[Mod] Not So Simple Mobs [3.0] [nssm]
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Quick preview:
- taikedz
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]
:Dnpx wrote:Quick preview:
- Andrey01
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]
In future versions will can the mobs tame?
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
It will be possible, but only for some of them, it still is a very very wip feature.
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Not sure if this is an nssm issue, and mobs redo issue, or something else. I've noticed that when I'm hitting enemies, I can spam-click and hit them a few times, but then they stop taking hits. I have to look at something else then look back at the mob before I can hit them again. I've taken to sometimes hitting once, looking away, hitting again, looking away, just to make sure all my hits land.
I can get a gif or a highlight from a stream if my explanation doesn't make sense and you need to visually see what I'm trying to describe.
Is there a way to fix this issue?
I can get a gif or a highlight from a stream if my explanation doesn't make sense and you need to visually see what I'm trying to describe.
Is there a way to fix this issue?
- taikedz
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]
echosa - I have never seen that behaviour... is it not sufficient to space out your hits individually per second?
mobs_redo does have some code to make sure that a hit's full power is dependent on the time between hits (to prevent spam hitting be ridiculously effective at super-high frequency), and of course the better the weapon, the shorter the "cooldown" time is ...
mobs_redo does have some code to make sure that a hit's full power is dependent on the time between hits (to prevent spam hitting be ridiculously effective at super-high frequency), and of course the better the weapon, the shorter the "cooldown" time is ...
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Taikedz is right as always! There is this parameter called "full punch interval". If you want to hit a mob with all your power you have to wait a little after every hit.echosa wrote:Not sure if this is an nssm issue, and mobs redo issue, or something else. I've noticed that when I'm hitting enemies, I can spam-click and hit them a few times, but then they stop taking hits. I have to look at something else then look back at the mob before I can hit them again. I've taken to sometimes hitting once, looking away, hitting again, looking away, just to make sure all my hits land.
I can get a gif or a highlight from a stream if my explanation doesn't make sense and you need to visually see what I'm trying to describe.
Is there a way to fix this issue?
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Hm. I wasn't aware of this. I'll try that sometime and see if it makes a difference.
- bigfoot
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Re: [Mod] Not so simple mobs v2.4 [nssm]
Can red pandas be tameable with papyrus, because that is there main food source. (Well not actually, they eat bamboo, so maybe they could eat grass?)bigfoot547 wrote:Hey! I have an idea! You should add a red panda mob. That would be AWESOME!And maybe a bigfoot!Spoiler
Spoiler
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
I think this mod is a little bit exaggerated. I was attacked before I was able to cut enough wood for a sword
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
hi :)
i reeeaaaly like this mod :D but i am almost searching for 5 hours, and cant find the arena :P help me pls :D im intrested, and dont want to cheat ;)
i reeeaaaly like this mod :D but i am almost searching for 5 hours, and cant find the arena :P help me pls :D im intrested, and dont want to cheat ;)
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
From the portal, you have to follow the same direction of travelling from the Shire to Mordor!
Good luck!
Good luck!
- Andrey01
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]
You should add special wings with helping that can will be fly and special coats if use them will become is transparent
- Andrey01
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Npx, add these sounds for Sand Worms:
https://github.com/Andrey2470T/Sounds-for-Sand-Worm.git
https://github.com/Andrey2470T/Sounds-for-Sand-Worm.git
- Andrey01
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]
NPX, have you added it?
- Andrey01
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]
I see in github have many new mobs
Aquatic Horror really looks is horror
Who is such Ahuizatl?
Albino spider looks like Uloboros
Crystal slug looks like a snail
Kele looks like an ostrich
New Pumpkin King now looks is dreader than earlier
River Lord is funny!
Is Salamander lava lizard?
Is Silversand Dragon new main boss instead Mese Dragon or no?
Scorpion has too long tail
Aquatic Horror really looks is horror
Who is such Ahuizatl?
Albino spider looks like Uloboros
Crystal slug looks like a snail
Kele looks like an ostrich
New Pumpkin King now looks is dreader than earlier
River Lord is funny!
Is Salamander lava lizard?
Is Silversand Dragon new main boss instead Mese Dragon or no?
Scorpion has too long tail
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Do not spoil the new release's additions!;)
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
We changed the original sound becuse it was too loud, and your sound is very similar to the original one...Andrey01 wrote:NPX, have you added it?
If you want to contribute, you could make some sounds for the new mobs that you have found on the Github page!
- Andrey01
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]
I would want to do this, but i use AudaCity and i don`t know how to export file from "aiff" in "ogg" yet.npx wrote:We changed the original sound becuse it was too loud, and your sound is very similar to the original one...Andrey01 wrote:NPX, have you added it?
If you want to contribute, you could make some sounds for the new mobs that you have found on the Github page!
- Serh Arien
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Hi everyone,
I tried this mod on my map to see what kind of mob they were, and no one interested me.
But when i disable the mod, mobs are still on my map ( i can't see them but i got an error for exemple: "ERROR[Server]: LuaEntity name "nssm:crocodile" not defined "
So, is a command exist to delete them ( or disable them)?
Thanks
I tried this mod on my map to see what kind of mob they were, and no one interested me.
But when i disable the mod, mobs are still on my map ( i can't see them but i got an error for exemple: "ERROR[Server]: LuaEntity name "nssm:crocodile" not defined "
So, is a command exist to delete them ( or disable them)?
Thanks
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Unfortunately we never developed such a function...Serh Arien wrote:Hi everyone,
I tried this mod on my map to see what kind of mob they were, and no one interested me.
But when i disable the mod, mobs are still on my map ( i can't see them but i got an error for exemple: "ERROR[Server]: LuaEntity name "nssm:crocodile" not defined "
So, is a command exist to delete them ( or disable them)?
Thanks
I don't know if maybe in minetest core there is a command to delete certain entities.
Anyway if you have disabled the mobs they should stop spawning...
- Andrey01
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Strangely...Usually versions with ending numbers ...1, ...2, ...3 come fastly. but now somewhy longly
- ForgiveAndromedalol
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Hi, greetings. I've got a problem when I try to add these mobs in itemframes. I simply can't add it. Could you tell me if there's another way to add these mobs eggs in itemframes?
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