[Mod] Not So Simple Mobs [3.0] [nssm]
- Christian9
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Re: [Mod] Not so simple mobs v2.4 [nssm]
That might not be a problem in the code, but rather the performance of youre computer. Mods like nssm take up a bit of space and cause lag in the game which I've expierenced while Tasting my larger mods such has PL, and the models for a mod I'm curently helping with. Try more ram or see other ways to make make minetest run faster.
Re: [Mod] Not so simple mobs v2.4 [nssm]
iirc water mobs stay in the water unless they are in attack mode. Then they will come out of the water.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
- Christian9
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Re: [Mod] Not so simple mobs v2.4 [nssm]
Ive only had them come out in attack mode when my laptop is lagging
- TailsTheFoxDoes MT
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Re: [Mod] Not so simple mobs v2.4 [nssm]
It's not that. Because once it's out it STAYS out, if it was lagging i would see it teleporting because of lag, also how in the world do you make it fly, couldn't you just doChristian9 wrote:That might not be a problem in the code, but rather the performance of youre computer. Mods like nssm take up a bit of space and cause lag in the game which I've expierenced while Tasting my larger mods such has PL, and the models for a mod I'm curently helping with. Try more ram or see other ways to make make minetest run faster.
Code: Select all
swim = "true"
Code: Select all
fly = "true"
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
Re: [Mod] Not so simple mobs v2.4 [nssm]
As you know nssm is based upon mobs_redo and needs mobs_redo's api to work. In those api there is the definition of how the mobs move. So probably the problem you are experiencing comes from there (check that you have the latest version of mobs_redo). The fact is the kraken is very big and so maybe the code written for the other mobs doesn't work well for him. Anyway we are going to work on it for the next release.
The last thing: the mobs which swim for what concerns the code "fly in water".
The last thing: the mobs which swim for what concerns the code "fly in water".
- mahmutelmas06
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Re: [Mod] Not so simple mobs v2.4 [nssm]
Firstly thank you for that amazing mod.
Could you make this mod as modpack as old days and depend on mobsredo again instead copying the api inside ?
Because your mobs are unusual but awesome. We want to use some of them but we already have mobsredo.
So having 2 same mods is a kind of pain to use bacause of performance issues. We cannot use your api bacause almost all other animals depends mobsredo.
thanks
Could you make this mod as modpack as old days and depend on mobsredo again instead copying the api inside ?
Because your mobs are unusual but awesome. We want to use some of them but we already have mobsredo.
So having 2 same mods is a kind of pain to use bacause of performance issues. We cannot use your api bacause almost all other animals depends mobsredo.
thanks
Re: [Mod] Not so simple mobs v2.4 [nssm]
In the development branch we have already restored the dependency of mobs_redo so it will be in the next release. As to the possibility to disable some of them like in a modpack we are working on it.
We're glad you liked our work, thank you!
We're glad you liked our work, thank you!
- taikedz
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Re: [Mod] Not so simple mobs v2.4 [nssm]
Is there a server where these mobs are installed ? I have them on mine amongst a whole load of other mobs, but I'm wondering if anybody is hosting a pure-NSSM server?
If not I might, but I don't want to be needlessly redundant :-p
If not I might, but I don't want to be needlessly redundant :-p
- taikedz
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Re: [Mod] Not so simple mobs v2.4 [nssm]
I started hosting a NSSM server
I have added my taming mod to it, so you can try to tame any of the monsters - including the bosses - to fight on your side!
play.ducakedhare.co.uk / port 30001
I have added my taming mod to it, so you can try to tame any of the monsters - including the bosses - to fight on your side!
play.ducakedhare.co.uk / port 30001
Re: [Mod] Not so simple mobs v2.4 [nssm]
Thank You!
I'm going to try it as soon as possible!
Not so simple Server is really the perfect name!;)
I'm going to try it as soon as possible!
Not so simple Server is really the perfect name!;)
- taikedz
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Re: [Mod] Not so simple mobs v2.4 [nssm]
I look forward to seeing you there :)
And I look forward to seeing you go to battle with a pet Lava Titan by your side :-P
And I look forward to seeing you go to battle with a pet Lava Titan by your side :-P
- taikedz
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Re: [Mod] Not so simple mobs v2.4 [nssm]
Do you share the source version of the mobs guide anywhere? I might take a hand at updating it and "streamlining" the language ;-)
Re: [Mod] Not so simple mobs v2.4 [nssm]
I've added the guide and its source to the github repository, thank you for your help;)
Re: [Mod] Not so simple mobs v2.4 [nssm]
Changed the license to LGPL
Re: [Mod] Not so simple mobs v2.4 [nssm]
A small anticipation of what's coming after the summer pause!
A whole new dimension with a new set of mobs which will live in it:
And the new armors:
A whole new dimension with a new set of mobs which will live in it:
And the new armors:
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- taikedz
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Re: [Mod] Not so simple mobs v2.4 [nssm]
Loving it already! :D
- taikedz
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Re: [Mod] Not so simple mobs v2.4 [nssm]
Would it be OK if I activated the new wolf, white wolf and ice tooth armor on my server as a pre-release avant première/taster? I would leave out all the rest for now...
Of course, if you prefer that I do not, just tell me no!
Of course, if you prefer that I do not, just tell me no!
Re: [Mod] Not so simple mobs v2.4 [nssm]
Armors are not yet ready... We have to fix a little problem with boots and leggings and set the parameters... After that you can activate it!
- taikedz
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Re: [Mod] Not so simple mobs v2.4 [nssm]
Just to say.... I've been slowly going through the mobs guide..... mainly trying to sort out the layout so it is more consistent..... but at this rate I might re-do it ; also might start taking new pictures and have them in a "standardized" format....
Re: [Mod] Not so simple mobs v2.4 [nssm]
Wow, what an amazing work, we are curious to see the fruits of your efforts, would you upload them as PRs on Github? So that we can help you...
- taikedz
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Re: [Mod] Not so simple mobs v2.4 [nssm]
Submitted a PR
I may start a fresh guide, written in Markdown, and add new images in a pics/ directory, as well as add a PDF compilation script.
To be done :-)
I may start a fresh guide, written in Markdown, and add new images in a pics/ directory, as well as add a PDF compilation script.
To be done :-)
- Andrey01
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Re: [Mod] Not so simple mobs v2.4 [nssm]
Hello, NPX, is next update will be version 3.0? Will you add very many new mobs, armors, items, blocks, biomes, bows, portals, structures and many others? Maybe, will you restore old mobs Bacteriophage, Dahaka and Chinese Dragon in the next update?
- taikedz
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Re: [Mod] Not so simple mobs v2.4 [nssm]
.... if something as destructive as the Dahaka will be coming back, I'm going to have to do some serious tweaking before adding it to NSSS :-P
I don't recall seeing the Chinese Dragon and Bacteriophage in the old commits....?
I don't recall seeing the Chinese Dragon and Bacteriophage in the old commits....?
- Andrey01
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Re: [Mod] Not so simple mobs v2.4 [nssm]
Probably, Bacteriophage destroyed harmfull mobs from old update?Or was monster for player?
- Andrey01
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Re: [Mod] Not so simple mobs v2.4 [nssm]
What is strange noise sound "sand.ogg"?
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