[Mod] Not So Simple Mobs [3.0] [nssm]

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by j45 » Post

There appears to be a bug with the mese dragon's attack that causes my game to crash. Does anyone know how to fix this?
Last edited by j45 on Fri Sep 03, 2021 15:53, edited 1 time in total.

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by FrostRanger » Post

Jan wrote:
Tue Jul 14, 2020 08:58
There is a bug with the mese drago s attack
Use TenPlus1's version, their version fixes that and some other bugs https://notabug.org/TenPlus1/nssm Also, if you want to use nssm with the latest version of mobs_redo, you will have to use their version as the original no longer works with it
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by PumpkingPurrsson » Post

Mobs simply don't spawn without eggs or creative mode on, what am I doing wrong?
Pumpking is a verb. (And the second "s" is an illusion.)

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by FrostRanger » Post

PumpkingPurrsson wrote:
Mon Aug 17, 2020 16:36
Mobs simply don't spawn without eggs or creative mode on, what am I doing wrong?
Use TenPlus1's version, the original version no longer works with the latest mobs redo https://notabug.org/TenPlus1/nssm
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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by PumpkingPurrsson » Post

Thanks for the help!
Pumpking is a verb. (And the second "s" is an illusion.)

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by EVILED » Post

I'm not sure who handles this, but can somebody please update the Content Data Base to have TenPlus1's version?

I tried getting it to work from Content DB and Pumpking kept erroring out. I did a little research and found out about TenPlus1's version and it doesn't error out on Pumpking.

I had just assumed that sense the version in Content Data Base was in Content Data Base that it was the newest version. So, when it kept erroing out, I just assumed NSSM was busted and nobody was ever going to fix it.

This can cause a lot of confusion for people and it just makes sense to me that the version in Content Data Base should be the updated version that works with the version of the Mobs dependency that is in Content Data Base.

Thank you TenPlus1 for fixing NSSM and thank you all for your time.

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by Ghaydn » Post

On TenPlus1 version Mese Dragon still crashes in mese_dragon.lua, 110: mobs:set_animation("punch1") - attempt to call field 'set_animation' (a nil value).
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Update:

by TenPlus1 » Post

- Fixed Mese Dragon bugs
- Added screenshot

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Re: Update:

by mcaygerhard » Post

TenPlus1 wrote:
Tue Oct 12, 2021 07:37
- Fixed Mese Dragon bugs
- Added screenshot
hi TenPlus1, your changes are limited to fixeds?

and for rest: is there any server onlyne that uses this mod? warning: ask for the complete mod in use, with the nssm and nssb and everything together for something ultra difficult ! anarchic of course etc..

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by TenPlus1 » Post

I add and change the mod when needed, its mostly upkeep for now. As for a server that uses it, I'm sure someone does but haven't been server hopping for a while to find out :)

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Re: Update:

by Andrey01 » Post

mcaygerhard wrote:
Tue Oct 12, 2021 20:40
is there any server onlyne that uses this mod? warning: ask for the complete mod in use, with the nssm and nssb and everything together for something ultra difficult ! anarchic of course etc..
Of course, there is a whole NSSM-dedicated server named "Not So Simple Server" with more mods enabled than you probably expected! viewtopic.php?f=10&t=15435&hilit=Nsss

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Re: Update:

by mcaygerhard » Post

Andrey01 wrote:
Wed Oct 13, 2021 22:07
mcaygerhard wrote:
Tue Oct 12, 2021 20:40
is there any server onlyne that uses this mod?
Of course, there is a whole NSSM-dedicated server named "Not So Simple Server" with more mods enabled than you probably expected! viewtopic.php?f=10&t=15435&hilit=Nsss
you kids with old ages always citing things without reading as windosers .. THAT SERVERS IS DEAD:
taikedz wrote:
Fri Mar 19, 2021 23:00
To be clear. Server is d, e, a, d. I have not beeen maintaining anything in Minetest space for a long time now. I want to get back to this stuff, but from a modder point of view. Server hosting is a lot of work....
viewtopic.php?p=392054#p392054

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Re: Update:

by Andrey01 » Post

[Deleted]
Last edited by Andrey01 on Fri Oct 22, 2021 17:00, edited 2 times in total.

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by taikedz » Post

Not So Simple Server IV is not mine - no idea whose it is 😅

I'll post there to let people know.

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by errant » Post

I have an idea for a mod relating to nssm.

Should I fork and build off nssm, or use nssm as a dependency?

The mod for example adds new crafting recipes and interactions using Life Energy. The new weapons or actions would also be balanced around nssm monster health pools.

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by TenPlus1 » Post

It would be better if you used nssm as a dependency and maybe call your mod something like 'nssm_extras'.

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by mcaygerhard » Post

TenPlus1 wrote:
Thu Nov 18, 2021 06:43
It would be better...
hi tenplus1 i loaded your mod fork and pufff well.. IT WORKED with both 5.2 adn 0.4 servers without problems.. good work.. i do not tried the others versions.. but your version are so light..

i am planning to let my server with .. of course.. is pretty almost impossible to survive it XD are so so so hard..

QUESTIONS:

1. your documentations are.. well EMPTY.. i read the guide/Not so complicated guide for Not so simple mobs.pdf and seems outdated..

2. settings said that mutiplier are a amount of spawning mods.. currently by default at 1000 (laught) i cannot understand how is that, set to 1 will spawn one only moster of each one in the hole world or one moster of all monster for all the hole world of how this setting works?

NOTES: if you need help i can contribute to the documentation.. COS ARE NEED but i need information for that.. so .. thanks in advance

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by j0j0n4th4n » Post

Hi, would be possible to release the .blend for the mobs?
I was working on a mobkit version of some of the mobs when I run into a problem. Some, like the manticore, are sideways and others, like the dolidrosaurus are both upside down and sideways in the mobkit. I tried correcting this by editing the .x files in blender but then the UV mapping went crazy and the animations disappeared.
cdb_894a100ddd76

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by mcaygerhard » Post

j0j0n4th4n wrote:
Tue Feb 22, 2022 06:25
Hi, would be possible to release the .blend for the mobs?
I was working on a mobkit version of some of the mobs when I run into a problem. Some, like the manticore, are sideways and others, like the dolidrosaurus are both upside down and sideways in the mobkit. I tried correcting this by editing the .x files in blender but then the UV mapping went crazy and the animations disappeared.
the older sources for all models and media are at https://github.com/NPXcoot/Nssm-models-textures-sounds

i am making a documentation and usge of that nssmhttps://codeberg.org/minenux/minetest-mod-nssm+nssb https://codeberg.org/minenux/minetest-mod-nssb and soon release the nsss online.. tenplus1 made great work but noted that none used the mod or does not report feedback so he does not put so many commits to..

i will send all the changes as PR but as i noted willbe so many of them and maybe nobody will want to make it compatible with older engines. were i am using so much agains phones

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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

by MineBrother » Post

Started Created My Own World Called "Not So Simple Survival"

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Update:

by TenPlus1 » Post

- Added many changes borrowed from Taikedz's own NSSM fork to improve the mod.

https://content.minetest.net/packages/TenPlus1/nssm/

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Update:

by TenPlus1 » Post

- Reduced webs placed by spiders in-game by adding a timer.
- Remember setting 'nssm.spiders_litter_web' to False turns off web placement.
- When attacked by spiders, webs will dissolve after 15 seconds when above setting is False.

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