesound wrote:Hi,

There is a way to erase mobs once the mod has been deleted? (see image below for example...)

Image

Thanks for all,

R
The mod is not deleted. Npx is working the next release. In his github multiply of new mobs you can seee there.
Hi, thanks for reply.

I deleted from my private server this mod and I don't understand why the mobs they have not disappeared...
There is a way to erase them once the mod has been deleted?

thanks again,

R

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by krokoschlange » Post

Codesound wrote:
Hi, thanks for reply.

I deleted from my private server this mod and I don't understand why the mobs they have not disappeared...
There is a way to erase them once the mod has been deleted?

thanks again,

R
If you don't have any important entitys you could just use /clearobjects. But EVERY ENTITY IS GOING TO BE REMOVED! (like dropped items, boats, etc.)

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

krokoschlange wrote:
Codesound wrote:
Hi, thanks for reply.

I deleted from my private server this mod and I don't understand why the mobs they have not disappeared...
There is a way to erase them once the mod has been deleted?

thanks again,

R
If you don't have any important entitys you could just use /clearobjects. But EVERY ENTITY IS GOING TO BE REMOVED! (like dropped items, boats, etc.)
Wait, really is this command does exist on default? I know to use it everyone needs to install the mod like that:viewtopic.php?f=11&t=2777

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by krokoschlange » Post

Andrey01 wrote:
krokoschlange wrote:
Codesound wrote:
Hi, thanks for reply.

I deleted from my private server this mod and I don't understand why the mobs they have not disappeared...
There is a way to erase them once the mod has been deleted?

thanks again,

R
If you don't have any important entitys you could just use /clearobjects. But EVERY ENTITY IS GOING TO BE REMOVED! (like dropped items, boats, etc.)
Wait, really is this command does exist on default? I know to use it everyone needs to install the mod like that:viewtopic.php?f=11&t=2777
Yes, it exists in default but it removes ALL objects (also dropped items etc.) not only unknown objects :)

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Codesound » Post

Hi,

thanks for your suggestions...

with the /clearobjects command now my world is mob/cleaned ;-)
now I try to clean the objects....

Thanks again for all...

R

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

@krokoschlange: all objects? That is the world will be empty after issue of the command?

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by MESEmaster » Post

You said you where waiting for the permission to directly write the wiki page, but it isn't that difficult to do so, is it?

I mean there's a post where you just have to say something, and they will give you the permission, isn't it?

Here: viewtopic.php?f=3&t=10473&p=279892#p279892

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

MESEmaster wrote:You said you where waiting for the permission to directly write the wiki page, but it isn't that difficult to do so, is it?

I mean there's a post where you just have to say something, and they will give you the permission, isn't it?

Here: viewtopic.php?f=3&t=10473&p=279892#p279892
You can just report about that you want to be wiki contributor and all. If your post is deleted it means you have got a permission to edit or write pages of wiki. A password and a name you must invent by yourself.

By the way, i have already written and edited some pages. Only i can`t make 3D blocks screenshots from blender there. I hope you will make it.

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

Hi, npc. I want to be interested. How is your work going now and do i need a help for you?

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by MESEmaster » Post

Can someone tell me where I can see the new mobs (the models) on GitHub? I don't find them there...

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

MESEmaster wrote:Can someone tell me where I can see the new mobs (the models) on GitHub? I don't find them there...
Second post by npx with that repository (first page).

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by MESEmaster » Post

Okay, now I found it to! (:

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

So felling npx broke off his work for new mobs... Last version was come on October in 2016, API is based on mobs redo has already been unupdated long ago, some animation of mobs don`t work with old versions of NSSM used newest mobs redo.

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by MESEmaster » Post

The newest stuff on GitHub was last updated 6 month ago...

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by MESEmaster » Post

Maybe someone should ask npx weather he could release the lua-files he's did so far, so the people can think about integrating them in their world on their own?

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Chem871 » Post

A question: what powers do the Axe of Pride and the Sword of Envy have?
What is SCP-055?

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by MESEmaster » Post

When pressing the "q"-key whilst wielding the axe of pride, every mob or player within a range of 10 blocks suffers 10 hp damage, and for every hp damage, you will be healed 1 hp. Like all of the magical weapons, using it will remove one energy globe from your inventory (one for every enemy you damage), and if you don't have any in your inventory, using the axe of pride will be without any efford.

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by MESEmaster » Post

Using the sword of envy (also by prssing "q") will go throught all mobs and players within a range of 10 blocks. For every enemy, you will loose one energy globe from your inventory (or, if you don't have any, the action will stop), and your hp will be replaced with the monsters hp (if the monster has more hp than 20, you will get 20). Thus, using it will only be of use when using it against an enemy with better health than you, and bear in mind that it will affect EVERY opponent in range. One example: If there is a bee from the mobs_animals-mod in range, and a nightmaster, and you use it (whilst having 15 hp), you might get healed from the nightmaster (so you'll then have 20 hp), and the nightmaster will suffer significant damage (and only have 20 hp afterwards, but still three heads anyway), but after taking efford on the nightmaster, your sword might affect the bee, so you'll loose one more energy globe, and the bee will get 20 hp (!), but YOU won't have more than 1 or 2 hp afterwards, because a bee isn't that healthy. So you should be realy carefull when using it against multiple opponents at once!

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by MESEmaster » Post

You can look up the special weapons in the materials.lua-file in the mod.

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Andrey01 » Post

I have updated the mod personally (still) now. Mobs are very powerful now. Bosses: Ant Queen has 8000 hp, Echidna has 9000 hp, Pumpking has 15000 hp, Masticone has 500 hp, IceLamander has 12000 hp, NightMaster has 800 hp (with three heads), Kraken has 30000 hp, Giant Sandworm has 30000 hp, Phoenix has 800 hp, Mese Dragon has 50000 hp, Lava Titan has 8000 hp, Duckking has 6000 hp, Morvalar has 8000 hp (each one or less).
Mobs: black widow - 300 hp, spiderduck - 450 hp, sandworm - 300 hp, felucco - 350 hp and many other mobs were changed with hp.

Try to defeat them!
I will upload github repo here soon for download.

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