[Mod] Not So Simple Mobs [3.0] [nssm]

Post Reply
User avatar
Christian9
Member
Posts: 338
Joined: Fri Sep 19, 2014 20:29
In-game: Christian9
Location: Hell Creek

Re: [Mod] Not so simple mobs v2.4 [nssm]

by Christian9 » Post

That might not be a problem in the code, but rather the performance of youre computer. Mods like nssm take up a bit of space and cause lag in the game which I've expierenced while Tasting my larger mods such has PL, and the models for a mod I'm curently helping with. Try more ram or see other ways to make make minetest run faster.

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod] Not so simple mobs v2.4 [nssm]

by Don » Post

iirc water mobs stay in the water unless they are in attack mode. Then they will come out of the water.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

User avatar
Christian9
Member
Posts: 338
Joined: Fri Sep 19, 2014 20:29
In-game: Christian9
Location: Hell Creek

Re: [Mod] Not so simple mobs v2.4 [nssm]

by Christian9 » Post

Ive only had them come out in attack mode when my laptop is lagging

User avatar
TailsTheFoxDoes MT
Member
Posts: 415
Joined: Mon Jan 18, 2016 20:50
In-game: TailsTheFox
Location: Mobius

Re: [Mod] Not so simple mobs v2.4 [nssm]

by TailsTheFoxDoes MT » Post

Christian9 wrote:That might not be a problem in the code, but rather the performance of youre computer. Mods like nssm take up a bit of space and cause lag in the game which I've expierenced while Tasting my larger mods such has PL, and the models for a mod I'm curently helping with. Try more ram or see other ways to make make minetest run faster.
It's not that. Because once it's out it STAYS out, if it was lagging i would see it teleporting because of lag, also how in the world do you make it fly, couldn't you just do

Code: Select all

swim = "true"
not

Code: Select all

fly = "true"
THE THING SHOULDN'T FLY!
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Post

As you know nssm is based upon mobs_redo and needs mobs_redo's api to work. In those api there is the definition of how the mobs move. So probably the problem you are experiencing comes from there (check that you have the latest version of mobs_redo). The fact is the kraken is very big and so maybe the code written for the other mobs doesn't work well for him. Anyway we are going to work on it for the next release.
The last thing: the mobs which swim for what concerns the code "fly in water".

User avatar
mahmutelmas06
Member
Posts: 367
Joined: Mon Mar 02, 2015 13:10
GitHub: mahmutelmas06
IRC: mahmutelmas06
In-game: masum

Re: [Mod] Not so simple mobs v2.4 [nssm]

by mahmutelmas06 » Post

Firstly thank you for that amazing mod.

Could you make this mod as modpack as old days and depend on mobsredo again instead copying the api inside ?
Because your mobs are unusual but awesome. We want to use some of them but we already have mobsredo.
So having 2 same mods is a kind of pain to use bacause of performance issues. We cannot use your api bacause almost all other animals depends mobsredo.

thanks
My Mods:

Beverage

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Post

In the development branch we have already restored the dependency of mobs_redo so it will be in the next release. As to the possibility to disable some of them like in a modpack we are working on it.
We're glad you liked our work, thank you!

User avatar
taikedz
Member
Posts: 698
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake
Location: Scotland, UK
Contact:

Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Post

Is there a server where these mobs are installed ? I have them on mine amongst a whole load of other mobs, but I'm wondering if anybody is hosting a pure-NSSM server?

If not I might, but I don't want to be needlessly redundant :-p

User avatar
taikedz
Member
Posts: 698
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake
Location: Scotland, UK
Contact:

Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Post

I started hosting a NSSM server

I have added my taming mod to it, so you can try to tame any of the monsters - including the bosses - to fight on your side!

play.ducakedhare.co.uk / port 30001

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Post

Thank You!
I'm going to try it as soon as possible!
Not so simple Server is really the perfect name!;)

User avatar
taikedz
Member
Posts: 698
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake
Location: Scotland, UK
Contact:

Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Post

I look forward to seeing you there :)

And I look forward to seeing you go to battle with a pet Lava Titan by your side :-P

User avatar
taikedz
Member
Posts: 698
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake
Location: Scotland, UK
Contact:

Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Post

Do you share the source version of the mobs guide anywhere? I might take a hand at updating it and "streamlining" the language ;-)

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Post

I've added the guide and its source to the github repository, thank you for your help;)

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Post

Changed the license to LGPL

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Post

A small anticipation of what's coming after the summer pause!
A whole new dimension with a new set of mobs which will live in it:
Image
And the new armors:
Image
Attachments
photo_2016-09-15_17-46-25.jpg
photo_2016-09-15_17-46-25.jpg (63.17 KiB) Viewed 983 times
photo_2016-09-15_17-46-12.jpg
photo_2016-09-15_17-46-12.jpg (53.91 KiB) Viewed 983 times

User avatar
taikedz
Member
Posts: 698
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake
Location: Scotland, UK
Contact:

Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Post

Loving it already! :D

User avatar
taikedz
Member
Posts: 698
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake
Location: Scotland, UK
Contact:

Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Post

Would it be OK if I activated the new wolf, white wolf and ice tooth armor on my server as a pre-release avant première/taster? I would leave out all the rest for now...

Of course, if you prefer that I do not, just tell me no!

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Post

Armors are not yet ready... We have to fix a little problem with boots and leggings and set the parameters... After that you can activate it!

User avatar
taikedz
Member
Posts: 698
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake
Location: Scotland, UK
Contact:

Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Post

Just to say.... I've been slowly going through the mobs guide..... mainly trying to sort out the layout so it is more consistent..... but at this rate I might re-do it ; also might start taking new pictures and have them in a "standardized" format....

npx
Member
Posts: 164
Joined: Thu Apr 09, 2015 21:17
In-game: npx
Location: Turin, Italy

Re: [Mod] Not so simple mobs v2.4 [nssm]

by npx » Post

Wow, what an amazing work, we are curious to see the fruits of your efforts, would you upload them as PRs on Github? So that we can help you...

User avatar
taikedz
Member
Posts: 698
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake
Location: Scotland, UK
Contact:

Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Post

Submitted a PR

I may start a fresh guide, written in Markdown, and add new images in a pics/ directory, as well as add a PDF compilation script.

To be done :-)

User avatar
Andrey01
Member
Posts: 2577
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Not so simple mobs v2.4 [nssm]

by Andrey01 » Post

Hello, NPX, is next update will be version 3.0? Will you add very many new mobs, armors, items, blocks, biomes, bows, portals, structures and many others? Maybe, will you restore old mobs Bacteriophage, Dahaka and Chinese Dragon in the next update?

User avatar
taikedz
Member
Posts: 698
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake
Location: Scotland, UK
Contact:

Re: [Mod] Not so simple mobs v2.4 [nssm]

by taikedz » Post

.... if something as destructive as the Dahaka will be coming back, I'm going to have to do some serious tweaking before adding it to NSSS :-P

I don't recall seeing the Chinese Dragon and Bacteriophage in the old commits....?

User avatar
Andrey01
Member
Posts: 2577
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Not so simple mobs v2.4 [nssm]

by Andrey01 » Post

Probably, Bacteriophage destroyed harmfull mobs from old update?Or was monster for player?

User avatar
Andrey01
Member
Posts: 2577
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Not so simple mobs v2.4 [nssm]

by Andrey01 » Post

What is strange noise sound "sand.ogg"?

Post Reply

Who is online

Users browsing this forum: No registered users and 24 guests