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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

PostPosted: Thu May 17, 2018 13:59
by Chem871
No, creative only, I'm afraid.

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

PostPosted: Thu May 17, 2018 18:41
by batnoob
im in creative, how do you build it

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

PostPosted: Thu May 17, 2018 18:54
by Chem871
It's a node/block.

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

PostPosted: Thu May 17, 2018 18:57
by batnoob
whats it called? sorry... serious noob

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

PostPosted: Thu May 17, 2018 19:13
by batnoob
nvm i found it, thanks for help

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

PostPosted: Mon May 21, 2018 10:06
by taikedz
batnoob wrote:i was under the impression that they did


Yes they should. Big black fountain kind of structure with purple liquid or gas in it.

Very rare.

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

PostPosted: Tue Jun 19, 2018 11:11
by bhree
Is there anyone experiencing crash when fighting pumpking and the traceback leads to mobs_redo. i am using nssm 3.0 and mobs redo 1.42. i,ll try to find the log and reproduce. btw, awesome mods though i must reduce the multimobs value. thanks

edit:
Code: Select all
2018-06-19 11:06:45: WARNING[Server]: Undeclared global variable "set_animation" accessed at ...e/bhree/.minetest/mods/nssm/mobs/pumpking.lua:65
2018-06-19 11:06:45: ACTION[Server]: brian leaves game. List of players:
2018-06-19 11:06:46: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'nssm' in callback luaentity_Step(): ...e/bhree/.minetest/mods/nssm/mobs/pumpking.lua:65: attempt to call global 'set_animation' (a nil value)
2018-06-19 11:06:46: ERROR[Main]: stack traceback:
2018-06-19 11:06:46: ERROR[Main]:    ...e/bhree/.minetest/mods/nssm/mobs/pumpking.lua:65: in function 'custom_attack'
2018-06-19 11:06:46: ERROR[Main]:    /home/bhree/.minetest/mods/mobs_redo/api.lua:2218: in function 'do_states'
2018-06-19 11:06:46: ERROR[Main]:    /home/bhree/.minetest/mods/mobs_redo/api.lua:2986: in function </home/bhree/.minetest/mods/mobs_redo/api.lua:2818>

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

PostPosted: Tue Jun 19, 2018 16:36
by Astrobe
Looking at the current source at github, it seems it should be self.object.set_animation(self, "punch") at line 65 (or maybe just self.set_animation(...), I'm not sure).

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

PostPosted: Tue Jun 19, 2018 18:07
by taikedz
When I was running servers I found that taking the vedsion of mobs redo corresponding to the date when NSSM 3.0 was first being developed helped.

mobs redo updates regularly, and tends to introduce breaking changes.