[Old][Mod] Bone-Based Animation [playeranim]

Rui
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Re: [Mod] Bone-Based Animation [playeranim]

by Rui » Post

jordan4ibanez wrote:I hate to revive a dead thread, but this doesn't work correctly in latest, the player is visually halfway into the ground. :(
Please try to write "player_model_version = default_character_v2" in minetest.conf.

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poikilos
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Re: [Mod] Bone-Based Animation [playeranim]

by poikilos » Post

Rui wrote:
jordan4ibanez wrote:I hate to revive a dead thread, but this doesn't work correctly in latest, the player is visually halfway into the ground. :(
Please try to write "player_model_version = default_character_v2" in minetest.conf.
It has to be

Code: Select all

player_model_version = default_character_v3
if using minetest 0.5.0-dev.
I also submitted a pull request for ts_furniture to look for the setting and position the player model properly.

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Re: [Mod] Bone-Based Animation [playeranim]

by jakab » Post

with the new armors mod, it has a bug when its enabled. the caracters hands (not mining) ar pointed up, and when mining hands are mooving at my back. the animation is upside down :P :D

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SAMIAMNOT
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Re: [Mod] Bone-Based Animation [playeranim]

by SAMIAMNOT » Post

I was just messing around with the mod, and it really lagged the player animation, even though I was getting 40-60 FPS. My playing was gliding across the ground while frozen!
I test mines.

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bosapara
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Re: [Mod] Bone-Based Animation [playeranim]

by bosapara » Post

SAMIAMNOT wrote:I was just messing around with the mod, and it really lagged the player animation, even though I was getting 40-60 FPS. My playing was gliding across the ground while frozen!
Similar problem - delay of torso and head:

Image

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texmex
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Re: [Mod] Bone-Based Animation [playeranim]

by texmex » Post

The head and torso delay is a feature, check the mod settings.

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bosapara
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Re: [Mod] Bone-Based Animation [playeranim]

by bosapara » Post

texmex wrote:The head and torso delay is a feature, check the mod settings.
Thanx for info, but im not dev, so dont know what need to change and fix this not smooth move

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Re: [Mod] Bone-Based Animation [playeranim]

by R-One » Post

Do you also have the bug when sitting ?

The character levitates at a height of one block. for example on a boat, a carts, or when he rides a horse (mobs redo)

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Stix
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Re: [Mod] Bone-Based Animation [playeranim]

by Stix » Post

R-One wrote:Do you also have the bug when sitting ?

The character levitates at a height of one block. for example on a boat, a carts, or when he rides a horse (mobs redo)
No idea what causes it but its a well-known bug with this mod.
Hey, what can i say? I'm the bad guy.

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texmex
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Re: [Mod] Bone-Based Animation [playeranim]

by texmex » Post

texmex wrote:The head and torso delay is a feature, check the mod settings.
I remembered wrong anyway, sorry.

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Re: [Mod] Bone-Based Animation [playeranim]

by azekill_DIABLO » Post

The gif took 20 minutes to load xD

Those animation can't be smooth in MT, restriction of the animation system!
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bosapara
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Re: [Mod] Bone-Based Animation [playeranim]

by bosapara » Post

azekill_DIABLO wrote:The gif took 20 minutes to load xD
mb internet connection is bad? for me it takes 1 sec
azekill_DIABLO wrote:Those animation can't be smooth in MT, restriction of the animation system!
I think it must be deleted cuz this animation make the game better - we can see the direction of the player's view

R-One wrote:Do you also have the bug when sitting ?

The character levitates at a height of one block. for example on a boat, a carts, or when he rides a horse (mobs redo)
a few buged too

Image

Rui
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Re: [Mod] Bone-Based Animation [playeranim]

by Rui » Post

bosapara wrote:
texmex wrote:The head and torso delay is a feature, check the mod settings.
Thanx for info, but im not dev, so dont know what need to change and fix this not smooth move
You can change the settings in the advanced settings menu.
R-One wrote:Do you also have the bug when sitting ?

The character levitates at a height of one block. for example on a boat, a carts, or when he rides a horse (mobs redo)
(Maybe) Fixed. Please install the latest version.
azekill_DIABLO wrote:The gif took 20 minutes to load xD

Those animation can't be smooth in MT, restriction of the animation system!
Exactly. But maybe you should write this in minetest.conf.

Code: Select all

dedicated_server_step = 0.0001
0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001

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Re: [Mod] Bone-Based Animation [playeranim]

by R-One » Post

Hello Rui,

I tested the seated position with the boat, the cart and mobs horse all seem to work.

Thank you very much for the patch

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bosapara
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Re: [Mod] Bone-Based Animation [playeranim]

by bosapara » Post

Exactly. But maybe you should write this in minetest.conf.

Code: Select all

dedicated_server_step = 0.0001
thanx u, works perfect

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bosapara
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Re: [Mod] Bone-Based Animation [playeranim]

by bosapara » Post

bosapara wrote:
Exactly. But maybe you should write this in minetest.conf.

Code: Select all

dedicated_server_step = 0.0001
thanx u, works perfect
works at singleplayer, but at server - no, just quick time speed

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Re: [Mod] Bone-Based Animation [playeranim]

by csirolli » Post

I didn't see much difference between 0.1 and 0.0001

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bosapara
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Re: [Mod] Bone-Based Animation [playeranim]

by bosapara » Post

csirolli wrote:I didn't see much difference between 0.1 and 0.0001
For me at 4.16 vers. its looks like 24 hours for 10 secs, quick day

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Re: [Mod] Bone-Based Animation [playeranim]

by azekill_DIABLO » Post

bosapara wrote:
azekill_DIABLO wrote:The gif took 20 minutes to load xD
mb internet connection is bad? for me it takes 1 sec
I have a very bad internet about half a Mo per second on good days. This week it went down to 200Ko/S

@Rui : thanks! Wil try this right now!
EDIT: It's fantastic!
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Re: [Mod] Bone-Based Animation [playeranim]

by R-One » Post

hi,

would it be possible to make it work Playeranim with mod Emote?

it would be especially to have the commands /sit and /sleep, it's so cool to sit anywhere!

Or how can you develop mods compatible with Playeranim?

the post of the mod Emote:
viewtopic.php?t=16374

amadin
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Re: [Mod] Bone-Based Animation [playeranim]

by amadin » Post

.
Last edited by amadin on Wed Dec 18, 2019 19:19, edited 4 times in total.

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bosapara
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Re: [Mod] Bone-Based Animation [playeranim]

by bosapara » Post

Anyone know mod wield 3d that will work with player anim?

Image

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Re: [Mod] Bone-Based Animation [playeranim]

by TiggerGirl111 » Post

If you made this,could you make swimming anim and possibly a mermaid mod??

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Re: [Mod] Bone-Based Animation [playeranim]

by azekill_DIABLO » Post

bosapara wrote:Anyone know mod wield 3d that will work with player anim?

Image
this is awesome. no just kidding. Have you tried 3d_armor's one?
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bosapara
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Re: [Mod] Bone-Based Animation [playeranim]

by bosapara » Post

azekill_DIABLO wrote:
bosapara wrote:Anyone know mod wield 3d that will work with player anim?

Image
this is awesome. no just kidding. Have you tried 3d_armor's one?

Yep, forgot to write. I found the right way. Now I use at server 3d armor wield + playeranim, all works, but sometime see this error: WARNING[Server]: 3d_armor: Detached armor inventory is nil [set_player_armor]

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