Please try to write "player_model_version = default_character_v2" in minetest.conf.jordan4ibanez wrote:I hate to revive a dead thread, but this doesn't work correctly in latest, the player is visually halfway into the ground. :(
[Old][Mod] Bone-Based Animation [playeranim]
Re: [Mod] Bone-Based Animation [playeranim]
Re: [Mod] Bone-Based Animation [playeranim]
It has to beRui wrote:Please try to write "player_model_version = default_character_v2" in minetest.conf.jordan4ibanez wrote:I hate to revive a dead thread, but this doesn't work correctly in latest, the player is visually halfway into the ground. :(
Code: Select all
player_model_version = default_character_v3
I also submitted a pull request for ts_furniture to look for the setting and position the player model properly.
Re: [Mod] Bone-Based Animation [playeranim]
with the new armors mod, it has a bug when its enabled. the caracters hands (not mining) ar pointed up, and when mining hands are mooving at my back. the animation is upside down :P :D
Re: [Mod] Bone-Based Animation [playeranim]
I was just messing around with the mod, and it really lagged the player animation, even though I was getting 40-60 FPS. My playing was gliding across the ground while frozen!
I test mines.
Re: [Mod] Bone-Based Animation [playeranim]
Similar problem - delay of torso and head:SAMIAMNOT wrote:I was just messing around with the mod, and it really lagged the player animation, even though I was getting 40-60 FPS. My playing was gliding across the ground while frozen!
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Re: [Mod] Bone-Based Animation [playeranim]
The head and torso delay is a feature, check the mod settings.
Re: [Mod] Bone-Based Animation [playeranim]
Thanx for info, but im not dev, so dont know what need to change and fix this not smooth movetexmex wrote:The head and torso delay is a feature, check the mod settings.
Re: [Mod] Bone-Based Animation [playeranim]
Do you also have the bug when sitting ?
The character levitates at a height of one block. for example on a boat, a carts, or when he rides a horse (mobs redo)
The character levitates at a height of one block. for example on a boat, a carts, or when he rides a horse (mobs redo)
Re: [Mod] Bone-Based Animation [playeranim]
No idea what causes it but its a well-known bug with this mod.R-One wrote:Do you also have the bug when sitting ?
The character levitates at a height of one block. for example on a boat, a carts, or when he rides a horse (mobs redo)
Hey, what can i say? I'm the bad guy.
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Re: [Mod] Bone-Based Animation [playeranim]
I remembered wrong anyway, sorry.texmex wrote:The head and torso delay is a feature, check the mod settings.
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Re: [Mod] Bone-Based Animation [playeranim]
The gif took 20 minutes to load xD
Those animation can't be smooth in MT, restriction of the animation system!
Those animation can't be smooth in MT, restriction of the animation system!
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Re: [Mod] Bone-Based Animation [playeranim]
mb internet connection is bad? for me it takes 1 secazekill_DIABLO wrote:The gif took 20 minutes to load xD
I think it must be deleted cuz this animation make the game better - we can see the direction of the player's viewazekill_DIABLO wrote:Those animation can't be smooth in MT, restriction of the animation system!
a few buged tooR-One wrote:Do you also have the bug when sitting ?
The character levitates at a height of one block. for example on a boat, a carts, or when he rides a horse (mobs redo)
Re: [Mod] Bone-Based Animation [playeranim]
You can change the settings in the advanced settings menu.bosapara wrote:Thanx for info, but im not dev, so dont know what need to change and fix this not smooth movetexmex wrote:The head and torso delay is a feature, check the mod settings.
(Maybe) Fixed. Please install the latest version.R-One wrote:Do you also have the bug when sitting ?
The character levitates at a height of one block. for example on a boat, a carts, or when he rides a horse (mobs redo)
Exactly. But maybe you should write this in minetest.conf.azekill_DIABLO wrote:The gif took 20 minutes to load xD
Those animation can't be smooth in MT, restriction of the animation system!
Code: Select all
dedicated_server_step = 0.0001
Re: [Mod] Bone-Based Animation [playeranim]
Hello Rui,
I tested the seated position with the boat, the cart and mobs horse all seem to work.
Thank you very much for the patch
I tested the seated position with the boat, the cart and mobs horse all seem to work.
Thank you very much for the patch
Re: [Mod] Bone-Based Animation [playeranim]
thanx u, works perfectExactly. But maybe you should write this in minetest.conf.Code: Select all
dedicated_server_step = 0.0001
Re: [Mod] Bone-Based Animation [playeranim]
works at singleplayer, but at server - no, just quick time speedbosapara wrote:thanx u, works perfectExactly. But maybe you should write this in minetest.conf.Code: Select all
dedicated_server_step = 0.0001
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Re: [Mod] Bone-Based Animation [playeranim]
I didn't see much difference between 0.1 and 0.0001
Re: [Mod] Bone-Based Animation [playeranim]
For me at 4.16 vers. its looks like 24 hours for 10 secs, quick daycsirolli wrote:I didn't see much difference between 0.1 and 0.0001
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Re: [Mod] Bone-Based Animation [playeranim]
I have a very bad internet about half a Mo per second on good days. This week it went down to 200Ko/Sbosapara wrote:mb internet connection is bad? for me it takes 1 secazekill_DIABLO wrote:The gif took 20 minutes to load xD
@Rui : thanks! Wil try this right now!
EDIT: It's fantastic!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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Re: [Mod] Bone-Based Animation [playeranim]
hi,
would it be possible to make it work Playeranim with mod Emote?
it would be especially to have the commands /sit and /sleep, it's so cool to sit anywhere!
Or how can you develop mods compatible with Playeranim?
the post of the mod Emote:
viewtopic.php?t=16374
would it be possible to make it work Playeranim with mod Emote?
it would be especially to have the commands /sit and /sleep, it's so cool to sit anywhere!
Or how can you develop mods compatible with Playeranim?
the post of the mod Emote:
viewtopic.php?t=16374
Re: [Mod] Bone-Based Animation [playeranim]
.
Last edited by amadin on Wed Dec 18, 2019 19:19, edited 4 times in total.
Re: [Mod] Bone-Based Animation [playeranim]
Anyone know mod wield 3d that will work with player anim?
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Re: [Mod] Bone-Based Animation [playeranim]
If you made this,could you make swimming anim and possibly a mermaid mod??
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Re: [Mod] Bone-Based Animation [playeranim]
this is awesome. no just kidding. Have you tried 3d_armor's one?bosapara wrote:Anyone know mod wield 3d that will work with player anim?
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Re: [Mod] Bone-Based Animation [playeranim]
azekill_DIABLO wrote:this is awesome. no just kidding. Have you tried 3d_armor's one?bosapara wrote:Anyone know mod wield 3d that will work with player anim?
Yep, forgot to write. I found the right way. Now I use at server 3d armor wield + playeranim, all works, but sometime see this error: WARNING[Server]: 3d_armor: Detached armor inventory is nil [set_player_armor]
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